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Rawr, speak up.
Page 1 of 1
Rawr, speak up.
I know people sit here and either:
Leave their browser open to the forums
Or browse the forums without posting.
So post in areas that you wouldn't normally. Look over the changes we're making and tell us your opinions, if I may request that little tidbit from you.
Thanks
Leave their browser open to the forums
Or browse the forums without posting.
So post in areas that you wouldn't normally. Look over the changes we're making and tell us your opinions, if I may request that little tidbit from you.
Thanks

Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Rawr, speak up.
I barely post enough as is 

ZebioLizard- Veteran Seargent
- Posts : 336
Join date : 2009-04-29
Location : Atlanta Georgia
Re: Rawr, speak up.
lol i was looking at this post and thinking yeah he's right, then i thought wait I will post it and tell him ;p
but Yeha, I've been trying to post moar often.
but Yeha, I've been trying to post moar often.
Dynasty- Contributor
- Posts : 86
Join date : 2009-08-21
Age : 26
Re: Rawr, speak up.
I leave my browser open 24/7
_________________
Terrainer: Work in Progress...
Currently Developing Terrain V2.0
Hero Creation: Pending...
Mandrake Champion: Kheradruakh
Rogue Primaris Psyker: Aeos Valerin
Slaaneshi Daemonette : The Masque
Fairemont- Veteran Seargent
- Posts : 283
Join date : 2010-04-11
Age : 29
Location : St. Cloud
Re: Rawr, speak up.
same here. I have to leave something open or my computer will auto shut off over night. =/
Dynasty- Contributor
- Posts : 86
Join date : 2009-08-21
Age : 26
Re: Rawr, speak up.
*looks at watch, sees it's been a week since anyone posted, proceeds to try to convince someone to do something*
But we all know that's failed like fifteen thousand times. xD
Come on, Grass and I can't be the engine that drives the boards 24/7, 365 days a year. If, as usual, you are content to sit back and do nothing, then this pace will continue on. I don't feel any obligation to change it, unless someone actually takes a vested interest.
/endrantyetagain
But we all know that's failed like fifteen thousand times. xD
Come on, Grass and I can't be the engine that drives the boards 24/7, 365 days a year. If, as usual, you are content to sit back and do nothing, then this pace will continue on. I don't feel any obligation to change it, unless someone actually takes a vested interest.
/endrantyetagain
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Rawr, speak up.
I don't really have anything to say. 
And my pc is still broken and Im too lazy to drive two hours one way just to drop it off at best buy and get it fixed. I typically comment when stuff happens here though. xD

And my pc is still broken and Im too lazy to drive two hours one way just to drop it off at best buy and get it fixed. I typically comment when stuff happens here though. xD
_________________
Terrainer: Work in Progress...
Currently Developing Terrain V2.0
Hero Creation: Pending...
Mandrake Champion: Kheradruakh
Rogue Primaris Psyker: Aeos Valerin
Slaaneshi Daemonette : The Masque
Fairemont- Veteran Seargent
- Posts : 283
Join date : 2010-04-11
Age : 29
Location : St. Cloud
Re: Rawr, speak up.
It's not that you have nothing to say, it's that you think you have nothing to do. There is so much to be done, and I can name one thing exactly, just for you.
The pathing on your terrain, while nice, is still messed up in a few places. If I had a copy of the map to show you, I would, but text will have to do.
Two places by the top main Imperium Outpost with 4 cannons:
- About 500 distance southeastward, the Orks don't follow their path because of some trees near the outpost that aren't fully blocked off.
- About 500 distance southwestward, one can walk through the trees to reach the creep camp.
One place by the bottom main Imperium outpost with 4 cannons:
- That whole row of trees near the bottommost outpost leading to the main outpost needs to be proofed, as one can walk through it in 2 places, one near the creep camp and one near the mini-outpost.
One place about 2500 distance north of the central rune at mid, where the storm wyrms are: During the day, the pathing will take you right through their camp, and at low levels, they do a lot of damage.
Liked what you did with the stones at bottom left, but that area needs to have two paths go through it, each from the ork and imperium side.
A ramp needs to be opened up at center, with its own cannons but no outpost. It'll improve mobility significantly, but hide the ramp from the creeps or place the cannons far enough back as to not auto-aggro them. The cannons are to prevent heroes from getting in, only, while letting your own team get through.
That should be enough, I think, to do.
The pathing on your terrain, while nice, is still messed up in a few places. If I had a copy of the map to show you, I would, but text will have to do.
Two places by the top main Imperium Outpost with 4 cannons:
- About 500 distance southeastward, the Orks don't follow their path because of some trees near the outpost that aren't fully blocked off.
- About 500 distance southwestward, one can walk through the trees to reach the creep camp.
One place by the bottom main Imperium outpost with 4 cannons:
- That whole row of trees near the bottommost outpost leading to the main outpost needs to be proofed, as one can walk through it in 2 places, one near the creep camp and one near the mini-outpost.
One place about 2500 distance north of the central rune at mid, where the storm wyrms are: During the day, the pathing will take you right through their camp, and at low levels, they do a lot of damage.
Liked what you did with the stones at bottom left, but that area needs to have two paths go through it, each from the ork and imperium side.
A ramp needs to be opened up at center, with its own cannons but no outpost. It'll improve mobility significantly, but hide the ramp from the creeps or place the cannons far enough back as to not auto-aggro them. The cannons are to prevent heroes from getting in, only, while letting your own team get through.
That should be enough, I think, to do.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Rawr, speak up.
Btw, maybe I neglected to say my comp doesn't work? O.o
_________________
Terrainer: Work in Progress...
Currently Developing Terrain V2.0
Hero Creation: Pending...
Mandrake Champion: Kheradruakh
Rogue Primaris Psyker: Aeos Valerin
Slaaneshi Daemonette : The Masque
Fairemont- Veteran Seargent
- Posts : 283
Join date : 2010-04-11
Age : 29
Location : St. Cloud
Re: Rawr, speak up.
Oh, I saw. But if I don't give you a reason not to be lazy, then what impetus will you have?
At this rate, unless we recruit with more luck and effort than ever before, the forum will (rather has been) dying a slow, agonizing death.
I don't mean to be a guilt trip upon your consciences, but everyone's sloth or simply lack of time in general is trapping the map in quicksand. I, of course, could run the entire show with grass, but one doesn't get paid for that nor have the time in life to do it. So how many times will I beckon till something is done?
At this rate, unless we recruit with more luck and effort than ever before, the forum will (rather has been) dying a slow, agonizing death.
I don't mean to be a guilt trip upon your consciences, but everyone's sloth or simply lack of time in general is trapping the map in quicksand. I, of course, could run the entire show with grass, but one doesn't get paid for that nor have the time in life to do it. So how many times will I beckon till something is done?
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Rawr, speak up.
Ill get my comp fixed eventually I suppose...
_________________
Terrainer: Work in Progress...
Currently Developing Terrain V2.0
Hero Creation: Pending...
Mandrake Champion: Kheradruakh
Rogue Primaris Psyker: Aeos Valerin
Slaaneshi Daemonette : The Masque
Fairemont- Veteran Seargent
- Posts : 283
Join date : 2010-04-11
Age : 29
Location : St. Cloud
Re: Rawr, speak up.
Maybe start up a topic that lists all things that need to be done/worked one/fixed/suggested on etc... That way it would be easier to track whatever you want to work on...
_________________
The warrior who acts out of honour cannot fail. His duty is honour itself. Even his death - if it is honourable - is a reward and can be no failure, for it has come through duty. Seek honour as you act, therefore, and you will know no fear.
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: Rawr, speak up.
Anything in the development forum 

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: Rawr, speak up.
GG'd by Grasshoppa
_________________
Terrainer: Work in Progress...
Currently Developing Terrain V2.0
Hero Creation: Pending...
Mandrake Champion: Kheradruakh
Rogue Primaris Psyker: Aeos Valerin
Slaaneshi Daemonette : The Masque
Fairemont- Veteran Seargent
- Posts : 283
Join date : 2010-04-11
Age : 29
Location : St. Cloud
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