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[SCII] [Inquisition] Hector Rex
2 posters
A Warhammer 40k MOBA by Grasshopper72 :: Starcraft II version :: Development :: Heroes :: Planned for current release
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[SCII] [Inquisition] Hector Rex
Toughness: 6
Initiative: 3
Intellect: 6
Armor: 5 + 1/lvl
Resistance: 25%
Movespeed: 2.35
Physical Power: 32 + 3/lvl
Ability Power: 0 + 2/lvl
Racial: Forbidden Lore
Innate: Arias, An'ggrath's Bane (Passive/Toggle)
First: Daemonhunter Armoury (Passive/Cast)
Second: Purge the Unclean (Cast)
Third: Faith and Adamantium (Cast)
Ultimate: Scourge (Channel)
Initiative: 3
Intellect: 6
Armor: 5 + 1/lvl
Resistance: 25%
Movespeed: 2.35
Physical Power: 32 + 3/lvl
Ability Power: 0 + 2/lvl
Racial: Forbidden Lore
"Digging through the deceit and extracting the truth from the minds and flesh of the heretical and xeno filth is almost always a painful experience ... for them, at least."
Whenever an Inquisitor kills an enemy hero, all enemy heroes are revealed on the minimap for 3 seconds.
Innate: Arias, An'ggrath's Bane (Passive/Toggle)
"The signature weapon of Inquisitor Lord Rex, this Anointed Force Sword struck the blow that banished An'ggrath from the surface of Vraks."
Passive: 8/16/24/32/40/48/56% to instantly kill any creep struck.
Toggle: +8/16/24/32/40/48 dmg, 2.5% mana burn
Mana Cost: 1% of the Inquisitor's max mana per second
First: Daemonhunter Armoury (Passive/Cast)
"Sacred Incense taken from the censers that hang around the Golden Throne, Icons of the Just purified and blessed on Holy Terra, and a Grimoire containing Daemons' True Names... the tools of the Inquisitor are numerous and powerful."
lvl 1-2: Prevents target from using abilities for 2/4 seconds (Grimoire of True Names).
lvl 3-4: Passively slows the IMS/IAS of all enemies by 5/10% in a 400 AoE around the Inquisitor (Sacred Incense).
lvl 5-6: Passively gives the Inquisitor 10/20% magic resistance (Icon of the Just)
Range: 500
Mana Cost: 80
Cooldown: 45/-/30/-/15/- seconds
Second: Purge the Unclean (Cast)
"Spirit of noxious immateria, be gone from hence, for as the Emperor of Mankind, manifold be his blessings, watches over me, so I will not fear the shadow of the warp..."
The Inquisitor removes all debuffs from himself and allies and applies Extremis Diabolus debuff to all enemy units.
Extremis Diabolus: Units with this debuff take 5/10/15/20/25/30% more damage from all sources. This debuff remains with the enemy as long as they remain within 500 distance of the Inquisitor, fading away over 5 seconds if they leave the area.
Range: 500
Mana Cost: 5% of the Inquisitor's max mana per debuff removed
Cooldown: 50/45/40/35/30/25
Third: Faith and Adamantium (Cast)
"The Inquisitor Hector Rex is as much a warrior as he is a psyker. His body encased in Artificer Armor and his soul shielded by faith in the God-Emperor, Rex rushes into the fray to make his enemies pay dearly for their heresies..."
The Inquisitor rushes towards target within 600 distance.
If Arias, An'ggrath's Bane is:
- Off: Bash with the Storm Shield, dealing 1+PP damage and knocking back 200 distance.
- On: Strike the killing blow, dealing ((APx2)+PP) damage and burning 5/10/15/20/25/30% of the enemy's mana. In addition energy explodes pushing everyone 300 away from the Inquisitor and his target and dealing AP damage to them.
Any unit hit with the Extremis Diabolus debuff hit with this attack is additionally Stunned for 4 seconds.
Range: 600
Mana Cost:
Cooldown:
Ultimate: Scourge (Channel)
"Turning the maelstrom upon its own denizens, Rex unleashes the Immaterium through the Scourging upon his foes. Splitting the air around him, arcs of soul-lightning strike at the very being of those who earn the Inquisitor's ire."
Lightning arcs between all units around the Inquisitor.
Creeps hit die instantly.
Deals damage to heroes equal to 10/15/20% of the Inquisitor's max mana each time they're hit.
Ignores armor/resistance.
Range: 700/800/900
Mana Cost: 15/10/5% of the Inquisitor's max mana per lightning strike
(Duration is until he stops channeling or runs out of mana, whichever comes first)
Cooldown: 120
Last edited by DeusMechanicus on Sat Mar 15, 2014 3:28 am; edited 15 times in total
DeusMechanicus- Moderator
- Posts : 690
Join date : 2009-09-01
Age : 35
Location : Iowa, USA
Re: [SCII] [Inquisition] Hector Rex
What does the hunted debuff do?
Other than that not a bad carry hero
Other than that not a bad carry hero
DeusMechanicus- Moderator
- Posts : 690
Join date : 2009-09-01
Age : 35
Location : Iowa, USA
Re: [SCII] [Inquisition] Hector Rex
innate: target unit loses all buffs, marked for x seconds, and all nearby allies have debuffs removed
one: while on, attacks deal damage equal to x% of the target's max mana, costs x mana per attack.
if subject to the debuff, loses that x% max mana
two: target is knocked back and dealt x (pp) damage. if subject to the debuff, stunned as well
three: taret takes x damage per second and loses x% damage for x seconds. if subject to debuff, target is also silenced
ult: bolt strikes random target and chains to all enemies in range. deals x + x% of target's max mana in damage per bolt, bolts every .9-1.75 seconds, costing x% of rex's max mana.
if subject to debuff, target is slowed
one: while on, attacks deal damage equal to x% of the target's max mana, costs x mana per attack.
if subject to the debuff, loses that x% max mana
two: target is knocked back and dealt x (pp) damage. if subject to the debuff, stunned as well
three: taret takes x damage per second and loses x% damage for x seconds. if subject to debuff, target is also silenced
ult: bolt strikes random target and chains to all enemies in range. deals x + x% of target's max mana in damage per bolt, bolts every .9-1.75 seconds, costing x% of rex's max mana.
if subject to debuff, target is slowed
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A Warhammer 40k MOBA by Grasshopper72 :: Starcraft II version :: Development :: Heroes :: Planned for current release
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