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[Incomplete] Bad Dok Grotsnik
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[Incomplete] Bad Dok Grotsnik
Innate:
Grotsnik SPECIAL!:
Lore: With his favored experiments and crazy schemes, grotsnik just LOVES giving new lobotomies or new things to the richest nobz or orks who are willing to withstand his patronage, however, he also LOVES to experiment and cut limbs and other things from the corpses and "patrons" on the table. Gathering them for his collections.
Skill: When used on a living unit, grotsnik cuts off a limb/bodypart from the unit. If a normal unit, this is added to his "Unit Limb Pile" if used on a hero, this is added to his "Hero Unit Limb Pile". Aside from gaining a limb, anyone targetted by this ability gains a debuff, Limb Lost If used on an ally unit, they would gain XX hp in the process, if used on an enemy, they lose (XX) hp.
Levelups for skill increase
Hp gain (Allies): XX
Hp Lost (Enemies): XX
Limb Lost Debuff: Stackable up to (XX) times
Limb Lost Debuff Effect: When on a player, it randomly has an effect of lowering Strength or Agility. Each stack decreases the amount lost from either. This debuff will be needed for future abilities and so the time will increase the duration. (I'd prefer permanent, but hey, thats me xD)
Skill 1: You 'EADS EXPLODE!
Lore: Grotsniks loves to gain new body parts, but knows that sometimes the stupid orks will not LIKE his changes, thus he makes it so that anyone he works on with will have something ready just in case they don't likes his surprises
Skill: When Grotsnik special is used on a living unit, they will gain the buff, Adamantium head, this buff will give them XX defense, but when they die, or if targetted by this ability, they will explode dealing XXX damage to themselves and anyone nearby. Deals XX% less damage to ally heroes.
Levelups include:
Adaminite head: +XX defense for allies, (enemies get +XX% armor Loss due to grotsnik using a squig hide instead)
Explosive range: XXX
Explosive Damage: XXX
Explosive damage reduced on allied units/heros: XXX
Skill 2: Look at it! It's BEAUTIFAL!
Lore: With the brain of a squig, and many parts and pieces, grotsnik assembles a powerful monstrosity out of whatever he has!
Requirements: Requires "Unit" limbs, requires nearby dead unit
Skill: When used, grotsnik will channel for a few seconds, assembling the parts and pieces of a powerful monstah stompin ork powahouse! Creates "Monstrosity" Which gains varied stats and overall things. If this skill is used again, he will simply add more parts! (There will be three random "Monstrosities" he will randomly make from the corpses) Limit of 1 per level
Monstrosity # 1 stats: (Giant stompah type, squig brain)
1800 HP. (Gains 200 per level)
15-35 attack, slow attack speed (gains..about 10 to each per level?)
12 armor (gains 2 per level)
Level 1: STOMPAH! : This creature has pulverize (% to do damage to all enemies nearby)
Level 2: Om nom nom : Eats a nearby unit for hp
Level 3: Teeth! : The monster grows larger teeth, enabling it to bite down on a monster and tear chunks from it
Level 4: More limbs!: This monster will be able to rip off limbs like grotsniks first ability, giving him more ways of getting limbs and making more monstrosities.
Skill 3: Oi, let me fix that for ya!
Lore: Fixing what he screwed up..in ways you never imagined.
Requirements: Can only be used on allied heroes with the "Limb Debuff", must have hero limbs in stock.
Skill: When used on a hero with this debuff, it will give him a new limb from his stockpile of limbs, based on what he has, it will give him new stats, abilities, or begin corrupting his form in a horrible fashion.
Leaving in place for now, using this to keep my place. Will do harder statistics when things are done. Notes below:
Note 1: Need to streamline limb process, seems rather ragged, will need to think that skill through more, maybe seperate catagories for corpse limbs, living limbs, and hero limbs. Need to detail effects better.
Note 2: Need to defend self from flames due to first skill, I LOVE MY TEAM HARMING SKILLS DAMNIT, may make it targettable instead so as to prevent overkill friendlyfire/overwhelming amounts of explosive units, still keeping the explode on death however maybe. Maybe random armor gain/debuff for allies/enemies respectivly.
Note 3: Probably need to streamline Limb removal process first, before moving onto other limb/bodypart related skills.
Note 4: Will be a melee debuff/buff support type hero, there isn't that many around and that saddens me. If any at all actually focus on it aside from a single skill.
Note 5: I already have four skills planned out, I actually have seven, but only four skills to a hero of course.
Grotsnik SPECIAL!:
Lore: With his favored experiments and crazy schemes, grotsnik just LOVES giving new lobotomies or new things to the richest nobz or orks who are willing to withstand his patronage, however, he also LOVES to experiment and cut limbs and other things from the corpses and "patrons" on the table. Gathering them for his collections.
Skill: When used on a living unit, grotsnik cuts off a limb/bodypart from the unit. If a normal unit, this is added to his "Unit Limb Pile" if used on a hero, this is added to his "Hero Unit Limb Pile". Aside from gaining a limb, anyone targetted by this ability gains a debuff, Limb Lost If used on an ally unit, they would gain XX hp in the process, if used on an enemy, they lose (XX) hp.
Levelups for skill increase
Hp gain (Allies): XX
Hp Lost (Enemies): XX
Limb Lost Debuff: Stackable up to (XX) times
Limb Lost Debuff Effect: When on a player, it randomly has an effect of lowering Strength or Agility. Each stack decreases the amount lost from either. This debuff will be needed for future abilities and so the time will increase the duration. (I'd prefer permanent, but hey, thats me xD)
Skill 1: You 'EADS EXPLODE!
Lore: Grotsniks loves to gain new body parts, but knows that sometimes the stupid orks will not LIKE his changes, thus he makes it so that anyone he works on with will have something ready just in case they don't likes his surprises
Skill: When Grotsnik special is used on a living unit, they will gain the buff, Adamantium head, this buff will give them XX defense, but when they die, or if targetted by this ability, they will explode dealing XXX damage to themselves and anyone nearby. Deals XX% less damage to ally heroes.
Levelups include:
Adaminite head: +XX defense for allies, (enemies get +XX% armor Loss due to grotsnik using a squig hide instead)
Explosive range: XXX
Explosive Damage: XXX
Explosive damage reduced on allied units/heros: XXX
Skill 2: Look at it! It's BEAUTIFAL!
Lore: With the brain of a squig, and many parts and pieces, grotsnik assembles a powerful monstrosity out of whatever he has!
Requirements: Requires "Unit" limbs, requires nearby dead unit
Skill: When used, grotsnik will channel for a few seconds, assembling the parts and pieces of a powerful monstah stompin ork powahouse! Creates "Monstrosity" Which gains varied stats and overall things. If this skill is used again, he will simply add more parts! (There will be three random "Monstrosities" he will randomly make from the corpses) Limit of 1 per level
Monstrosity # 1 stats: (Giant stompah type, squig brain)
1800 HP. (Gains 200 per level)
15-35 attack, slow attack speed (gains..about 10 to each per level?)
12 armor (gains 2 per level)
Level 1: STOMPAH! : This creature has pulverize (% to do damage to all enemies nearby)
Level 2: Om nom nom : Eats a nearby unit for hp
Level 3: Teeth! : The monster grows larger teeth, enabling it to bite down on a monster and tear chunks from it
Level 4: More limbs!: This monster will be able to rip off limbs like grotsniks first ability, giving him more ways of getting limbs and making more monstrosities.
Skill 3: Oi, let me fix that for ya!
Lore: Fixing what he screwed up..in ways you never imagined.
Requirements: Can only be used on allied heroes with the "Limb Debuff", must have hero limbs in stock.
Skill: When used on a hero with this debuff, it will give him a new limb from his stockpile of limbs, based on what he has, it will give him new stats, abilities, or begin corrupting his form in a horrible fashion.
Leaving in place for now, using this to keep my place. Will do harder statistics when things are done. Notes below:
Note 1: Need to streamline limb process, seems rather ragged, will need to think that skill through more, maybe seperate catagories for corpse limbs, living limbs, and hero limbs. Need to detail effects better.
Note 2: Need to defend self from flames due to first skill, I LOVE MY TEAM HARMING SKILLS DAMNIT, may make it targettable instead so as to prevent overkill friendlyfire/overwhelming amounts of explosive units, still keeping the explode on death however maybe. Maybe random armor gain/debuff for allies/enemies respectivly.
Note 3: Probably need to streamline Limb removal process first, before moving onto other limb/bodypart related skills.
Note 4: Will be a melee debuff/buff support type hero, there isn't that many around and that saddens me. If any at all actually focus on it aside from a single skill.
Note 5: I already have four skills planned out, I actually have seven, but only four skills to a hero of course.
Last edited by ZebioLizard on Tue May 18, 2010 9:23 pm; edited 5 times in total
ZebioLizard- Veteran Seargent
- Posts : 336
Join date : 2009-04-29
Location : Atlanta Georgia
Re: [Incomplete] Bad Dok Grotsnik
What are your seven skills, out of curiosity?
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [Incomplete] Bad Dok Grotsnik
1: A type of player reincarnation on the spot.
2: Finally achieves his dream of creating a mishmashed Something out of his bodyparts collected
3:Something involving buff/debuffing players with the debuff gained from SPECIAL
4: Squig brain transplant! (Not yet thought out, but zeb wants an idea with this!)
5: Something involving his power klaw/weaponry
6: Dok Grots, which can revive the player, and gather parts
7: Something involving mixing a dead PLAYER with a mishmashed abomination from god
8: More dead player based ideas..mmm, I like these idea's.
2: Finally achieves his dream of creating a mishmashed Something out of his bodyparts collected
3:Something involving buff/debuffing players with the debuff gained from SPECIAL
4: Squig brain transplant! (Not yet thought out, but zeb wants an idea with this!)
5: Something involving his power klaw/weaponry
6: Dok Grots, which can revive the player, and gather parts
7: Something involving mixing a dead PLAYER with a mishmashed abomination from god
8: More dead player based ideas..mmm, I like these idea's.
ZebioLizard- Veteran Seargent
- Posts : 336
Join date : 2009-04-29
Location : Atlanta Georgia
Re: [Incomplete] Bad Dok Grotsnik
i like where this is going so far.
but i definatly agree that you need to simplify his innate
but i definatly agree that you need to simplify his innate
Re: [Incomplete] Bad Dok Grotsnik
Think I streamlined the innate better, check it out.
ZebioLizard- Veteran Seargent
- Posts : 336
Join date : 2009-04-29
Location : Atlanta Georgia
Re: [Incomplete] Bad Dok Grotsnik
second skill up.
Third skill partially up, zeb needs some suggestions for it.
Third skill partially up, zeb needs some suggestions for it.
ZebioLizard- Veteran Seargent
- Posts : 336
Join date : 2009-04-29
Location : Atlanta Georgia
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