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[Incomplete] Sanguinius
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[Incomplete] Sanguinius
Sanguinius, the Blood Angel
Innate: Armor of the Angel
Skill #1: Clairovoyance
Skill #2: Spear of Telesto
Skill #3: The Angel of Baal
Ultimate: Sanguinala
- Spoiler:
- “Sanguinius. It should have been him. He has the vision and strength to carry us to victory, and the wisdom to rule once victory is won. For all his aloof coolness, he alone has the Emperor's soul in his blood. Each of us carries part of our father within us, whether it is his hunger for battle, his psychic talent or his determination to succeed. Sanguinius holds it all. It should have been his...” -- The Warmaster Horus on Davin
“Three Legions of Marines stand to defend you, sire. All of us will unflinchingly place ourselves between you and the war’s desolation. We are the greatest humans ever born – we are the flame of Humanity where the rest of the galaxy is just the spark. In centuries of warfare, against the vileness of the alien, the lies of the heretic, the foulness of the mutant, I have never known fear – but your silence terrifies me.” -- Primarch Sanguinius to the Emperor during the Battle for Terra.
Innate: Armor of the Angel
"When Fulgrim and Sanguinius met on Terra, it is said Sanguinius crafted for the Phoenician a statue of unmatched beauty depicting Fulgrim wreathed in phoenix fire. In return Fulgrim forged the Blood Angel a suit of angelic armor of such granduer and expertise few would ever see its like again."
Passive
Gives Sanguinius +2/4/6/8/10/12 armor. At level 4 and higher if Sanguinius would take enough damage to kill him, 15/20/25% chance to negate 50/75/100% of the damage.
Skill #1: Clairovoyance
"It is said Sanguinius knew of his fate before ever he boarded Horus' ship, and was often gifted to see iminent disasters."
Passive
Sanguinius is able to forsee his opponent's movements, finding ways to escape harm and deal extra damage. Gives 5/10/15/20% to dodge an incoming melee attack and 5/*/10/*/15/*% chance to deal .5/.7/.1/1.5x his base damage in extra damage with every attack.
Skill #2: Spear of Telesto
"The great and terrible Spear of Telesto, forged by the most brilliant tech-priests of Mars, whose haft holds a Purity Seal handwritten by the Emperor himself."
Passive / Castable
Gives Sanguinius +20/40/60/80 dmg. When cast, a burst of psyker energies flies towards a target within 600/700/800/1000 range. The energy hits all enemies in its path dealing 150/200/300/450 dmg, losing 10% of its dmg with every hit until it strikes the target.
Skill #3: The Angel of Baal
"Incredibly wide, and powerful pinions bear aloft the Blood Angels Primarch."
Cast
Sanguinius' wings allow him to travel from point to point on the battlefield faster than any marine with a jump pack. Grants the ability to fly to any visible point on the map. If Sanguinius travels more than 1600/2000/2400/2800 in a single flight such exertion tires him, lowering his ability to fight effectively. He then suffers -10/8/6/4 armor,
-20/15/10/5% IAS, is unable to cast Sanguinala and Clairovoyance no longer takes effect for 12/10/8/6 seconds after landing.
Ultimate: Sanguinala
"The Blood Angels' successor chapters carry with them a dark heritage, the Red Thirst, which can, arguably, be traced back to the Siege of Holy Terra, in the battle before the Eternity Gate, where it is said Sanguinius became more beast than man. Became a true angel of blood, laying to ruin entire swathes of traitor marines."
Cast
(Coming Soon)
Last edited by DeusMechanicus on Wed Nov 10, 2010 3:05 am; edited 21 times in total
DeusMechanicus- Moderator
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Re: [Incomplete] Sanguinius
That ult better have something to do with breaking a bloodthirsters back!
cellrawr- Moderator
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DeusMechanicus- Moderator
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Re: [Incomplete] Sanguinius
Ultimate: Sanguinala
"Sanguinius is a badass ... and kills Bloodthirsters."
Activated
If an opposing player is using Bloodthirster and engages Sanguinius is melee, Sanguinius automatically wins and the Bloodthirster gets his back broken.
DeusMechanicus- Moderator
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Re: [Incomplete] Sanguinius
Already said it to deus, Grass.
NO FUCKING PRIMARCHS! Unless you designate a special mode for them, they're not able to be balanced in any semblance to what they represented.
NO FUCKING PRIMARCHS! Unless you designate a special mode for them, they're not able to be balanced in any semblance to what they represented.
Glycine- Moderator
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Re: [Incomplete] Sanguinius
That's assuming you need to make primarchs op because they are primarchs.
We don't purposefully make heroes better than others cause they are/would be in TT. So why are primarchs an exception?
We don't purposefully make heroes better than others cause they are/would be in TT. So why are primarchs an exception?
Re: [Incomplete] Sanguinius
Because primarches are dead, missing, or so obscenely powerful as daemon princes that it takes more force than 5 heroes can provide. Eldrad is the only dead hero we had, and even then, he died relatively recently. Unless you want to rewrite the fluff and have all the primarchs magically come back to live and be weaker than they normally would, they aren't in the map.
To be fair, they don't even exist in TT. Think about why for a second.
To be fair, they don't even exist in TT. Think about why for a second.
Glycine- Moderator
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Join date : 2009-07-23
Re: [Incomplete] Sanguinius
And that is a better reason.
We have ctan and greater daemons in the map. And heroes like a commissar and a Psyker and a runtherd. How the hell are the latter supposed to match up against the former? But since we don't balance around relative TT stats, it works.
Your assuming they have to be op cause they are primarchs. Does bloodthirster have to be better than the runtherd simply because he is a blood thirster? No. That's flawed reasoning.
There is no reason we have to make them more powerful than every other hero.
We have ctan and greater daemons in the map. And heroes like a commissar and a Psyker and a runtherd. How the hell are the latter supposed to match up against the former? But since we don't balance around relative TT stats, it works.
Your assuming they have to be op cause they are primarchs. Does bloodthirster have to be better than the runtherd simply because he is a blood thirster? No. That's flawed reasoning.
There is no reason we have to make them more powerful than every other hero.
Re: [Incomplete] Sanguinius
Regardless, I believe the fact they're dead/missing/too powerful to appear in TT overrules the desire to put them into a game that's already horrendously unbalanced and still buggy. No offense to your coding, grass, but there's still a lot of stuff we haven't picked up. Isn't adding conventional heroes somewhat more balanced, in theory, then having to take an imbalance individual and shift him down to normal levels?
Because, if you're just going to make him a normal hero, you might as well give him a name other than a Primarch. To remove the distinction between what once was in the form of the primarch and what is currently in the space marines makes a mockery of all the stuff that's been written about them in the past.
I could regale you with why they shouldn't be in, all over again, but it would just be a waste of my time. Most of the current relationships are within the bound of reason. Greater Daemons and C'tan fluctuate in power highly, depending on the circumstances, and it's not unreasonable to assume that against a huge waaaaagh, a runt herd with 1,000 grots can simply overwhelm a bloodthirster by means of units. What IS unreasonable is bringing units that died or went missing 10,000 years ago and trying to justify that, just because they're special space marines.
By the way, you forgot to make new veil slow. xD
Because, if you're just going to make him a normal hero, you might as well give him a name other than a Primarch. To remove the distinction between what once was in the form of the primarch and what is currently in the space marines makes a mockery of all the stuff that's been written about them in the past.
I could regale you with why they shouldn't be in, all over again, but it would just be a waste of my time. Most of the current relationships are within the bound of reason. Greater Daemons and C'tan fluctuate in power highly, depending on the circumstances, and it's not unreasonable to assume that against a huge waaaaagh, a runt herd with 1,000 grots can simply overwhelm a bloodthirster by means of units. What IS unreasonable is bringing units that died or went missing 10,000 years ago and trying to justify that, just because they're special space marines.
By the way, you forgot to make new veil slow. xD
Glycine- Moderator
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Join date : 2009-07-23
Re: [Incomplete] Sanguinius
But the Emperor will return and gather his fallen sons to him and give them new life for the final battle against Chaos! So... Ha.
DeusMechanicus- Moderator
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Re: [Incomplete] Sanguinius
non struck are valid arguments.Glycine wrote:Regardless, I believe the fact they're dead/missing/too powerful to appear in TT
struck are not.
applies to all heroes.overrules the desire to put them into a game that's already horrendously unbalanced and still buggy...
Isn't adding conventional heroes somewhat more balanced, in theory, then having to take an imbalance individual and shift him down to normal levels?
every hero must be balanced
Re: [Incomplete] Sanguinius
Still, you're being rather roundabout. Are my arguments strong enough or are you still going to go over them and put primarchs in anyway? xD
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [Incomplete] Sanguinius
>.>
ive been over this before
im not pushing to implement primarchs
you have yet to give a valid reason why they shouldnt be in
(other than them being dead/lost/not readily available, that is valid)
most heroes in 40k come with fluff that says they can kill armies at a time, or at least squads. or at least they are superior to everything else in the universe.
if someone comes up with a skillset for a primarch, and its good enough, there is no reason not to implement it
ive been over this before
im not pushing to implement primarchs
you have yet to give a valid reason why they shouldnt be in
(other than them being dead/lost/not readily available, that is valid)
most heroes in 40k come with fluff that says they can kill armies at a time, or at least squads. or at least they are superior to everything else in the universe.
if someone comes up with a skillset for a primarch, and its good enough, there is no reason not to implement it
Re: [Incomplete] Sanguinius
Ghazghul thrakka.
I'm pretty sure he's dead too.
was mis-informed
I'm not pushing to have primarchs in. And, being space marines, they would be pretty low on priorities. I'm just keeping an open mind about possible heroes.
Last edited by Grass Hopper on Wed Nov 10, 2010 12:26 am; edited 1 time in total
Re: [Incomplete] Sanguinius
We need Primarch Mode ... right meow
DeusMechanicus- Moderator
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Re: [Incomplete] Sanguinius
Soooo... Is this the person who's blood is in 'Red Grails'? Kinda hard to live when your blood is in some cups?
I'll post something about the skills so far.
Armor of the Angel: Put a cool down on the negate and maybe make all levels give the chance instead of just 4+. Even if the first two levels are 0 and the third is 5% then 10%. It's at least something.
Clairovoyance: A 5% chance to deal x1 damage? That's a small chance for such low damage. Why not like 10% for 0.8/1.0/1.2/1.4 damage as extra damage?
Spear of Telesto: Increase the initial damage. 220/198/178/160/144. Do something like: 140/180/220/260 -10% per unit hit. Increase the range, like 1000/1150/1300/1450. The bonus damage is meh.
The Blood Angel: "I... Want..."
Sanguinala: "Brains..."
Hurry up!
I'll post something about the skills so far.
Armor of the Angel: Put a cool down on the negate and maybe make all levels give the chance instead of just 4+. Even if the first two levels are 0 and the third is 5% then 10%. It's at least something.
Clairovoyance: A 5% chance to deal x1 damage? That's a small chance for such low damage. Why not like 10% for 0.8/1.0/1.2/1.4 damage as extra damage?
Spear of Telesto: Increase the initial damage. 220/198/178/160/144. Do something like: 140/180/220/260 -10% per unit hit. Increase the range, like 1000/1150/1300/1450. The bonus damage is meh.
The Blood Angel: "I... Want..."
Sanguinala: "Brains..."
Hurry up!
Is it because they are dead, missing, or so obscenely powerful as daemon princes?Glycine wrote:To be fair, they don't even exist in TT. Think about why for a second.
Son007- Space Marine
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Re: [Incomplete] Sanguinius
Yes, it is the blood of Sanguinius, the Angel of Baal, Primarch of the Legion IX, the Blood Angels, contained within the Red Grail. Or atleast, at one point the grail contained his blood. It's doubtful after so long any of it remains (though Space Marines do love their rituals). Though the ritual itself is largely useless, mostly symbolic, as the blood of Sanguinius already runs through everyone of the successor chapters marines' veins. Thus why the Black Rage and Red Thirst are seen in all the chapters.
DeusMechanicus- Moderator
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