Log in

I forgot my password

Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

Fortress towers. I_vote_lcap63%Fortress towers. I_vote_rcap 63% [ 5 ]
Fortress towers. I_vote_lcap38%Fortress towers. I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Fortress towers. I_icon_minitimeTue Nov 20, 2018 3:24 pm by DeusMechanicus

» Faction creeps
Fortress towers. I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Fortress towers. I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Fortress towers. I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Fortress towers. I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Fortress towers. I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Fortress towers. I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Fortress towers. I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Fortress towers. I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Fortress towers. I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
||||||||||||||||||||[] [general]
||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Fortress towers.

Go down

Fortress towers. Empty Fortress towers.

Post by Glycine on Sat Oct 10, 2009 11:29 pm

They need a buff, in my opinion. By the time they are attacked late game, they don't do enough damage to ward off the massive hordes that are attacking the base.

Keep in mind I'm talking about the final towers in each base, of which there are two.

Perhaps they should do chaos based damage, or do more, or do damage in an aoe, but they need to be stronger, I believe.
Glycine
Glycine
Moderator

Posts : 1490
Join date : 2009-07-23

Back to top Go down

Fortress towers. Empty Re: Fortress towers.

Post by Fromundaman on Sun Oct 11, 2009 1:33 am

I can agree with this.

I'm not saying they should destroy everything, but have them so that you don't constantly need a hero or 4 in the base to fend off the waves, making it so you can't push.
Fromundaman
Fromundaman
Moderator

Posts : 910
Join date : 2009-07-24

Back to top Go down

Fortress towers. Empty Re: Fortress towers.

Post by Grass Hopper on Sun Oct 11, 2009 1:34 am

heh, whenever i look at the base towers, they last a pretty long time and own lots of stuff XD

but i am plajnning on making them rebuildable

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Grass Hopper
Grass Hopper
Admin

Posts : 3839
Join date : 2009-03-30

https://40kaos.forumotion.com

Back to top Go down

Fortress towers. Empty Re: Fortress towers.

Post by Glycine on Sun Oct 11, 2009 1:35 am

They don't own lots of stuff fast enough to own more lots of stuff, though.

What kills teams end-game is that the towers can't kill the creeps effectively and they die after 10 minutes of repeated barrage.
Glycine
Glycine
Moderator

Posts : 1490
Join date : 2009-07-23

Back to top Go down

Fortress towers. Empty Re: Fortress towers.

Post by Grass Hopper on Sun Oct 11, 2009 1:39 am

10 minutes is alot of time Razz

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Grass Hopper
Grass Hopper
Admin

Posts : 3839
Join date : 2009-03-30

https://40kaos.forumotion.com

Back to top Go down

Fortress towers. Empty Re: Fortress towers.

Post by Glycine on Sun Oct 11, 2009 1:45 am

10 minutes of being stuck in your base having to fend off creeps while the other team comes at will and picks off your teammates is a very long time to endure when you know you're going to lose.
Glycine
Glycine
Moderator

Posts : 1490
Join date : 2009-07-23

Back to top Go down

Fortress towers. Empty Re: Fortress towers.

Post by Grass Hopper on Sun Oct 11, 2009 11:26 am

fair enough. it also depends how many outopsts you've lost, how available hireables are, and how good ur heroes are at pushing.

i might reduce the cd of hireables, and *slightly* buff the inner towers, as well as letting them be rebuilt

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Grass Hopper
Grass Hopper
Admin

Posts : 3839
Join date : 2009-03-30

https://40kaos.forumotion.com

Back to top Go down

Fortress towers. Empty Re: Fortress towers.

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum