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Issue with Spyder/Commissar
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Issue with Spyder/Commissar
Overpowered beyond belief in general. Spyder basically spawns enough necrons with commissar to rape the map, and commissar summons enough to rape things effectivly.
Imo, the spyder should have a limit to his summon, each high level giving more spawnables (Or less, and spawning something stronger, like immortals)
Imo, the spyder should have a limit to his summon, each high level giving more spawnables (Or less, and spawning something stronger, like immortals)
ZebioLizard- Veteran Seargent
- Posts : 336
Join date : 2009-04-29
Location : Atlanta Georgia
Re: Issue with Spyder/Commissar
Yeah, we've noticed with Commie and Spyder that summons are overpowered when they have that many. >> Thus, it would be a good idea, if we haven't done it already, to tone down Spyder's necrons.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Issue with Spyder/Commissar
Lol...
Commie is quite OP. Spyder never seemed quite as bad, but he was still quite difficult, mostly because he required other people to actually make necrons, whereas commie is just spam-happy.
Commie is quite OP. Spyder never seemed quite as bad, but he was still quite difficult, mostly because he required other people to actually make necrons, whereas commie is just spam-happy.
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Currently Developing Terrain V2.0
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Slaaneshi Daemonette : The Masque
Fairemont- Veteran Seargent
- Posts : 283
Join date : 2010-04-11
Age : 29
Location : St. Cloud
Re: Issue with Spyder/Commissar
already adressed, dont worry about it.
changelog-to-be:
commissar:
look into hp on guardsmen (lower?)
guardsmen damage ( 2/4/6/8 => 0/2/4/6)
6/7/8/9 per summon
3 squads max (18/21/24/27)
check the max squads code
tomb spyder:
each scarab type is different unit
scarabs not mechanical...
scarabs damage type to magic
scarabs armor type to small ( damage from spells)
taunt hotkey
ult: stats are constant, time is affected by corpses
necrons => large armor
changelog-to-be:
commissar:
look into hp on guardsmen (lower?)
guardsmen damage ( 2/4/6/8 => 0/2/4/6)
6/7/8/9 per summon
3 squads max (18/21/24/27)
check the max squads code
tomb spyder:
each scarab type is different unit
scarabs not mechanical...
scarabs damage type to magic
scarabs armor type to small ( damage from spells)
taunt hotkey
ult: stats are constant, time is affected by corpses
necrons => large armor
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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: Issue with Spyder/Commissar
In my expert opinion, Commie needs buffing. Needs to spawn more, and more powerful minions at faster rates.
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Terrainer: Work in Progress...
Currently Developing Terrain V2.0
Hero Creation: Pending...
Mandrake Champion: Kheradruakh
Rogue Primaris Psyker: Aeos Valerin
Slaaneshi Daemonette : The Masque
Fairemont- Veteran Seargent
- Posts : 283
Join date : 2010-04-11
Age : 29
Location : St. Cloud
Re: Issue with Spyder/Commissar
<_< The thing is in this game, commie and spyder were on the same team. So commie would just wait in a base with him summoning a shit ton of guards, and spyder would ult them.
cellrawr- Moderator
- Posts : 460
Join date : 2009-07-21
Age : 31
Re: Issue with Spyder/Commissar
That's hot.
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Terrainer: Work in Progress...
Currently Developing Terrain V2.0
Hero Creation: Pending...
Mandrake Champion: Kheradruakh
Rogue Primaris Psyker: Aeos Valerin
Slaaneshi Daemonette : The Masque
Fairemont- Veteran Seargent
- Posts : 283
Join date : 2010-04-11
Age : 29
Location : St. Cloud

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