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Current Version: v0.0.01A

Alpha version


Changelogs to come



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Changes to the way I release versions? (read the thread)

Choosable factions I_vote_lcap63%Choosable factions I_vote_rcap 63% [ 5 ]
Choosable factions I_vote_lcap38%Choosable factions I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Choosable factions I_icon_minitimeTue Nov 20, 2018 3:24 pm by DeusMechanicus

» Faction creeps
Choosable factions I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Choosable factions I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Choosable factions I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Choosable factions I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Choosable factions I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Choosable factions I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Choosable factions I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Choosable factions I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Choosable factions I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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Choosable factions

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Post by ZebioLizard on Wed Apr 28, 2010 9:14 pm

Instead of just having ork vs space marine, maybe have some some races like chaos, eldar, and the like running across..Not sure if this relies in cosmetic or not.
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Post by Glycine on Wed Apr 28, 2010 9:43 pm

I wouldn't mind a 4 way battle, somehow.
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Post by Grass Hopper on Wed Apr 28, 2010 9:52 pm

if you dont mind 3 people per team Razz
or 2... considering the bases have to be a player as well.

and other races are represented as neutral creeps and hireables
and! there will *eventually* be a races mode that would change up the base buildings and spawn to fit a race

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Post by ZebioLizard on Thu Apr 29, 2010 2:45 am

and! there will *eventually* be a races mode that would change up the base buildings and spawn to fit a race

Not what I'm meaning, guess I should've explained better, but I was meaning neutral hostile buildings strewn across the map (or events) that spawn creeps from these factions to attack outposts randomly, using the creep/neutral hostile forests as a main base.
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Post by cellrawr on Thu Apr 29, 2010 10:40 am

So like Tyranid mode?

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Post by Kiba[dok] on Thu Apr 29, 2010 12:13 pm

i think he means more like random nid attacks or something
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Post by ZebioLizard on Thu Apr 29, 2010 2:03 pm

Kiba[dok] wrote:i think he means more like random nid attacks or something

Replace nids with (Different faction here)
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Post by Grass Hopper on Thu Apr 29, 2010 4:36 pm

so like tyranid swarm mode Razz

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by ZebioLizard on Fri May 07, 2010 7:19 am

Guess so. lol
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Post by Grass Hopper on Fri May 07, 2010 8:56 am

Hmm. The issue with random neutral attacks is that it's 1) a random game factor that very affects the players but isn't predictable or anything like that. And 2) it detracts from the main goal of killing your enemy if you have to constantly be fighting some neutral enemies that come at you

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by 13loodRaven on Fri May 07, 2010 12:27 pm

Perhaps all bases are converted to nid's, and the outposts spawn two sets of nidcreeps, one goin to kill team one, the other to team 2.

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Post by ZebioLizard on Sat May 08, 2010 6:02 am

Grass Hopper wrote:Hmm. The issue with random neutral attacks is that it's 1) a random game factor that very affects the players but isn't predictable or anything like that. And 2) it detracts from the main goal of killing your enemy if you have to constantly be fighting some neutral enemies that come at you

Thats why it's a mode instead of a typical gameplay variant. It's generally something used to play an interesting game.
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Post by Grass Hopper on Sat May 08, 2010 12:01 pm

in which case you'll prolly enjoy tyranid swarm mode Razz

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by cellrawr on Sat May 08, 2010 6:38 pm

Surprised Blood, your suggestions is the later parts of Tyranid mode. It starts out that the nid heroes and bases are in the forest. Once they build up their forces and start taking bases, it goes into that pretty much.

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Post by Arvay6 on Mon Dec 20, 2010 1:42 pm

I would like neutral creeps attacking bases, trying to kill your enemy is good and all but it would make the game more enjoyable to have random creep invasions Smile
if you do however don't make the creeps too powerful heh
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