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[chaos]Kairos Fateweaver
A Warhammer 40k MOBA by Grasshopper72 :: Starcraft II version :: Development :: Heroes :: Forces of disorder
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[chaos]Kairos Fateweaver
Kairos Fateweaver
Toughness: 3
initiative: 2
intellect: 10
Physical Power: 20 + 2/lvl
Abilty Power: 20 + 2/lvl
Armor: 5 + .2/lvl
Movespeed: 2.9
Resistance: 35%
Innate: Daemonic Instability
Innate: Two Heads of Fate
defensive one: cursed earth
creates a patch of cursed earth extending 6 range from fateweaver. allies on this area have +x/x/x/x/x/x/x regeneration and +x/x/x/x/x/x/x% movement speed. Enemies in this area take x/x/x/x/x/x/x damage per second and are slowed by x/x/x/x/x/x/x%.
defensive two:
defensive three:
One: Oracle of Eternity
two: lord of Unreality
three:
ult: Staff of Tomorrow
note: absolutely nothing. i had such high hopes. I guess this is the first place the daemon racial gets written down? comments on that?
"fluff:
Toughness: 3
initiative: 2
intellect: 10
Physical Power: 20 + 2/lvl
Abilty Power: 20 + 2/lvl
Armor: 5 + .2/lvl
Movespeed: 2.9
Resistance: 35%
Innate: Daemonic Instability
"fluff"
has a 10% chance when damage to lose form, becoming untargetable, for 1 second.
When killed, spawns a daemonic essence which can be controlled and provides vision. This hero respawns at the location of the Daemonic Essence, instead of the usual respawn location.
Innate: Two Heads of Fate
note: one head is offensive themed, the other is defensive themed."fluff"
Toggle to change between active heads. The active head adds a small boost to Fateweavers other skills, and Grants Fateweaver 3 subskills. These subskills become available at innate level 1, 3, and 5.
- offensive:
- offensive one: flickering Fire of Tzeentch
creates x/x/x/x/x/x/x flames at random points within 3 range of the target point, each dealing x + (ap) damage in a .5 area around it.
casting this spell adds one charge, each charge adds x flames, and expires after 10 seconds.
offensive two: bolt of change
fires a beam that travels x distance towards target point. enemies it passes through take x/x/x/x/x + (ap) damage and are transformed into a chaos spawn for x/x/x/x/x seconds. Each successive target takes 10% less damage and is transformed for 10% less time.
offensive three: infernal gateway
creates a rip in space at the target point. All enemy units within 5 range are drawn to the center, taking x/x/x + (ap) damage per distance moved. Affected units are slowed by 10% for 5 seconds.
defensive one: cursed earth
creates a patch of cursed earth extending 6 range from fateweaver. allies on this area have +x/x/x/x/x/x/x regeneration and +x/x/x/x/x/x/x% movement speed. Enemies in this area take x/x/x/x/x/x/x damage per second and are slowed by x/x/x/x/x/x/x%.
defensive two:
defensive three:
One: Oracle of Eternity
two: lord of Unreality
"fluff"
Whenever Kairos uses an ability, he recovers x/x/x% of his current mana.
If offensive: nearby enemies lose this much mana
if defensive: nearby allies gain this much mana
three:
ult: Staff of Tomorrow
"fluff"
Turn on to save your current position, health, and mana. Turn off to return to your saved state.
defensive: you are returned to the position, health, and mana of x seconds ago.
note: absolutely nothing. i had such high hopes. I guess this is the first place the daemon racial gets written down? comments on that?
Similar topics
» [Chaos] Fateweaver - Lord of Change
» Different chaos sorcerers?
» The Chaos Sorcerer
» Chaos Rising
» [Chaos Marines] Lucius, the Eternal
» Different chaos sorcerers?
» The Chaos Sorcerer
» Chaos Rising
» [Chaos Marines] Lucius, the Eternal
A Warhammer 40k MOBA by Grasshopper72 :: Starcraft II version :: Development :: Heroes :: Forces of disorder
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