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[Incomplete] Dreekash - First Kroot Shaman.
+3
Glycine
DarkWanderer
13loodRaven
7 posters
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Re: [Incomplete] Dreekash - First Kroot Shaman.
never heard of them but i gues i dont read fluff to much
Re: [Incomplete] Dreekash - First Kroot Shaman.
KrootHawks... thats new, well i think this hero is pretty much done ill just need to update the first post.
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: [Incomplete] Dreekash - First Kroot Shaman.
Cmon work with me i edited the first post >_o
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: [Incomplete] Dreekash - First Kroot Shaman.
much better i would consider either a str/agi hero with high int (being a shaman and all) or an int hero with high str/agi... XD
Re: [Incomplete] Dreekash - First Kroot Shaman.
Stats;
A decent agi bonus, high str and yet higher int.
STR: 23 + 2.14 per level.
AGI: 20 + 1.61 per level.
INT: 21 + 2.12 per level.
Base damage; 47-59
Base armour; 3
Base movespeed; 320
A decent agi bonus, high str and yet higher int.
STR: 23 + 2.14 per level.
AGI: 20 + 1.61 per level.
INT: 21 + 2.12 per level.
Base damage; 47-59
Base armour; 3
Base movespeed; 320
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: [Incomplete] Dreekash - First Kroot Shaman.
hey soz... made him a bit too op
STR: 23 + 2.14 per level.
AGI: 15 + 1.61 per level.
INT: 21 + 2.12 per level.
Making the armour base 2.
STR: 23 + 2.14 per level.
AGI: 15 + 1.61 per level.
INT: 21 + 2.12 per level.
Making the armour base 2.
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: [Incomplete] Dreekash - First Kroot Shaman.
Looks good to me, approved. Stat gain has a cap of 6.1 stats per level, so you can modify the numbers as you wish to fix it.
Damage Cap for 2nd skill can be higher if you wish it, but then you would have to cause bonuses to disappear as time passes. It's fine as it is now, though.
Story is fine, all you have to do is flesh out the innate and give it values. All numbers can be balanced, regardless.
*please move to incomplete heroes*
HOWEVER. There needs to be a discussion about how many kroot heroes can get in. We already have a Shaper, but I wouldn't be opposed to a Shaman-Warrior.
Damage Cap for 2nd skill can be higher if you wish it, but then you would have to cause bonuses to disappear as time passes. It's fine as it is now, though.
Story is fine, all you have to do is flesh out the innate and give it values. All numbers can be balanced, regardless.
*please move to incomplete heroes*
HOWEVER. There needs to be a discussion about how many kroot heroes can get in. We already have a Shaper, but I wouldn't be opposed to a Shaman-Warrior.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [Incomplete] Dreekash - First Kroot Shaman.
Lol, yours is the only one that matters xD
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [Incomplete] Dreekash - First Kroot Shaman.
Indeed? rofl he is in command of us all D:
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: [Incomplete] Dreekash - First Kroot Shaman.
Grass = God-Emperor of the Imperium?!
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: [Incomplete] Dreekash - First Kroot Shaman.
Not really, dont purge me!
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: [Incomplete] Dreekash - First Kroot Shaman.
oh, and to gly's edit... as long as i dont get 100+ heroes, i dont think it matters how many of a certain races' heroes get in (i mean look at the eldar >.>)
Re: [Incomplete] Dreekash - First Kroot Shaman.
We need some more Tau heroes. Also, you need to move Stern to the imperium's tavern. xD
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [Incomplete] Dreekash - First Kroot Shaman.
Just a few things I noticed.
Fluff needs an update, maybe, if you're not going to use Vespids.
Base MS of 315 could be high, but he is a kroot..
As before, fix your stat gains to the 6.1 max, which will help him some more.
Mana costs are needed.
For the leap, 350 damage in an AoE of 450 is gigantic. Reduce the AoE to 200/250 and it'll be fine.
Other than that, looks fine so far, unless I missed something.
Fluff needs an update, maybe, if you're not going to use Vespids.
Base MS of 315 could be high, but he is a kroot..
As before, fix your stat gains to the 6.1 max, which will help him some more.
Mana costs are needed.
For the leap, 350 damage in an AoE of 450 is gigantic. Reduce the AoE to 200/250 and it'll be fine.
Other than that, looks fine so far, unless I missed something.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [Incomplete] Dreekash - First Kroot Shaman.
Fixed fluff and toned down numbers. Grass can tweak as he sees fit.
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
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