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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

[Incomplete] Culexus Assassin I_vote_lcap63%[Incomplete] Culexus Assassin I_vote_rcap 63% [ 5 ]
[Incomplete] Culexus Assassin I_vote_lcap38%[Incomplete] Culexus Assassin I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
[Incomplete] Culexus Assassin I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
[Incomplete] Culexus Assassin I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
[Incomplete] Culexus Assassin I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
[Incomplete] Culexus Assassin I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
[Incomplete] Culexus Assassin I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
[Incomplete] Culexus Assassin I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
[Incomplete] Culexus Assassin I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
[Incomplete] Culexus Assassin I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
[Incomplete] Culexus Assassin I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
[Incomplete] Culexus Assassin I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

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[Incomplete] Culexus Assassin

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[Incomplete] Culexus Assassin Empty [Incomplete] Culexus Assassin

Post by ChangerOfWays Thu Nov 19, 2009 5:48 pm

Changer's Build:
Spoiler:

Current build:
The assassins that form the Culexus Temple are not chosen because of their savagery, cunning, or combat skills, although these are most definitely required qualities. First and foremost, potential Culexus Assassins are chosen because they have, or appear to have, no presence in the warp, there is just a void. They are, to all intents and purposes, soulless.

Here's the model for one: If only we could remove the gun on the hands and make the gun on the head fire.

Range: 500
Move Speed: 310

Strength:16 + 1.7
Agility: 25 + 2.3
Intelligence: 20 + 2.1

Innate: Soulless [Passive]
  1. Blanks, Pariahs, Untouchables, all are just names for the lack of a soul. A black void, a sucking and rending of thought, there is no sanity.
  2. Range: 350/400/450/500/550/600
  3. Every second an allied or enemy unit is within the range of the aura, they have a 10/15/20/25/30/35% chance to be silenced for 0.25/0.5/0.75/1.0/1.25/1.5 seconds. In addition, the Culexus will take 10/12/14/16/18/20% more damage from physical attacks, as units feel the impulse to purge this unnatural thing.



Ability 1: Terror[Passive/Active]

  1. That which is unknown and unseen always commands the greatest fear.
  2. Range: 300/400/500/600 AoE
  3. Mana Cost: 50/90/130/170
  4. Cooldown: 25/21/17/13 seconds
  5. All enemy units that attack the Culexus Assassin have a 15/20/25/30% chance to be stunned in horror for 1/1.25/1.5/1.75 seconds. In addition, he can send a wave of negative energy towards a target and drive them back 200/300/400/500 distance.


Ability 2: Psyk-out Grenades

  1. A by-product of the Golden Throne's working, Psyk-out Grenades contain dust impregnated with negative psychic energy. This dust, if unleashed on a psyker or daemon, cripples the mind and isolates the individual from the warp.
  2. Range: 200/300/400/500, 200 AoE
  3. Cooldown: 21/18/15/12 seconds
  4. Mana Cost: 100/130/160/190
  5. Units hit by the grenade are silenced for 1/1.5/2/2.5 seconds and lose 5/10/15/20% of their current mana over 10 seconds.


Ability 3: Life Drain [Active/Passive]

  1. The bleak atmosphere around a Culexus Assassin suffocates and draws in the essence of life. Plants wither, animals die, and sentient life struggles to move or act, but psykers suffer an entirely different type of torment. Their very souls are stripped away, one bit at a time, all but guaranteeing the loss of their powers, if not their deaths.
  2. Mana Cost: 140/160/180/200
  3. Cooldown: 25/22/19/16
  4. Casting Range: 200/250/300/350
  5. Passive: Allied and enemy units within 400 range of the Culexus Assassin lose 0.25/0.5/0.75/1.0% life and mana per second.
  6. Active: The Culexus Assassin focuses his eye on the target and starts to tear its soul away. If the Culexus Assassin and the target remain in the link for 3/2.5/2/1.5 seconds and within 500 range, he destroys 10/15/20/25% of their intelligence for 30/40/50/60 seconds and deals the mana lost as a result of intelligence lost as damage.


Ult: Animus Speculum [Passive/Active]
  1. The Culexus Assassin wears a huge helm interfaced in his brain called an Animus Speculum. During battle, this is used to fire focused blasts of psychic energy, but its primary purpose is to block out the Culexus Assassin's innate abilities. The helm is only partially effective even while it is active, such that most people can barely stand to remain in the same room. Once out on the battle field, the large eye in the Animus Speculum opens and only then does the full intensity of the Assassin's horrific abilities flood the battlefield.
  2. Mana Cost: 200/275/350
  3. Cooldown: 160/140/120 for activation of the Animus, 10/7/5 for firing.
  4. Range: 400/500/600
  5. Duration: 10/15/20 seconds
  6. Passive & Active 1: For every 300/200/100 mana lost within 500/750/1000 range of the Culexus, he gains one charge to fire from his Animus Speculum, which will do 100 plus the intelligence of its target in pure damage. In addition, 25/37/50% of spell damage taken will be negated and added to the damage of the next shot of the Animus.
  7. Active 2: When he fully activates the helm, a variety of effects occur.
    - Soulless, Terror: % chance increases by a factor of 1.25/1.5/1.75
    - Psyk-Out Grenades: Mana Lost increases by a factor of 1.2/1.4/1.6.
    - Life Drain: % of Life and Mana lost increases by a factor of 1.5/1.75/2.0.
    - Animus: 50/75/100% of spell damage will be negated.




Last edited by ChangerOfWays on Sun Nov 22, 2009 9:48 pm; edited 4 times in total
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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by Grass Hopper Thu Nov 19, 2009 10:36 pm

when you say null in an aoe, do u mean silence? or untis cant go there?
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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by Fromundaman Thu Nov 19, 2009 11:24 pm

Ooh... units not being able to go into that area would be cool.

Also, I would say whatever ability 3 is, it should be some sort of damage ability.

As much as I love terror, I think it would be best if we make it in some way unique, instead of just copying an ability.

Finally, innates have 6 level and ults 3 levels Razz
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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by Grass Hopper Fri Nov 20, 2009 11:40 am

innates have 6 levels, reuglar skills have 4 levels, and ults have 3 levels
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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by Fromundaman Sat Nov 21, 2009 12:43 am

I already said that >.>
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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by Grass Hopper Sat Nov 21, 2009 12:56 am

yeah, well i think he needs to be reminded XD cause his skill changes are definatly not following that, cause feedback definatly has 6 levels Razz
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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by Fromundaman Sat Nov 21, 2009 3:26 pm

Hehe. In any case, I quite like Feedback.
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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by ChangerOfWays Sat Nov 21, 2009 8:59 pm

think of it as a mana drain on steroids. I read it in the Lexi, that some can send nega phycic powers back at the enemy so i made it into an offensive move.
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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by ChangerOfWays Sat Nov 21, 2009 9:03 pm

There, i fixed everyone.
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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by Grass Hopper Sun Nov 22, 2009 12:54 am

innates have 6 levels Razz
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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by ChangerOfWays Sun Nov 22, 2009 2:16 pm

son of a . . . !
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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by Grass Hopper Sun Nov 22, 2009 4:42 pm

thats only 5 >.>
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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by 13loodRaven Fri Jun 25, 2010 8:33 am

Poor CoW - lol at changers acronym, some simple editing of numbers are needed though.
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[Incomplete] Culexus Assassin Empty [Inquisition] Culexus Assassin

Post by Glycine Wed Aug 18, 2010 2:21 am

The assassins that form the Culexus Temple are not chosen because of their savagery, cunning, or combat skills, although these are most definitely required qualities. First and foremost, potential Culexus Assassins are chosen because they have, or appear to have, no presence in the warp, there is just a void. They are, to all intents and purposes, soulless.

Here's the model for one: If only we could remove the gun on the hands and make the gun on the head fire.

Range: 500

Strength:16 + 1.7
Agility: 25 + 2.3
Intelligence: 20 + 2.1

Innate: Soulless [Passive]
  1. Blanks, Pariahs, Untouchables, all are just names for the lack of a soul. A black void, a sucking and rending of thought, there is no sanity.
  2. Range: 350/400/450/500/550/600
  3. Every second an allied or enemy unit is within the range of the aura, they have a 10/15/20/25/30/35% chance to be silenced for 0.25/0.5/0.75/1.0/1.25/1.5 seconds. In addition, the Culexus will take 10/12/14/16/18/20% more damage from physical attacks, as units feel the impulse to purge this unnatural thing.



Ability 1: Terror[Passive/Active]

  1. That which is unknown and unseen always commands the greatest fear.
  2. Range: 300/400/500/600 AoE
  3. Mana Cost: 50/90/130/170
  4. Cooldown: 25/21/17/13 seconds
  5. All enemy units that attack the Culexus Assassin have a 15/20/25/30% chance to be stunned in horror for 1/1.25/1.5/1.75 seconds. In addition, he can send a wave of negative energy towards a target and drive them back 200/300/400/500 distance.


Ability 2: Psyk-out Grenades

  1. A by-product of the Golden Throne's working, Psyk-out Grenades contain dust impregnated with negative psychic energy. This dust, if unleashed on a psyker or daemon, cripples the mind and isolates the individual from the warp.
  2. Range: 200/300/400/500, 200 AoE
  3. Cooldown: 21/18/15/12 seconds
  4. Mana Cost: 100/130/160/190
  5. Units hit by the grenade are silenced for 1/1.5/2/2.5 seconds and lose 5/10/15/20% of their mana over 10 seconds.


Ability 3: Life Drain [Active/Passive]

  1. The bleak atmosphere around a Culexus Assassin suffocates and draws in the essence of life. Plants wither, animals die, and sentient life struggles to move or act, but psykers suffer an entirely different type of torment. Their very souls are stripped away, one bit at a time, all but guaranteeing the loss of their powers, if not their deaths.
  2. Mana Cost: 140/160/180/200
  3. Cooldown: 25/22/19/16
  4. Casting Range: 200/250/300/350
  5. Passive: Allied and enemy units within 400 range of the Culexus Assassin lose 0.25/0.5/0.75/1.0% life and mana per second.
  6. Active: The Culexus Assassin focuses his eye on the target and starts to tear its soul away. If the Culexus Assassin and the target remain in the link for 3/2.5/2/1.5 seconds and within 500 range, he destroys 10/15/20/25% of their intelligence for 30/40/50/60 seconds and deals the mana lost as a result of intelligence lost as damage.


Ult: Animus Speculum [Passive/Active]
  1. The Culexus Assassin wears a huge helm interfaced in his brain called an Animus Speculum. During battle, this is used to fire focused blasts of psychic energy, but its primary purpose is to block out the Culexus Assassin's innate abilities. The helm is only partially effective even while it is active, such that most people can barely stand to remain in the same room. Once out on the battle field, the large eye in the Animus Speculum opens and only then does the full intensity of the Assassin's horrific abilities flood the battlefield.
  2. Mana Cost: 200/275/350
  3. Cooldown: 160/140/120 for activation of the Animus, 10/7/5 for firing.
  4. Range: 400/500/600
  5. Duration: 10/15/20 seconds
  6. Passive & Active 1: For every 300/200/100 mana lost within 500/750/1000 range of the Culexus, he gains one charge to fire from his Animus Speculum, which will do 100 plus the intelligence of its target in pure damage. In addition, 25/37/50% of spell damage taken will be negated and added to the damage of the next shot of the Animus.
  7. Active 2: When he fully activates the helm, a variety of effects occur.
    - Soulless, Terror: % chance increases by a factor of 1.25/1.5/1.75
    - Psyk-Out Grenades: Mana Lost increases by a factor of 1.2/1.4/1.6.
    - Life Drain: % of Life and Mana lost increases by a factor of 1.5/1.75/2.0.
    - Animus: 50/75/100% of spell damage will be negated.


In other words, if you're a caster and you're laned with him, ask for a switch as soon as you can. In fact, just go. It'll save you the trouble of getting shredded.


Last edited by Glycine on Sun Oct 10, 2010 1:51 am; edited 1 time in total
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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by 13loodRaven Wed Aug 18, 2010 7:54 am

I personally think this hero needs an escape mechanism of some kind.
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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by Grass Hopper Wed Aug 18, 2010 1:03 pm

fear effect, two silences, and a passive stun chance Razz
and he should have higher ish ms
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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by Glycine Wed Aug 18, 2010 1:21 pm

310 shall do?
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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by Grass Hopper Wed Aug 18, 2010 1:38 pm

sounds good
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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by Glycine Wed Aug 18, 2010 2:30 pm

Onto the next Assassin, then. Who shall it be?
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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by 13loodRaven Thu Aug 19, 2010 4:07 am

Maybe a Wraith, Ranger, SM SS, Gaunts, or other Blanks such as Pariahs... Or unless you're looking for 'notable' assassins, such as Asaid Virenus, or my favorite of them all... Talos, for the win Very Happy

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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by Grass Hopper Thu Aug 19, 2010 1:00 pm

i think he means temple assassin Razz
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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by 13loodRaven Fri Aug 20, 2010 3:43 am

What about the assassin that killed Conrad, M'shen?
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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by Grass Hopper Fri Aug 20, 2010 3:43 am

didnt that one enver report back?
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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by 13loodRaven Fri Aug 20, 2010 10:42 am

Well M'shen was destroyed and mutilated by Talos, aka the Soul Hunter, for he was filled with rage at his fathers death. (That being Konrad is Talos' father)

That being said there are many other assassins:

Callidus Temple:

Meh'Lindi; a drug induced shapeshifter, to the form of an genestealer hybrid.
Asaid Virenus; another drug junky (well arent all Callidus assassins?) but she has the most history.

There are so many, we should start a new topic...
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[Incomplete] Culexus Assassin Empty Re: [Incomplete] Culexus Assassin

Post by Glycine Sat Jan 08, 2011 3:56 pm

Is this good? CELLDEUS COMMENT NOW

A cooldown needs to be added for the innate. How about 10-15 seconds?
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