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[Incomplete] Mech Nob Squad/Meganob Squad
5 posters
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Re: [Incomplete] Mech Nob Squad/Meganob Squad
Okay. I was actually about to do it, but it's better if I leave it to you.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: [Incomplete] Mech Nob Squad/Meganob Squad
Hey, From! Just elaborate on the mechanics of Waagh a little. 6 levels of innate, do something more with skill 1, and look into nerfing how much damage power surge does to them, since they have so little health.
Other than those, it seems fine.
Other than those, it seems fine.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [Incomplete] Mech Nob Squad/Meganob Squad
All right, I'll try to get to it soon, but one quick thing:
The numbers on power surge seem a bit high, but consider that it's going to be affected by magic resist and the numbers are lower than Warphead's Warpath.
The reason I put them as they are is because Warpath doesn't really seem to do much to Warphead, despite the high DPS numbers.
The numbers on power surge seem a bit high, but consider that it's going to be affected by magic resist and the numbers are lower than Warphead's Warpath.
The reason I put them as they are is because Warpath doesn't really seem to do much to Warphead, despite the high DPS numbers.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: [Incomplete] Mech Nob Squad/Meganob Squad
Innate: Half the cooldown so it's feasible to get your max squad early without substantial mana cost.
Make the bonuses something like this.
For every Mech Nob in the squad other than itself, each Nob gains 1/2/3/4/5/6% damage, 1/1.5/2/2.5/3/3.5% ms, 2/4/6/8/10/12% as, and 1/2/3/4/5/6 health regen.
In this way, a nob who has two other nobs around him all get 12% damage, 7% ms, 24% ms, and 14 health regen.
When all four nobs are together, all bonuses are multiplied by 1.2/1.4/1.6/1.8/2.0x.
So thus, one nob with three around it can get 36% damage, 21% ms, 72% as, and 36(!) health regen. [Regen could use a nerf?] The point is to make it really advantageous to have a four member squad, considering they're not as good individually as other heroes.
Skill 1: Might want to increase the armor a bit, seeing as they're Mech Nobs. How's 4/7/10/13 armor and a 30% chance to block 20/30/40/50 physical damage? The drawback from spells still looks good.
Skill 2: Looks fine, if but a little weak.
Skill 3: The most puzzling skill. Unless they're really slow, it's hard to make a copy of warpath...
Ult: Looks good.
Make the bonuses something like this.
For every Mech Nob in the squad other than itself, each Nob gains 1/2/3/4/5/6% damage, 1/1.5/2/2.5/3/3.5% ms, 2/4/6/8/10/12% as, and 1/2/3/4/5/6 health regen.
In this way, a nob who has two other nobs around him all get 12% damage, 7% ms, 24% ms, and 14 health regen.
When all four nobs are together, all bonuses are multiplied by 1.2/1.4/1.6/1.8/2.0x.
So thus, one nob with three around it can get 36% damage, 21% ms, 72% as, and 36(!) health regen. [Regen could use a nerf?] The point is to make it really advantageous to have a four member squad, considering they're not as good individually as other heroes.
Skill 1: Might want to increase the armor a bit, seeing as they're Mech Nobs. How's 4/7/10/13 armor and a 30% chance to block 20/30/40/50 physical damage? The drawback from spells still looks good.
Skill 2: Looks fine, if but a little weak.
Skill 3: The most puzzling skill. Unless they're really slow, it's hard to make a copy of warpath...
Ult: Looks good.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [Incomplete] Mech Nob Squad/Meganob Squad
i think i have to fill in for from, cause he seems to be inactive D:
i wouldnt give the innate ms, cause the third skill does that (So having both is a little redundant)
and yes, that regen will have to be nerfed
but that looks good.
and im not 100% sure about what your concerned about with the third skill
i wouldnt give the innate ms, cause the third skill does that (So having both is a little redundant)
and yes, that regen will have to be nerfed
but that looks good.
and im not 100% sure about what your concerned about with the third skill
Re: [Incomplete] Mech Nob Squad/Meganob Squad
With numbers on all skills, when you put them, you can move this to the development section, Deus.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
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