A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

Faction creeps I_vote_lcap63%Faction creeps I_vote_rcap 63% [ 5 ]
Faction creeps I_vote_lcap38%Faction creeps I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Faction creeps I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Faction creeps I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Faction creeps I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Faction creeps I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Faction creeps I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Faction creeps I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Faction creeps I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Faction creeps I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Faction creeps I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Faction creeps I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
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Faction creeps

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Faction creeps Empty Faction creeps

Post by Grass Hopper Sun Dec 21, 2014 12:49 am

The teams warlord determines which lane creeps spawn.
Each team has 5 spawn buildings. Every 30 seconds, each team spawns a wave. A wave consists of one one spawn from all owned spawn buildings. Each spawn has a number of melee and ranged creeps.

Space marines:
5 melee, 1 ranged, 1 tank per 7 spawns, 1 artilary per 7 waves.

Melee: assault marine.
330hp, 1 armor, 15+15light damage, 1s attack time, 3.15movespeed.

Ranged: tactical marine
270hp, 0 armor, 15+15light damage, 1s attack time, 5range, 3.15movespeed.

Tank: predator destructor
500hp, 5armor, 30+30light, .5s attack time, 7 range; 2x 20+20light, 6range, .75s attack time, 2.8ms

Artilary: whirlwind
400hp, 3armor, 20+20light, 1aoe, 3x attacks, 3s attack time, 6-20 range, 2.8ms


Inquisition:
2 melee, 5 ranged. Tanks, who knows?

Melee: Crusader
350hp, 2 armor, 40damage damage, 1s attack time, 3.15 move speed

Ranged: inquisitorial storm trooper
250hp, 0armor, 15+15light, 1s attack time, 5range, 3.15 move speed

Inperium:
9 ranged, 1 tank every 7 spawns, 1 artilary every 7 waves

Ranged: imperial guardsman
220hp, 0armor, 10+10light, 1s attack time 5range, 3.15 move speed

Tank: lemon Russ
550hp, 6armor, 65 in 1aoe, 2.5s attack time, 7 range;  2x 20+20light, .75s attack time, 6range, 2.8ms

Artilary: basilisk
400hp, 2 armor, 65+65aoe, 3s attack time, 6-25 range, 2.8ms


Eldar:
5 melee, 1 range, 1 tank every 7 spawns, 1 artilary every 7 waves

Melee: striking scorpion
300 hp, 1 armor, 15+20light, 1s attack time, 3.2ms

Ranged: dire avenger
250hp, 0aemor, 15+20light 5range, 1s attack time, 3.2ms

Tank: falcon
500hp, 4armor, 70 damage, .5s attack time, 7 range; 50 damage, .5s attack time, 5 range, 3ms

Artilary: fire prism
500hp, 4armor, 140 damage, 70 damage in 1aoe, 3s attack time, 15range, 3ms


Tau:
3 melee, 4 ranged, 1 tank every 7 spawns, 1 artilary every 7 waves

Melee: Kroot Carnivore
300hp, 0 armor, 15+15light, 1s attack time, 3.15ms

Ranged: Fire Warrior
250hp, 0armor, 20+20light, 6 range, 1s attack time, 3.15s ms

Tank: hammerhead
550hp, 5armor, 150 damage (targeting mechanical) or 20+20light in 1.5aoe, 8 range, 2.5s attack time; 2x 20+20light, .75s attack time, 5 range, 2.85ms

Artilary: sky Ray
550hp, 5armor, 8x 65 damage in .65aoe, 3s attack time (.2 between missile), 30range, 2.85ms



Forces of Chaos
5 melee, 1 ranged, 1 tank per 7 spawns, 1 artilary per 7 waves.


Melee: Raptor.
330hp, 1 armor, 15+15light damage, 1s attack time, 3.15movespeed.

Ranged: Chaos Marine
270hp, 0 armor, 15+15light damage, 1s attack time, 5range, 3.15movespeed.

Tank: Chaos Predator
500hp, 5armor, 140, 2.5s attack time, 7 range; 2x 20+20light, 6range, .75s attack time, 2.8ms

Artilary: defiler
550hp, 5armor, 65+65light, 1aoe, 3s attack time, 6-20 range; 130, 1s attack time, melee, 2.8ms


Orks
5 melee, 1 ranged, 1 tank every 7 spawns, 1 artillary every 7 waves

melee: Ork Boy
330hp, 1 armor, 15+15light, 1s attack time, 3.15ms

ranged: Shoota boy
270hp, 0 armor, 15+15 light, 1s attack time, 3.15ms

tank: Battle Wagon
550hp, 7 armor, 3x 65+65light, 1.75s attack time, 5 range; 3x 20+20light, .75s attack time; 6 range, 2.8ms

artillary: looted Wagon
400hp, 3 armor, 65+65light, 1.5 aoe, 3s attack time, 6-20 range, 2.8ms


Necrons
5 melee, 1 ranged, 1 tank every 7 spawns, 1 artillary every 7 waves

melee: Flayed One
330hp, 2 armor, 15+15light, 1s attack time, 3 ms

Ranged: Necron Warrior
270hp, 1 armor, 15+15light, 1s attack time, 3ms

Tank: Annihilation barge
500 hp, 3 armor, 30+30light, .2s attack time, chains once, 2.8ms

artillary: doomsday ark
500hp, 3 armor, 150 damage, 2 aoe, 3.5s attack time, 1s charge, 6-25 range 2.6ms


tyranids
7melee, 3 ranged, 1 "tank" every 7 spawns, 1 "artillary" every 7 waves

melee: Hormagaunt
270hp, 0 armor, 15+15light, 1s attack time, 3.15ms

ranged: Termagaunt
220hp, 0 armor, 10+10light, 1s attack time, 3.15ms

tank: Carnifex
500hp, 5 armor, 25+25light, .5s attack time, 5 range; 140, 1s attack time, melee, 3ms

artillary: tyrannofex
500hp, 7 armor; 75+75light, .75aoe, 2.5s attack time, 6-15 range; 25+25light, .75 foward cone, 1.5s attack time, 5 range, 2.8ms


Dark Eldar
6 melee, 2 ranged, 1 tank every 7 spawns, artillary? who knows

melee: Wytch
300hp, 0 armor, 15+15light, 1s attack time, 3.2ms

ranged: Kabalite Warrior
240hp, 0 armor, 15+15light, 1s attack time, 5 range, 3.2ms

tank: Ravager
400hp, 3 armor, 3x 130, 2s attack time, 6 range, 3ms
Grass Hopper
Grass Hopper
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