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Current Version: v0.0.01A

Alpha version


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Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

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» Faction creeps
Sun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Thu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Tue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Mon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Fri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Fri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Thu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Wed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Wed Dec 10, 2014 3:07 pm by Grass Hopper

» [inquisitoin] Brother-captain Stern
Wed Dec 10, 2014 12:37 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
||||||||||||||||||||[] [general]
||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

[SCII] [Orks] Warboss(es)

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[SCII] [Orks] Warboss(es)

Post by DeusMechanicus on Thu Mar 13, 2014 5:06 am

Ghazghul
"fluff"

Toughness: 8
initiative: 3
intellect: 4

Physical Power: 40 + 4/lvl
ability Power: 0 + .5/lvl
armor: 8 + .5/lvl

Movespeed: 2.95
Resistance: 25%

Racial Trait: Power of Da WAAAGH!

innate: Dead 'Ard 
"fluff"
whenever Ghazgul takes more than 100, damage in one hit, it is reduced by 20/22/24/26/28/30/32%. For each 100 damage reduced this way, Ghazgul gains 10/13/16/19/22/25/28 max life



one: Bellowing Tyrant
"fluff"
Nearby allies gain +6/8/10/12/14/16 regen and nearby enemies lose 20/23/26/29/32/35% damage for 6 seconds.

Targets: self; units
Area: 6
Manacost: 90
Cooldown: 14



two: Biggest and da Baddest
Deals 120/160/200/240/280/320 damage to enemies infront of Ghazgul and slows them by 35% for 4 seconds. Affected enemies within 1 range are instead stunned for 1.75 seconds.

Targets: point; enemy units
Range: 3
Area: 3
Manacost: 95
Cooldown: 11



three: Get outa' my way!
Ghazghul gains +1/2/3/4/5/6% movement speed every second as long as he is moving, to a max of +25%. Bonus movement speed is lost after not moving for 1 second.
Once at max bonus, enemies contacted are knocked back. Can only knock enemies back once every second.



Ult: Prophet of Da WAAAGH!
Allies in range gain the benefit of Ghazghul's Power of da WAAAGH ability.
Activate to increase the benefits of Power of da WAAAGH to max, and increase the range of this ability to global for 10/12.5/15 seconds.

Area: 8/10/12 + .25*AP
Manacost: 150
Cooldown: 90






Spoiler:

Ghazghkull Mag Uruk Thraka

Fluff:
Spoiler:

Warlord Ghazghkull Mag Uruk Thraka, the self-proclaimed Prophet of the Waaagh!, is the most notorious Ork in the 41st millennium. While still a lowly Ork Boy a bolter round pulped a good portion of Thraka's brain. Thanks to Mad Dok Grotsnik, who replaced the missing section of skull with adamantium, Thraka survived- and somehow activated his latent psychic powers. Believing himself a conduit of Gork and Mork, Thraka would within six years become Warboss of his tribe, and eventually lead the galaxy's largest Waaagh!'s in the Second and Third War for Armageddon. When the Third War for Armageddon became a stalemate, Thraka left it in the hands of his Nobs and took off in search of more exciting conflict...

Racial: Power o' da Waaagh!

Innate: Goff Klan (Passive)
Spoiler:

"We're da best. Think different do ya? Come and have a go then, ya runty little wimp!"
Gives X% chance to reduce damage to X.
Whenever the Warboss takes more than X damage in 1 hit, X% chance of gaining a stack of "Skardboy".
- "Skardboy": Increases the Warboss' physical power by 0.X for each stack until death.

First: Taste da dakka! (Cast)
Spoiler:

"Da best shoota eva made, dat iz. Loadza barrulz, so dat it’s ded shooty."
Gains a ranged attack at X% of his melee damage and increased AS for X seconds.

Second: Oy! Youz gettin' bonk'd! (Cast)
Spoiler:

"I’z smashed humies an’ panzies an’ birdboyz an’ dogfaces; I’m gonna smash anyfing dat gets in my way!"
Rushes to target unit, headbutting it. Deals X damage and stuns for X seconds.

Third: Get outa me way! (Passive)
Spoiler:

"Humies is all weak scum dat deserve ta get stomped!"
As long as the Warboss remains in motion he gains +X% MS up to max of X% of original.
At +X% MS any unit he runs into is knocked back.

Ultimate: Profit o' da Waaagh! (Cast)
Spoiler:

"I’m da profit of da Waaagh an’ whole worlds burn in my boot prints!"
Gains the max bonus from "Power o' da Waaagh!" and grants the bonus to all allies globally for X seconds.


Last edited by DeusMechanicus on Sat Mar 15, 2014 12:10 am; edited 26 times in total

_________________
“The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and body. Hail the Machine!”

HEROES: Ku'gath Plaguefather | Hector Rex | Ghazghkull Thraka !
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Re: [SCII] [Orks] Warboss(es)

Post by Grass Hopper on Thu Mar 13, 2014 9:41 am

Hahaha. The racial abilities are in a thread here in the dev forum

Orks gets ms and as for nearby units.

I'll give you some of my ideas.
Innate: mega armoured body.
Takes damage x seconds after he takes it

One: adamantiun skull
Stun and knock back

Two:
Three:

Ult: prophet of the waaaaagh!
Gains Max bonus from racial an all allies gain it as well

Momentum: as long as warboss is moving he gains x ms per second.
At x ms he starts knocking back enemies he comes near
[12/03/2014 4:46:33 PM] Daniel Sexton: As well as physical power

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [SCII] [Orks] Warboss(es)

Post by Grass Hopper on Fri Dec 12, 2014 11:44 am

innate: Dead Ard - whenever Ghazgul takes more than x, damage in one hit, it is reduced by x%. For each 100 damage reduced this way, Ghazgul gains 1 armor

one: Bellowing Tyrant - Nearby allies gain +x/x/x... regen and nearby enemies lose x/x/x...% damage for 10 seconds.

two: Biggest and da Baddest: Deals x/x/x... (pp) damage to enemies infront of Ghazgul and slows the, by x/x/x% for 4 seconds. Affected enemies within 1 range are instead stunned for 1.75 seconds.

three: Get outa' my way! - gains +x/x/x... movement speed every second as long as he is moving, to a max of +x%. bonus movement speed is lost after not moving for 1 second. Once at max bonus, enemies contacted are knocked back. Can only knock enemies back once every 1 second.

Ult: Prophet of Da WAAAGH! - Allies in x range gain the benefit of Ghazghul's Power of da WAAAGH ability.
Activate to increase the benefits of Power of da WAAAGH to max, and increase the range of this ability to global

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [SCII] [Orks] Warboss(es)

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