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Current Version: v0.0.01A

Alpha version


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Changes to the way I release versions? (read the thread)

Imperial Commisar I_vote_lcap63%Imperial Commisar I_vote_rcap 63% [ 5 ]
Imperial Commisar I_vote_lcap38%Imperial Commisar I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Imperial Commisar I_icon_minitimeTue Nov 20, 2018 3:24 pm by DeusMechanicus

» Faction creeps
Imperial Commisar I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Imperial Commisar I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Imperial Commisar I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Imperial Commisar I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Imperial Commisar I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Imperial Commisar I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Imperial Commisar I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Imperial Commisar I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Imperial Commisar I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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Imperial Commisar

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Imperial Commisar Empty Imperial Commisar

Post by Walder on Fri May 07, 2010 8:44 pm

I was tinkering with the new beta recently. After testing out the badassery of the newly tweeked Ork Warboss (awesome job on that guy, btw), I decided to test out some other characters. One in particular bothered me a bit in terms of play style, the Imperial Commiasar.

For the most part, he was ok when it came down to overall effectivness, but I constantly found myself running out of mana in the middle of pitched combat. I could hardly use any of my abilities, so I was forced to stand by an outpost and wait until I could spawn more guardsmen. The other two abilities, Hold The Line and Summary Execution, simply weren't worth my precious mana. Don't get me wrong, they're good ideas in theory, (a possibility of increasing an entire army's attack/movement speed by 50% at the cost of one creep, and by 100% for killing a hero whose likely to already die sounds pretty good when you look at it on screen) but when it comes right down to it, I could only imagine them having a signifigant use later in the game if you're winning, in those rare moments when your creeps somehow get their act together and form a mob.

I understand he's just a support hero, but I'm not entirely sure he's going to be a popular guy once this game takes off and people start developing uber tactics, and only end up choosing the game-breaking heroes. So in light of this, here's some suggestions on how to imporve the hero.

- Make his primary attribute intelligence. This is for obvious reasons; it seems to me that as a ranged support hero, he was never meant to be on the front lines taking hits for everyone else. And come on, anyone who's read an Imperial Guard novel or played DoW knows these bastards don't fight the battles for themselves Razz. This way, he'll have plenty of mana for his abilties, and his role will be much better accomplished.

- Boost the effects of Hold the Line. As it is, the ability just isn't a worthwile way to spend your mana on as opposed to summoning Imperial Guards or using your ultimate. Only a slight increase is needed, though, imo.

- Change his ultimate into summoning a Baneblade tank. Because, come on, how fucking cool would that be?

Thanks in advance for reading this. Any suggestions/constructive critcism is welcome. Smile
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Imperial Commisar Empty Re: Imperial Commisar

Post by Fairemont on Fri May 07, 2010 9:18 pm

Baneblade makes no sense... He's a commissar, not a Lord General or some such... >.>

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Imperial Commisar Empty Re: Imperial Commisar

Post by Walder on Fri May 07, 2010 9:30 pm

Fairemont wrote:Baneblade makes no sense... He's a commissar, not a Lord General or some such... >.>

That was more or less a joke. I had an idea for another ultimate when was writing the post, but after thinking about it, it wasn't very practical, so I just said that instead. My point still stands about the other two suggestions.
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Imperial Commisar Empty Re: Imperial Commisar

Post by Grass Hopper on Sat May 08, 2010 1:05 am

isnt hold the line like +7 armor and +9 regen or some such value? that is insanely powerful, not to mention the +25? damage to creeps if they stay in the same spot.

but i might be able to tweek manacosts.
and guardsmen are getting nerfed in this version Razz so that might balance out the mana distribution Razz
(unless you alrady have the version in which he was already nerfed >.>)

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Imperial Commisar Empty Re: Imperial Commisar

Post by cellrawr on Sat May 08, 2010 6:43 am

<.< Oh, Faire, Commisar Yarrick used a baneblade on a failed attempt to wipe out orcs after the Second Armageddon War.

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Imperial Commisar Empty Re: Imperial Commisar

Post by Walder on Sat May 08, 2010 10:57 am

cellrawr wrote:<.< Oh, Faire, Commisar Yarrick used a baneblade on a failed attempt to wipe out orcs after the Second Armageddon War.

See? My joke makes perfect sense!

As for hold the line, I suppose so, but I just didn't find it very useful for some reason when I was testing it out.

So, would you be willling to agree with lower mana costs and making him an intelligence hero?
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Post by Grass Hopper on Sat May 08, 2010 12:02 pm

not so much on the intelligence part Razz
it doesnt feel right to me, but perhaps

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Imperial Commisar Empty Re: Imperial Commisar

Post by Walder on Sat May 08, 2010 1:09 pm

Grass Hopper wrote:not so much on the intelligence part Razz
it doesnt feel right to me, but perhaps

He's a ranged, mana-centric hero who's sole purpose is to buff creeps. He doesn't even need strength.
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Imperial Commisar Empty Re: Imperial Commisar

Post by ZebioLizard on Sat May 08, 2010 3:42 pm

He's only named yarrick in spirit, he in reality is a basic commisar type, thus needs a name change :p
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Imperial Commisar Empty Re: Imperial Commisar

Post by Walder on Sat May 08, 2010 4:25 pm

ZebioLizard wrote:He's only named yarrick in spirit, he in reality is a basic commisar type, thus needs a name change :p

Perhaps letting him summon a Baneblade would make his name more appropriate? Razz
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Imperial Commisar Empty Re: Imperial Commisar

Post by Grass Hopper on Sat May 08, 2010 11:56 pm

and unless you feel like giving a generic commissar name? Razz
he also has the possibility of being called gaunt >.> (i think that guy was a commissar... )

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Imperial Commisar Empty Re: Imperial Commisar

Post by ZebioLizard on Sun May 09, 2010 12:00 am

Commissar Holt

The player's advisor and second-in-command in the turn-based strategy computer game Final Liberation: Warhammer Epic 40,000. The only Commissar to be portrayed in live-action Full Motion Video by Larry Rew.
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Imperial Commisar Empty Re: Imperial Commisar

Post by Grass Hopper on Sun May 09, 2010 12:01 am

sounds good

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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