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Defenders of the HQ
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Defenders of the HQ
I have played this game with lots of friends, and always when one of the HQ's is being raided there is no one there to defend it.
does any agree with me with the lack of defence???
does any agree with me with the lack of defence???
Phyrak- Space Marine
- Posts : 25
Join date : 2009-05-25
Re: Defenders of the HQ
there are towers >.> and there getting buffed in the next version anyway
im also gona change the outposts a bit. when an outpost is destroyed, its gona become neutral, and whoever kills the neutral outpots gets controll... that'll also fix the possibility of denying an outpost
im also gona change the outposts a bit. when an outpost is destroyed, its gona become neutral, and whoever kills the neutral outpots gets controll... that'll also fix the possibility of denying an outpost
_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: Defenders of the HQ
How about some defenders of the towers before the towers fall to the emeny???
mayb terminators or Nobz for the Orks
mayb terminators or Nobz for the Orks
Phyrak- Space Marine
- Posts : 25
Join date : 2009-05-25
Re: Defenders of the HQ
I think buying major units could help. Like buying a tank or elite unit to be sent by creeps. And give store access even if your dead to you can gain defending units while waiting for spawn. This would need a lot of balancing of could be spamed.
billiam- Contributor
- Posts : 61
Join date : 2009-08-25
Re: Defenders of the HQ
Hireables and creep upgrades are coming; just be patient guys.
The balancing is most likely why it's taking Grasshopper so long to get it done, but better to wait longer and have it done right than have something that could ruin the gameplay.

DarkWanderer- Contributor
- Posts : 122
Join date : 2009-07-19
Re: Defenders of the HQ
or im just in a rut right now and havnt got much done at all... but i like your version more dark 

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: Defenders of the HQ
Either/or really. We've just been spoiled by the whole 2 updates a week thing 
But yeah, hireable creeps would also give me something to do with all that late-game gold.

But yeah, hireable creeps would also give me something to do with all that late-game gold.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Defenders of the HQ
lmao 
currently (in my thoughts anyway XD)
hireables would *cost* 1/5 of your honor, (so when u get 5 honor, it costs u 1, and when u get 10 it costs u 2, and cause of rounding, anything below wont cost u at all) and ~500 ish gold. they will spawn 3 sets of creeps at the main building, each going to a respective lane (helps against base sieges, so they dont spawn in a lane and die imediatly)
the more honor u have, the better the creeps will be, with most of them getting stats upgrades at 2/4/6/8 honor, and spawn count upgrades at 3 and 7 honor. and getting a '10 honor bonus' which is either a new skil / new better spawn
each hireable would have its own ~30 second cooldown time, so you wont have swarms of creeps being hired by each player.
and im prolly gona post this in a thread in development...

currently (in my thoughts anyway XD)
hireables would *cost* 1/5 of your honor, (so when u get 5 honor, it costs u 1, and when u get 10 it costs u 2, and cause of rounding, anything below wont cost u at all) and ~500 ish gold. they will spawn 3 sets of creeps at the main building, each going to a respective lane (helps against base sieges, so they dont spawn in a lane and die imediatly)
the more honor u have, the better the creeps will be, with most of them getting stats upgrades at 2/4/6/8 honor, and spawn count upgrades at 3 and 7 honor. and getting a '10 honor bonus' which is either a new skil / new better spawn
each hireable would have its own ~30 second cooldown time, so you wont have swarms of creeps being hired by each player.
and im prolly gona post this in a thread in development...
_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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