A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

Fixing the Honor System. - Page 2 I_vote_lcap63%Fixing the Honor System. - Page 2 I_vote_rcap 63% [ 5 ]
Fixing the Honor System. - Page 2 I_vote_lcap38%Fixing the Honor System. - Page 2 I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Fixing the Honor System. - Page 2 I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Fixing the Honor System. - Page 2 I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Fixing the Honor System. - Page 2 I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Fixing the Honor System. - Page 2 I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Fixing the Honor System. - Page 2 I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Fixing the Honor System. - Page 2 I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Fixing the Honor System. - Page 2 I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Fixing the Honor System. - Page 2 I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Fixing the Honor System. - Page 2 I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Fixing the Honor System. - Page 2 I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Fixing the Honor System.

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Fixing the Honor System. - Page 2 Empty Re: Fixing the Honor System.

Post by cellrawr Tue Aug 17, 2010 9:09 pm

HEY, BOTH OF YOU. CALM DOWN.

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Post by Fairemont Tue Aug 17, 2010 10:04 pm

Lol my comment was meant as a joke. Sad I sowwy.

Regardless, everyone was like... brainstorming, so I threw an idea out there. D:
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Post by cellrawr Tue Aug 17, 2010 10:31 pm

<.< Mine was too. The guy yelling at you to calm down isnt joking?

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Post by Glycine Tue Aug 17, 2010 10:39 pm

Aww, you two are so cute together.
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Post by Grass Hopper Tue Aug 17, 2010 10:45 pm

Lmao XD
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Post by Fairemont Tue Aug 17, 2010 11:33 pm

DAMN WELL DIE GLYCINE! <#
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Post by Glycine Wed Aug 18, 2010 12:02 am

Suicide lovers? Nooo, don't do that.

However beautiful your love for each other may be, don't despair.
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Post by cellrawr Wed Aug 18, 2010 12:04 am

WAIT WHAT

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Post by Glycine Wed Aug 18, 2010 12:22 am

*screens*
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Post by 13loodRaven Wed Aug 18, 2010 8:03 am

Well if you really want the assassins, I suggest that they are powerfull enough to attack and solo a hero for a hefty price, they have a skill that enables them to only be attacked by the target hero, they can be seen but not stopped.

Once they get to the hero, he can fight. If he wins he is weakened. If he loses the assassin *swollows a pill* to "prevent capture and thus interrorgation" or just simply dissapear, making the hireable unable to push, or kill creeps. Unless the assassin has a splash or aoe attack of some sort while attacking the hero.

If the hero bails from the fight and back into the main base/outpost the assassin will patiently wait untill the hero removes itself from Truesight Aura.

(Just make the assassin unable to enter outposts or bases (apart from allied) in a certain aoe, like a debuff.)


Heck, this would be a pain to code but thats my general idea.
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Post by Fairemont Wed Aug 18, 2010 11:20 am

That's exactly what I was thinking! Very Happy
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Post by 13loodRaven Wed Aug 18, 2010 7:35 pm

exactly??
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Post by Glycine Wed Aug 18, 2010 7:45 pm

What happens if the Assassin walks into a bunch of neutral creeps? Or the hero appears on the opposite side of the map?

It should not be able to solo heroes, though.
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Post by Grass Hopper Wed Aug 18, 2010 10:23 pm

Glycine wrote:
It should not be able to solo heroes, though.

this is true
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Post by Fairemont Wed Aug 18, 2010 10:55 pm

13loodRaven wrote:exactly??

EXACTLY!!!! Very Happy


I do not think they should be able to solo a hero unless that said hero is an idiot, and walking around with no items and less than full health. Lol

IT WAS AN IDEA.

You guys are all like "OMG FAIREMONT PROPOSED AN IDEA!!! *STOMPS AND KICKS DIRT ON THE IDEA* DIE DIE DIE DIE DIE DIE DIE DIE DIIIIEEEEE!!!!!!!!"
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Post by 13loodRaven Thu Aug 19, 2010 4:01 am

That is one of my outstanding points though :/
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Post by Glycine Thu Aug 19, 2010 12:35 pm

Faire, I don't know if you realized this, but the point of an assassin is to kill an individual. Anything less is considered failure, which is why your concept is dicey.

It's just seeming to be an overglorified hireable who would only help those who have honor in excess, not those who truly need it.

And I'm sorry you take constructive criticism as DIEDIEDIEDIEDIE. xD

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Post by 13loodRaven Fri Aug 20, 2010 3:44 am

Maybe we could take this idea, and turn it into a sabateur of some kind, geared towards killing outposts?
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