A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

Dante - Blood Angel Chapter Master I_vote_lcap63%Dante - Blood Angel Chapter Master I_vote_rcap 63% [ 5 ]
Dante - Blood Angel Chapter Master I_vote_lcap38%Dante - Blood Angel Chapter Master I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Dante - Blood Angel Chapter Master I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Dante - Blood Angel Chapter Master I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Dante - Blood Angel Chapter Master I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Dante - Blood Angel Chapter Master I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Dante - Blood Angel Chapter Master I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Dante - Blood Angel Chapter Master I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Dante - Blood Angel Chapter Master I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Dante - Blood Angel Chapter Master I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Dante - Blood Angel Chapter Master I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Dante - Blood Angel Chapter Master I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
||||||||||||||||||||[] [general]
||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Dante - Blood Angel Chapter Master

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Dante - Blood Angel Chapter Master Empty Dante - Blood Angel Chapter Master

Post by Rayquaza506 Fri Oct 02, 2009 9:40 pm

Dante - Blood Angel Chapter Master

STR - melee

maybe above average MS by like 5

Innate: Battle Mastery
passive
Dante has been fighting the enemies of the Imperium for over a milenium and has accrued much battle knowledge. Gives 8/12/14/16/18/20% chance to crit for
1.5/1.75/2/2.25/2.5/2.75x damage and increases base damage by 5/10/15/20/25/30.


Skill 1: Inferno Pistol
target unit within 350
Dantes inferno pistol is the last known model in existance of the all powerful melta weapon. Deals 175/200/225/250 damage and deals 4/6/8/10 burn damage a second for 10

seconds.

Skill 2: Press the attack!
AoE buff
Being apart of the best known fast attack close combat space marine chapter, Dante urges his allies to take the fight to the enemies of the imperium! Increases ms of all
nearby allies by 10/20/30/40, AS by 5/10/15/20% and lowers all nearby enemies damage by (current hp/100)% as an aura for the duration. X seconds

skill 3: Rend
Melee range hit
Dante smashes his opponent only as a blood angel can. deals 1.25x str in damage and stuns for 1.5 seconds..

Ult: Black Rage
self buff
Dante releases the inner rage of the black rage momentarily, gaining even more combat prowess. Increases MS by 5/10/15%, increases attack speed by 10/20/30%. While active he cannot be reduced below 1 health. latsts X seconds.


Last edited by Rayquaza506 on Tue Oct 13, 2009 8:34 pm; edited 2 times in total

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Dante - Blood Angel Chapter Master Empty Re: Dante - Blood Angel Chapter Master

Post by Fromundaman Sat Oct 03, 2009 12:14 am

That innate's crit is WAY too high. Even at 5%, a 6x crit seems to be instant death.
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Post by Grass Hopper Sat Oct 03, 2009 11:24 am

as much as i like the hero, hes full of mostly bland skills

rend is ok
inferno is ok
the other could use some spicing up
(=> passive crit/evasion, active ms boos, +ms/ias self buff)
basically if the skill can be summerized in 3 words, then it needs something more interesting

oh, and @from: as much as your probably right, it is only 25% dmg boost...
but when it does happen... gogo 1500 crits...
so i think the multiplier whould be lower, and the chance should be higher (maby 20% chance to crit for 1.5/1.7/1.9/2.1/2.3/2.5x damage => which is actually a 30% damage boost, but its more reasonable then random one shot crits)
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Post by Dynasty Sat Oct 03, 2009 12:28 pm

just wondering why do you skills have 5 intervals Suspect only the innate should have 5 the his three normal skills should have only 4 and the ultimate should have 3.
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Post by Grass Hopper Sat Oct 03, 2009 12:54 pm

actually, innates haev SIX Razz no one realises that (u have to include level 1, plus the 5 level ups)
reg skills have 4, ult has 3
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Post by Grass Hopper Wed Oct 07, 2009 4:44 pm

bump?
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Post by Rayquaza506 Tue Oct 13, 2009 8:35 pm

Fixed up abit, changed the most bland of the skills, still looking for better feedback than HE SUCKS!!!11!one.

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Post by Grass Hopper Tue Oct 13, 2009 8:40 pm

shouldnt press the attack be missinghp/100? they get faster as they get less hp
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Post by Fromundaman Wed Oct 14, 2009 11:53 am

nearby allies by 10/20/30/40, AS by 5/10/15/20% and lowers all nearby enemies damage by (current hp/100)% as an aura for the duration. X seconds

Not sure I understand how this would work... I mean, if you have more than 100 HP, wouldn't that make enemies do 0 damage?
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Post by Grass Hopper Wed Oct 14, 2009 12:05 pm

100/100 = 1 (% less damage)
so 2000 hp = 20% less damage
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Post by Fromundaman Wed Oct 14, 2009 12:52 pm

Oh... I'm a retard. XD
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Post by Grass Hopper Wed Oct 14, 2009 3:27 pm

thats like twice now Razz
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Post by Fromundaman Wed Oct 14, 2009 8:05 pm

Nah, I'm pretty sure it's a permanent affliction.
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