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"Khârn the Betrayer is a member of the World Eaters Traitor Legion of Chaos Space Marines, and the greatest mortal Champion of Khorne. Second only to the World Eaters Daemon Primarch Angron in aggression and bloodlust, Khârn has lived a life of murder and betrayal, the blood spilt and skulls collected for his patron beyond counting. In battle Khârn is always where the fighting is at its thickest, wielding his heavy chainaxe Gorechild, he severs heads and claims skulls. He is the avatar of Khorne, embodying the Blood God's indiscriminate rage and bloodlust in the realm of mortals."
armor: 6 + .5/lvl
physical power: 35 + 4/lvl
ability power: 0 + .5/lvl
racial: champion of chaos
innate: Butcher’s nails
”The Butcher's Nails were a form of psycho-surgery conducted on the adopted homeworld of Angron. Bearing resemblance to a lobotomy, two nails were inserted through the skull and into the brain to amplify the anger and rage of the subject. "
whenever Kharn kills any unit, he gains “Bloodlust" equal to 1% of that units maximum hp, to a max of 100.
each point of bloodlust gives .06/.09/.12/.18/.24/.30/.36 Physical Power, and half of Kharn's bloodlust is lost on death.
In addition, Kharn’s abilities gain benefits when he has a certain threshold of bloodlust.
one: Khorne’s Rage
”There is nothing of tactics or strategy in the charge of a Berserker but the unyielding desire to cleave, disembowel, and destroy regardless of the foe's capabilities"
Kharn gains 40% movespeed and moves to attack the target unit, dealing an additional 20/30/40/50/60/70 + 1*pp damage.
When Kharn has 30 bloodlust, he gains unit walking for the duration of the charge.
When Kharn has 60 bloodlust, enemies that he passes through are knocked back.
”The heavy chainaxe Gorechild was wielded by Angron during the Horus Heresy. Rimmed with the unbreakable teeth of a Mica Dragon, this fell weapon continually rises and falls as it claims lives and skulls for Khorne."
the target unit is slowed by 20%, takes 80/120/160/200/240/280 + 1xPP damage and is knocked back.
When Kharn has 30 bloodlust, the target takes an additional 30/45/60/75/90/105 damage over 6 seconds.
When Kharn has 60 bloodlust, the target additionally loses 4/5/6/7/8/9 armour
three: Blessing of the Blood God
”Khorne is notorious for his dislike of warp sorcery, believing it a tool of cowards, and as such, grants those who fight in his name protection from all manners of magic."
Kharn gains 5/10/15/20/25/30% resistance
When Kharn has 30 bloodlust, he gains 10% of all ability damage as move speed for 6 second.
When Kharn has 60 bloodlust, he reduces the duration of all debuffs by 25%
ult: The Betrayor
”Only the foolish consider Kharn an ally, but only the insane will fight side by side with him, for he is as likely to claim your skull for Khorne's throne as he is your enemy's."
Whenever khan would suffer a killing blow, he instead ignores the damage and loses 1/.5/.3 bloodlust per point of damage. If he does not have enough bloodlust, he dies normally.
Activate to gain maximum bloodlust, and for the duration, whenever Kharn deals damage, all units within range of the target take that damage over 6 seconds.
Last edited by Grass Hopper on Tue Dec 16, 2014 10:15 am; edited 2 times in total
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Second only to Angron in terms of killing prowess, Kharn was the most rational of the World Leaders, serving as his Primarch's equerry and de facto leader of the Legion, but even he succumbed to the uncontrollable bloodrage that tainted the rest of his legion. To this day, he is an unstoppable storm of blood, favored by Khorne to live again and again to claim skulls in the name of his god. KILL! MAIM! BURN!
armor: 5 + 1/lvl
physical power: 33 + 5/lvl
ability power: 0 + 0.5/lvl
Factional: Champion of Khorne
To worship Khorne is to know valor in battle and take the skulls of your foes in combat, and like all Chaos Gods, he rewards his followers for their efforts by granting them but a fraction of his power every time they take a life in His name.
For every kill, Kharn gains 0.5 to a random stat, but must allocate the reward to a different stat until each stat has been boosted equally. He also gains 5% lifesteal per kill. When Kharn dies, he loses the last stack of bonuses gained.
Innate: The Butcher's Nails
Among the Legions, the World Eaters were infamous for their uncontrollable savagery and bloodlust, traits which Angron instilled by virtue of the Butcher's Nails. These cybernetic cortical implants were terrible and remarkable in that they systematically hijacked the neurophysiology of the brain to forge a warrior whose only succor and peace could be found in the rush of adrenaline within battle. With it, highly trained warriors could be turned into bloody demigods of war, feeding off the carnage of war as if it were actual sustenance and growing ever stronger.
Whenever Kharn kills any unit, he gains Bloodlust equal to 1% of that unit's maximum hp up to a maximum of 100.
Each point of Bloodlust grants Kharn .06/.09/.12/.18/.24/.30/.36 Physical Power and his abilities gain benefits as he accumulates Bloodlust.
Even before the Heresy, the World Eaters were a byword for butchery, slaughter, and fear, for entire worlds lay awash in seas of blood in the wake of their conquest. After their dedication to Khorne, this tendency to engage the foe at close range became absolute obsession, and there is nothing of tactics or strategy in the charge of a Berserker but the unyielding desire to cleave, disembowel, and destroy regardless of the foe's capabilities. For Kharn, few things short of miracles can stop his charge, not even those who consider him an ally.
Kharn charges at a target unit, dealing his damage + 20/30/40/50/60/70. During the charge, he gains up to 15/20/25/30/35/40% MS but cannot perform any other action until he has struck his target or has been physically stopped via crowd control.
When Kharn has 30 blood points, he ignores unit collision for the duration of the charge.
When Kharn has 60 blood points, all units that he passes through are knocked back and take damage equal to his PP.
Among the uncertain legends of the Horus Heresy, the chainaxe known as Gorechild is a minor, but significant one. With a haft forged of adamantium and teeth torn from the jaws of mica-dragons, Gorechild was an exquisite weapon befitting a Primarch. Some say it was once Angron's weapon, destroyed in the aftermath of the Battle of Armatura, and having recovered it, Kharn set about to repair it as his own weapon. Others say Kharn had possessed Gorechild in the midst of the Great Crusade, while yet another says Kharn bore it as symbol of his custodianship of the World Eaters when Angron was incapacitated. Whatever the truth of the matter, the trail of cleaved limbs and broken bodies is testament to Gorechild's ability to cut through anything when wielded by Kharn.
Kharn unleashes a fierce blow, slowing the target unit by 20%, dealing 100/140/180/220/260/300+ 1.0PP damage, and knocking it back.
When Kharn has 30 blood points, the target takes an additional 30/45/60/75/90/105 damage over 6 seconds.
When Kharn has 60 blood points, the target additionally loses 4/5/6/7/8/9 armor for 6 seconds.
Blessing of the Blood God
Khorne is notorious for his dislike of warp sorcery, believing it a tool of cowards, and as such, grants those who fight in his name protection from all manners of magic. As favored mortal Champion of Khorne, Kharn's Blessing is unique in that it not only reduces the effectiveness of spells used against him, but also siphons off any psychic energy and redirects it towards making Kharn faster and stronger.
Kharn gains 5/10/15/20/25/30% resistance to any spell damage.
When Kharn has 30 blood points, he gains 15% of all ability damage taken as movement speed, which lasts for 3.5/4/4.5/5/5.5/6 seconds. Further spell damage taken will stack, but not extend the timer of previous movement speed gains.
When Kharn has 60 blood points, he reduces the duration of all debuffs by 10/15/20/25/30/35%.
ult: The Betrayer
It was on the world of Skalathrax where Kharn earned his sobriquet, for it was he who singlehandedly sundered the legion for its cowardice on the edge of victory. Friend or foe, all were cut down in his path, and it has been that way for ten thousand years. Only the foolish consider Kharn an ally, but only the insane will fight side by side with him, for he is as likely to claim your skull for Khorne's throne as he is your enemy's. For that unyielding devotion, Kharn has his god's supernatural protection and is seemingly able to fight on past the edge of death provided he keeps dealing it.
Whenever Kharn would suffer a killing blow, he instead ignores the damage and loses 1/.5/.3 blood points per point of damage. If he does not have enough blood points, he dies normally.
When Kharn activates this skill, he will gain maximum Blood points and when he deals damage for the next 4/6/8 seconds, all units within 200/225/250 range of the target take that damage over 6/4.5/3 seconds.
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Join date : 2009-07-23
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