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Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Game Guide

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Game Guide

Post by Grass Hopper on Thu Dec 11, 2014 2:12 pm

Warhammer 40k: There is Only War
A warhammer 40k MOBA by Red Drake



Table of Contents (use ctrl-f to fine the section codes)
Warhammer: 40k..........................
[1]
 
 
Multiplayer Online Battle Arenas.......
[2]
 
 
Teams and Factions.......................
[3]
  Forces of Order...........................
[3.1]
  Forces of Disorder.......................
[3.2]
  Factions....................................
[3.3]
 
 
Heroes.......................................
[4]
  Attributes..................................
[4.1]
  Abilities.....................................
[4.2]
    Racial Traits.............................
[4.2.1]
    Innate Abilities..........................
[4.2.2]
    Standard Abilities......................
[4.2.3]
    Ultimate Abilities.......................
[4.2.4]
 
 
Warlords....................................
[5]
  Roles........................................
[5.1]
  Chosing the Warlord....................
[5.2]
  Warlord Abilities.........................
[5.3]
 
 
Resources...................................
[6]
  Merit........................................
[6.1]
  Requisition................................
[6.2]
  Spending Resources....................
[6.3]
    Merit......................................
[6.3.1]
    Requisition..............................
[6.3.2]
 
 
The Map....................................
[7]
  The Base...................................
[7.1]
    Main Spawn.............................
[7.1.1]
    Spawn Building........................
[7.1.2]
    Base Defenses.........................
[7.1.3]
  Sectors....................................
[7.2]
    Outposts.................................
[7.2.1]
    Points of Interest.......................
[7.2.2]
  Buildings...................................
[7.3]
    Hive Spire...............................
[7.3.1]
    Manufactorum..........................
[7.3.2]
    Coms Relay..............................
[7.3.3]
    Observatory.............................
[7.3.4]
    Logistics Center........................
[7.3.5]
 
 
Apendices...................................
[8]
  Racial Traits...............................
[8.1]
  Strategic Assets..........................
[8.2]
    Racial Assets............................
[8.2.1]
  Tactical Assets............................
[8.3]
  Talents.....................................
[8.4]




[1] Warhammer: 40k (top)
Enter the 41st millennium. Mankind stands on the brink of destruction. Its enemies 

[2] Multiplayer Online Battle Arena (top)
A Multiplayer online battle arena, or MOBA, is a game in which a player controls a single character, or hero, in one of two teams. The objective is to destroy the opposing team's main structure with the assistance of periodically spawned computer-controlled units that march forward along set paths.
Heroes have various abilities and advantages that improve over the course of a game and that contribute to a team's overall strategy. 
Using teamwork, and their hero's unique strengths, players work together to defeat their enemy's heroes and destroy their main structure. 


[3] Teams and Factions (top)
No one faction on each side can be said to be "good" or "evil". Even the humanities finest and emperor's chosen space marines fight for a corrupt and bloated system that oppresses lives in the billions. To this end, the world of Warhammer 40k can generally be divided into two rough "sides". The forces of Order, and the Forces of Disorder.

Forces of Order
The forces of order are the closest approximation to the "good" fations. They typically seek to establish controlled empires or carve out sections of the galaxy for themselves. They are generally more open to communication and diplomacy, and will willingly work together to defeat a common enemy.
The factions on the Forces of Order side are: Space Marines, Inquisition, Imperium of Man, Craftworld Eldar, and the Tau Empire

Forces of Disorder
The forces of disorder are what most view as "bad" factions. They seek to cause chaos and anarchy, or simply don't care about what happens to the rest of the galaxy. They will fight for the sake of fighting, and kill for the fun of it.
The factions on the Forces of Disorder side are: Forces of Chaos, Orks, Necrons, Tyranids, and Dark Eldar

Factions
Each faction is individual from the other. Each wages war in their own fashion, and bring their own unique soldiers to the battlefield.

Space Marines: The Adeptus Astartes, the Angels of Death, are one of the most elite and feared fighting forces in the Imperium of Man. Through selection, training, and conditioning, Marines are physically, mentally, and spiritually superior to any other Imperial soldier.

the Inquisition: The Inquisition is a secret organisation that exists outside the standard administrative hierarchy of the Imperium of Man. The Inquisition acts as the secret police force of the Imperium, hunting down any and all of the myriad threats to the stability of the God-Emperor's realm, from the corruption caused by the Forces of Chaos, Heretics, mutants and rebels, to assaults from vicious alien species like the Tyranids, Orks or Dark Eldar

Imperium of Man: The Imperium of Man is a galaxy-spanning interstellar human empire, the ultimate authority for the majority of the human race in the Milky Way Galaxy in the 41st Millennium AD. It is ruled by the living God who is known as the Emperor of Mankind.

Craftworld Eldar: The Eldar are an ancient alien race whose vast empire once expanded the width and breadth of the known galaxy. Their empire was without equal, and they counted themselves masters of the stars. But millennia ago, their overweening pride and their fall into hedonistic practices led to a cataclysm that all but eradicated their kind and led to the birth of the Chaos God Slaanesh. Now they cling to survival by a thread, fighting the horrors of the galaxy with ritualised discipline and consummate skill.

The Tau Empire: The Tau Empire is a rapidly expanding alien stellar empire situated within the Imperium of Man's Ultima Segmentum, near the Eastern Fringes of the Milky Way Galaxy. The Tau Empire was founded by the Tau caste called the Ethereals, who lead the Tau Empire in the name of the philosophy they have named the Greater Good


Forces of Chaos: The Forces of Chaos is a catch-all term that includes all of the myriad servants of the individual Ruinous Powers of Chaos and of the universal power of Chaos Undivided. While the Chaos Space Marines are probably the most visible and powerful of the Forces of Chaos, they are supported by countless numbers of other Chaotic servants, including human Chaos Cultists, Traitor Imperial Guardsmen, the Traitor Titan Legions, the remaining members of the Dark Mechanicus and the hordes of Chaos Daemons.

Orks: Orks are a warlike, crude, and highly aggressive green-skinned Xenos race.  Although their society is entirely primitive and brutal, the Orkoid race is also the most successful species in the whole Galaxy, outnumbering possibly every other race. However, due to their aggressive and warlike nature, this massive race is split into hundreds of tiny empires, warring as much between themselves as against other races. 

Necrons: The Necrons are a mysterious race of robotic skeletal warriors that have lain dormant in their stasis-tombs for more than 60 million Terran years and who are the soulless creations and former servants of the ancient C'tan, the terrible Star Gods of Eldar myth. At long last, however, they are beginning to awaken from their Tomb Worlds, for the galaxy is ripe for conquest and the restoration of the Necron Empire.

Tyranids: The Tyranids are an extragalactic composite species of hideous xenos that is actually a space-faring ecosystem comprised of innumerable different bioforms which are all variations on the same genetic theme. The Tyranid race is ultimately dedicated solely to its own survival, propagation and evolutionary advancement. All Tyranid organisms are synaptic (psychically-reactive), and each Tyranid creature within a Hive Fleet shares and contributes to a communal Hive Mind, which allows the trillions of beings comprising the Tyranid Hive Fleets to communicate and organise instantaneously on a staggering scale.

Dark Eldar: The Dark Eldar are the forsaken and corrupt kindred of the Eldar. They strike with little or no warning, using an interdimensional labyrinth known as the Webway. The Dark Eldar are mainly pirates and slavers who prey on targets across the galaxy to feed their unholy appetites for other sentient beings' souls, a terrible desire called the Thirst, though they are sometimes used as mercenaries by other species.




[4] Heroes (top
Each player is responsible for controlling a single hero on their team, chosen at the start of the game. Once the game begins, all players are shown the hero selection screen. From this screen they are able to pick which hero they want to play for the game. you are not allowed to change the hero you pick once you pick it! 
The hero selection screen is divided into Forces of Order and Forces of Disorder, and the five factions that belong to each side. Each hero is found in its respective faction on its respective team. 
Despite the heroes being organized by order/disorder and faction, by default there are no restrictions on which hero you can pick. If you are playing for forces of disorder, you can pick a hero from order. If your entire team is playing heroes from the Forces of Chaos faction, you can pick a hero with the Eldar faction.
Heroes start at level 1, and can advance to level 21. Each level requires a certain amount of experience. A Hero gains experience by killing creeps, other heroes, or capturing any of the three types of locations.


Attributes
A hero unit has several attributes, 3 statistics, and two pseudo statistics. 

Attributes
These represent the hard and fast numbers that defined a hero's in game abilities. they are health, mana, health regeneration, mana regeneration, armour, movement speed, resistance, damage, and attack time.
Health is the amount of damage you can take before you die. Mana is consumed by using abilities, regeneration of both kinds is how fast those attributes regenerate naturally. movement speed is how fast the hero moves in game-units per second. Armor reduces all damage by roughly 6% per point of armour, and resistance reduces all ability damage taken. Damage is how much health is removed from enemies per attack. All heroes have 20 damage base. Attack time determines how fast a hero attacks, measured in seconds per attack.
Health, Mana, Health Regeneration, Mana regeneration, and Armor all increase per level.
Health increases by x every level, Mana by x, regeneration by x, and mana regeneration by x. Each hero's armour increases differently, dependant on which hero it is.

Statistics
These are overall modifiers to a heroes attributes. Statistics are different for different heroes, don't increase per level, and typically don't increase as the game goes on. They represent how well a hero performs in certain groups of attributes.
The statistics are: Toughness, Initiative, and Intellect.
Each point of toughness increases a heroes health by x% and its Health regeneration by x%
Each point of Initiative decreases a hero's ability cool downs by x%, and reduces their base attack time by x%
Each point of intellect increases Mana by x%, mana regeneration by x%, and ability power by x% (see pseudo stats)

Pseudo Statistics
While not considered stats in and of themselves, these function similarly to stats in that they affect various areas of a heroes attributes. These increase with hero level, depending on the hero.
The two Pseudo statistics are: Physical Power and Ability Power
Physical power adds directly to damage. Each point of physical power adds one point of damage. Also, certain abilities and affects are modified by physical power
Ability Power is related to abilities and effects. Most heroes start of with little to no ability power, and gain very little as they level up. Ability power comes into effect most often in ability damage. Most damage from "special" abilities is increased with ability power, but ability power will also influence other aspects of abilities.


Abilities
Abilites are what defines a heroes role on the battlefield. They are too diverse to classify with any sort of attribute system. Abilities are what a hero can do extra and beyond their attributes. They can do anything from modifying attributes, to causing damage, to creating special and unique effects on allies or enemies.
Each hero has a total of 6 abilities. At first level, and each time a hero levels up, it gains one ability point. It can spend this ability point on either learning a new ability or improving an existing one.  Abilities can be any combination of passive, active, or toggle abilities. Passive abilities are always on and always in effect. Once learned, it will always function. Active abilities have an effect that must be used, and do nothing when not used. Active abilities can have any number of types of targets, including automatically targeting yourself, targeting a specific unit, targeting a specific point, or having no target. Toggle abilities are like passive abilities, but must be activated to gain their effects. these usually come with some sort of drawback to counteract the effect: either a mana cost per second, or some negative impact on the heroes or its allies.
The 6 abilities a hero has fall into the following 4 categories:

Racial Traits
This an ability that is based on a hero's faction. Each faction will have one racial trait associated with it. Due to the variation of forces even within one faction, some factions will have sub-factions, each with their own racial trait. For example, the forces of the imperium included heroes from the Astra Militarum, the imperial army of untold billions, the Adeptus Sororitas, the fanatical military branch of the Imperium of Man's Ecclesiarchy, and the Mechanicum, those of the Imperium who devote themselves to the worship of the Deus Ex Machina, the machine god. Each of these sub factions will have their own associated racial trait.
A racial trait will not advance as the hero levels up, and there is no way to improve it.

Innate Ability
This is an ability so core to the hero that it always has this ability. Usually, mechanically, this ability will be the one that other skills reference. For example, a skill may read "for each charge of the {innate ability}, this skill deals an additional 20 damage". Thematically, it is the core of a heroes fighting style and being in the 40k universe. 
Innate abilities have 7 levels, and level automatically. They start at level 1, and level up at level 4, 7, 10, 13, 16, and 19.

Standard Abilities
These are a hero's standard abilities that define its skill set. A hero has three different standard abilities. These each star unlevelled, and can be levelled up normally each level using ability points. A standard ability has 6 levels, and can be levelled each level. However, the max level a hero can have in a standard ability depend on its level. A standard ability has a max level of 1 at level 1, which increases at levels 3, 6, 9, 12, and 15.

Ultimate Ability
A hero has one ultimate ability. This ability is the hero's most powerful ability, and represents those things that truly separate this hero from the rest of the 40k universe. An ultimate ability is levelable just like standard abilities, but becomes available much later in the game. 
An ultimate ability has 3 levels, the first level becomes available at level 7, the second at level 14, and the last at level 21.


Last edited by Grass Hopper on Thu Dec 11, 2014 4:54 pm; edited 5 times in total

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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