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Nais map; Testing
+2
InflictedOwned
wereguy2
6 posters
Page 1 of 1
Nais map; Testing
Hi, I am a mapper myself, and I just stumbled upon your map of EpicWar and I must say, it was surprisingly good.
I love Warhammer 40k, but most maps based on it seem to suck...
I also dont like most AoS maps, but this is an exception.
Anyway, onto the actual testing;
The text in the loading screen is a little hard to read.
You should remove the hero glow from the creep models.
Most of the Item descriptions are fail, with a lot of text overflowing onto the next line etc.
MOAR TYRANIDZ!!!
The camp-creeps are somewhat samey.
You should change the Projectile Launch position of the Shoota Boyz and Dreadnoughts (Whose name you misspelt).
A lot of ability tooltips have random spaces at the end of them.
Shockwave is laggy, you should use the Warstomp effect for it, and the Thunder Clap one for Slam (You should also change it's icon, Orks done have hooves D:).
Forest is misspelt in the Commands Quest Log entry.
Heavy Bolter Turrets shoot missiles?
MOAR DAEMUNZ!!!
The waterfalls are really off-colour
Some Buff tooltips haven't been changed, such as Clarity Potions (Focus)
EDIT. Played online.
The Dreadnought's HP bar is far too high, lower it.
You should add some sort of Town Portal effect, because trekking around the map does get annoying...
On the Leaderboard, the Imperium text is too long, you should shorten it to just "Imperium".
It is far too easy to use the opposing team's shops, put in some sort of protection.
I love Warhammer 40k, but most maps based on it seem to suck...
I also dont like most AoS maps, but this is an exception.
Anyway, onto the actual testing;
The text in the loading screen is a little hard to read.
You should remove the hero glow from the creep models.
Most of the Item descriptions are fail, with a lot of text overflowing onto the next line etc.
MOAR TYRANIDZ!!!
The camp-creeps are somewhat samey.
You should change the Projectile Launch position of the Shoota Boyz and Dreadnoughts (Whose name you misspelt).
A lot of ability tooltips have random spaces at the end of them.
Shockwave is laggy, you should use the Warstomp effect for it, and the Thunder Clap one for Slam (You should also change it's icon, Orks done have hooves D:).
Forest is misspelt in the Commands Quest Log entry.
Heavy Bolter Turrets shoot missiles?
MOAR DAEMUNZ!!!
The waterfalls are really off-colour
Some Buff tooltips haven't been changed, such as Clarity Potions (Focus)
EDIT. Played online.
The Dreadnought's HP bar is far too high, lower it.
You should add some sort of Town Portal effect, because trekking around the map does get annoying...
On the Leaderboard, the Imperium text is too long, you should shorten it to just "Imperium".
It is far too easy to use the opposing team's shops, put in some sort of protection.
Re: Nais map; Testing
And how many times have you played this?
InflictedOwned- Space Marine
- Posts : 12
Join date : 2009-07-22
Age : 29
Location : Florida
Re: Nais map; Testing
Please keep in mind that the game is still in beta.
At the moment, the lack of certain race's heroes, as well as things like not having proper skins/effects for some characters/moves shall come. The programmers have said they hope to have 40k skins for every unit by the end of this.
As for the text, most of it seems fine. Sure, some of it is unnecessary, but I find the background info to make the game more immersive. However, you're right, some skills/items do have hard to comprehend tooltips. They are working hard to fix those. If you had any in particular in mind, point them out so they can get worked on.
For the misspellings and typos, thank you for pointing them out.
At the moment, the lack of certain race's heroes, as well as things like not having proper skins/effects for some characters/moves shall come. The programmers have said they hope to have 40k skins for every unit by the end of this.
As for the text, most of it seems fine. Sure, some of it is unnecessary, but I find the background info to make the game more immersive. However, you're right, some skills/items do have hard to comprehend tooltips. They are working hard to fix those. If you had any in particular in mind, point them out so they can get worked on.
For the misspellings and typos, thank you for pointing them out.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Nais map; Testing
hold god i need this only thing: wrong forum. but i dont care! ill move it for you...
now to adress your post:
loading screen test: ok, ill look into it
hero glow creep models: wouldnt know how
Most of the Item descriptions are fail, with a lot of text overflowing onto the next line etc.: thats not my fault, ive indented the item descriptions to fit my screen (which is pretty large) so theres no way that i can format it for others. this you might have to suck up untill i get around to removing indenting (if i do)
MOAR TYRANIDZ!!!: working on it also, suggest some ideas:P
The camp-creeps: they are only placeholders
Projectile Launch position: dreadnaughts? and its fine isnt it? ill look into it some more
ability tooltips have random spaces: could i get a list plox?
Shockwave is laggy: that cant be helped, im pretty sure its as good as i can make it, the problem is with the effects (the special effects, the tiemr running every .03 seconds, the knockback of units (which uses more 0.04 second timers) and even more knockback effects) i can try to make it s smooth as possible, but i think is as good as its gona get
Warstomp effect: ive tried it, and thunderclap looks better
Thunder Clap for Slam: any reason? i personally dont think it fits
change it's icon,: find me one
Forest is misspelt: kk, fix that as im typgin this.
Heavy Bolter shoot missiles?: i really need a better name for this
MOAR DAEMUNZ!!!: i currently haev ideas for 3 more greater daemons, check the heros sub forum
The waterfalls are really off-colour: really?
Buff tooltips: can i get a list?
EDIT. Played online.
The Dreadnought's HP bar: cant fix that, i tried.
Town Portal effect: working on an idea for that. also, swooping hawk wings
On the Leaderboard, the Imperium text: ill look into that
opposing team's shops: fountains kill you in 5 seconds
edit: oh and geys let up on him a little this is the kinda feedback that i need XD
now to adress your post:
loading screen test: ok, ill look into it
hero glow creep models: wouldnt know how
Most of the Item descriptions are fail, with a lot of text overflowing onto the next line etc.: thats not my fault, ive indented the item descriptions to fit my screen (which is pretty large) so theres no way that i can format it for others. this you might have to suck up untill i get around to removing indenting (if i do)
MOAR TYRANIDZ!!!: working on it also, suggest some ideas:P
The camp-creeps: they are only placeholders
Projectile Launch position: dreadnaughts? and its fine isnt it? ill look into it some more
ability tooltips have random spaces: could i get a list plox?
Shockwave is laggy: that cant be helped, im pretty sure its as good as i can make it, the problem is with the effects (the special effects, the tiemr running every .03 seconds, the knockback of units (which uses more 0.04 second timers) and even more knockback effects) i can try to make it s smooth as possible, but i think is as good as its gona get
Warstomp effect: ive tried it, and thunderclap looks better
Thunder Clap for Slam: any reason? i personally dont think it fits
change it's icon,: find me one
Forest is misspelt: kk, fix that as im typgin this.
Heavy Bolter shoot missiles?: i really need a better name for this
MOAR DAEMUNZ!!!: i currently haev ideas for 3 more greater daemons, check the heros sub forum
The waterfalls are really off-colour: really?
Buff tooltips: can i get a list?
EDIT. Played online.
The Dreadnought's HP bar: cant fix that, i tried.
Town Portal effect: working on an idea for that. also, swooping hawk wings
On the Leaderboard, the Imperium text: ill look into that
opposing team's shops: fountains kill you in 5 seconds
edit: oh and geys let up on him a little this is the kinda feedback that i need XD
Re: Nais map; Testing
Grass, yes, the fountain kills in 5 seconds, but you can shop through the wall and the fountain won't kill you. I think that was what he meant. Maybe you could change the shop locations instead? (If I remember correctly, it's only a problem for imperials, since the Ork shops are too far from the wall.)
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Nais map; Testing
actually u can shop at both u just cant get the weapon recipies or relics at the orks. but really, its not that much of a problem
Re: Nais map; Testing
Meh, I say put at least the healing shop out of range.
I know those have helped me quite a bit while attacking.
I know those have helped me quite a bit while attacking.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Nais map; Testing
Lol, whoops, didnt notice the bugs forum D:
I played this 3 times, twice by myself, and once with a friend.
And yes, of course I know that this is a beta, which is precisely why I am trying to help.
I will get you the heroglow-less creep model (I know the guy who made them anyway :3)
For one, there is a good Carnifex model available here: http://www.hiveworkshop.com/forums/models-530/carnifexbyburning_dragoon-49909/
Ill jot down the abilities with the random spaces next time I play this.
Ok, if Thunder Clap looks better, then ok, though it is a lot laggier D:
I made a quick recoloured Thunder Clap icon that could be useful, it is here: http://www.mediafire.com/download.php?ttmtwgzgt1j
Missile Launcher Turret?
3 more greater daemons? Wut? How about Heralds etc. Oh and will you be willing to put in Special Characters, if so then Skulltaker would be a nice choice.
Yes, the waterfalls are brown while the water is blue... D:
Oh right, didnt notice the Swooping Hawk Wings :3
How about repositioning the shops so that they are further back into the players base, and make a region that kills/penalizes entering Heros?
Yay for walls of text ^^
I played this 3 times, twice by myself, and once with a friend.
And yes, of course I know that this is a beta, which is precisely why I am trying to help.
I will get you the heroglow-less creep model (I know the guy who made them anyway :3)
For one, there is a good Carnifex model available here: http://www.hiveworkshop.com/forums/models-530/carnifexbyburning_dragoon-49909/
Ill jot down the abilities with the random spaces next time I play this.
Ok, if Thunder Clap looks better, then ok, though it is a lot laggier D:
I made a quick recoloured Thunder Clap icon that could be useful, it is here: http://www.mediafire.com/download.php?ttmtwgzgt1j
Missile Launcher Turret?
3 more greater daemons? Wut? How about Heralds etc. Oh and will you be willing to put in Special Characters, if so then Skulltaker would be a nice choice.
Yes, the waterfalls are brown while the water is blue... D:
Oh right, didnt notice the Swooping Hawk Wings :3
How about repositioning the shops so that they are further back into the players base, and make a region that kills/penalizes entering Heros?
Yay for walls of text ^^
Re: Nais map; Testing
Oh okay, sorry for being so aggressive
Waterfalls don't appear brown on my screen... Just pretend there are 10000 orks upstream, and they have to go somewhere.
Also, Swooping Hawk Wings have a much smaller range now (which is fair, though maybe a tiny bit smaller than I'd like it.), though it still does the job.
Also, feel free to add me so as to play next time I host it. Also check out the XAT channel to know when other people host it.
Waterfalls don't appear brown on my screen... Just pretend there are 10000 orks upstream, and they have to go somewhere.
Also, Swooping Hawk Wings have a much smaller range now (which is fair, though maybe a tiny bit smaller than I'd like it.), though it still does the job.
Also, feel free to add me so as to play next time I host it. Also check out the XAT channel to know when other people host it.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Nais map; Testing
whoa wait wut? wings have less range? when did that happen? i never did that XD
ok @wereguy2:
-kk, thx
-i already have the fex model
-kk thx
-and i dont see how 20 warstomps is less laggier than 20 thunderclaps
-ill look at the icon edit: if i ever need an ork thunderclap, ill use that
-something like that
-check the developement forum, and then the heros subforum. im currently working on the keeper of secrets, and theres ideas for a great unclean one. and i alerady have a lord of change and a bloodthirster XD... sry i meant 2 XD im also open to other chaos-y heros
-and im not seing brown waterfalls sry
-and fountains haev a -20% healing aura, so they pretty much die if they walk in there
ok @wereguy2:
-kk, thx
-i already have the fex model
-kk thx
-and i dont see how 20 warstomps is less laggier than 20 thunderclaps
-ill look at the icon edit: if i ever need an ork thunderclap, ill use that
-something like that
-check the developement forum, and then the heros subforum. im currently working on the keeper of secrets, and theres ideas for a great unclean one. and i alerady have a lord of change and a bloodthirster XD... sry i meant 2 XD im also open to other chaos-y heros
-and im not seing brown waterfalls sry
-and fountains haev a -20% healing aura, so they pretty much die if they walk in there
Re: Nais map; Testing
Weird... last two times I played, the wings weren't a global jump at all, and more of a lane jump, when even that.
other people have complained about it too. I think it has to do with the bug from .39, since it goes roughly the same distance as it used to when you were in the middle lane.
other people have complained about it too. I think it has to do with the bug from .39, since it goes roughly the same distance as it used to when you were in the middle lane.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Nais map; Testing
I don't see brown waterfalls.
Call the heavy bolter turrets stationary whirlwinds, problem solved until we can get some sort of freem going on to make them into twin linked las cannon turrents .
I've never had a problem with the wings not being global telport aka deep strike. I can always deep stroke across lanes and even from my base to their base. That's how helped win a game. We had their base down to half health and waited for them to deep strike to the last outposts outside our base and then myself and another at my suggestion deep striked to their base and finished it off before they could attempt to take out ours.
Call the heavy bolter turrets stationary whirlwinds, problem solved until we can get some sort of freem going on to make them into twin linked las cannon turrents .
I've never had a problem with the wings not being global telport aka deep strike. I can always deep stroke across lanes and even from my base to their base. That's how helped win a game. We had their base down to half health and waited for them to deep strike to the last outposts outside our base and then myself and another at my suggestion deep striked to their base and finished it off before they could attempt to take out ours.
Re: Nais map; Testing
yeah i was testing out the wings last night and they worked fine... i have no idea...
also thunderclap != warstomp if u had made a nice orky foot i woulda used it
also thunderclap != warstomp if u had made a nice orky foot i woulda used it
Re: Nais map; Testing
Hmmm... might just be me then.
My mouse has been known to spaz out violently, and it may just be that causing me to not go as far as I'd liked. I'll check my replays to make sure.
My mouse has been known to spaz out violently, and it may just be that causing me to not go as far as I'd liked. I'll check my replays to make sure.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Nais map; Testing
Sorry for the double post, but I found out what was wrong.
I'd accidentally hosted .39 and not .39b those 2 games XD
*Facepalm*
I'd accidentally hosted .39 and not .39b those 2 games XD
*Facepalm*
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Nais map; Testing
I know wereguy, but I figured a double post was more likely to be seen.
Also, Grass, didn't you say you fixed the bug where 2 people could random the same char? It happened to me yesterday (on the right vers this time.), and I saved the replay just in case.
Oh, and I think you already know this, but -switch still won't work for the Ork team.
Also, Grass, didn't you say you fixed the bug where 2 people could random the same char? It happened to me yesterday (on the right vers this time.), and I saved the replay just in case.
Oh, and I think you already know this, but -switch still won't work for the Ork team.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Nais map; Testing
switch is fixed fully in the next version, we've worked out all the bugs... and... FUCK really? -.- put the replay up in the balance forum... ill take a look at it
Re: Nais map; Testing
So, you guys finished testing the switch ey? It definitely works with the voting too?
O, Hopper did you still need me to help you with hook?
O, Hopper did you still need me to help you with hook?
DarkWanderer- Contributor
- Posts : 122
Join date : 2009-07-19
Re: Nais map; Testing
nah, i worked all the bugs out thats soemthing ezily done in singleplayer with debugs keeper is done fully too
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