A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

Avitus - Devastator I_vote_lcap63%Avitus - Devastator I_vote_rcap 63% [ 5 ]
Avitus - Devastator I_vote_lcap38%Avitus - Devastator I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Avitus - Devastator I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Avitus - Devastator I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Avitus - Devastator I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Avitus - Devastator I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Avitus - Devastator I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Avitus - Devastator I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Avitus - Devastator I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Avitus - Devastator I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Avitus - Devastator I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Avitus - Devastator I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
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Avitus - Devastator

2 posters

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Avitus - Devastator Empty Avitus - Devastator

Post by Grass Hopper Tue Feb 23, 2010 10:46 pm

ok, here goes... just a rough outline, lots of stuff is going to be missing.

innate: Heavy Weaponry
"The Devastators are the heavy weapons specialists of the Space Marines. They sport the more powerful man-portable weapons and are able to blast away the enemies of the Imperium with ease."
[note: Click to chose your weapon]
note: when picked, there will be a message telling you to pick your weapon. When you click on the innate, it gives a list of 4 weapons to chose from.
Spoiler:

one: name
this skill is a melee ranged knockback of sorts. either aoe target or unit target.
depending on the weapon, different effects will happen... but for all weapons, the target(s) are knocked back from the devastator.

two: surpressive fire
"something about devastators able to pin down enemy squads"
some sort of slow or stun or debuff...

three: name
effects

ult: name
this skill would change depending on what weapon is chosen...
for example, the heavy bolter could remove the 'inhibitor' or w/e, causing it to fire at extreme speeds, the plasma cannon could be an overload shot... the missle launcher could be a frag/krak toggle, allowing him to do full aoe damage or something.... no ideas on the lascannon


now, this is just a foundation, something for people to build on
i dont care if this changes... cause really this is just an idea to get some discussion started
Grass Hopper
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Avitus - Devastator Empty Re: Avitus - Devastator

Post by Son007 Wed Apr 14, 2010 2:58 am

This is where Ill put ideas and eventually a hero idea, based on suggestions and comments.

Innate: Heavy Weaponry
The Devastator carries 4 different guys for whatever is needed. Krak Missile, Frag Missile, Plasma Cannon, Heavy Bolter are the 4 weapons the Devastator can switch between. When activated pulls up a sub menu where you can select what weapon you need for the situation.


Open Fire: The Devastator uses his currently selected weapon (from innate) and fires (based on the speed of the weapon, which would be in the description when the sub-menu comes up) in front of him.

Supporting Fire: The Devastator fires 4 clips full of ammo into a group of enemies causing them to have to take cover from your rounds. Different weapons gives different effects. Each shot has a 100 AoE splash for the effects.
Heavy Bolter: (going to assume its like a pistol or rifle) Causes the enemies to bleed causing 35/45/55/65 dps/3/4/5/6 if a round hits a target.
Plasma Cannon: Each shot splash an extra 50 range for 50% efficiency. Deals 50/70/90/110 damage.
Krak Missile: Causes high direct damage. Deals 100/200/300/400 damage and lowers armor by 5 for 6 seconds.
Frag Missile: Each shot deals full effect in the AoE. Deals 30/40/50/60 and slows by 15/25/35/45% for 5 seconds.
Son007
Son007
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