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[SKILLS] Innates
+3
mr_vespa
ZebioLizard
Grass Hopper
7 posters
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[SKILLS] Innates
im thknking of adding innates to all heros, they will start at lvl 1 when the hero is picked, and will level up once for every two levels of stats taken, making for a total of 6 levels...
farseer: guide - aoe atack speed boost (altho fortune and doom could fit here too) (10/17/24/31/38/45 attackspeed)
harlequin: some sort of ms/as speed increase skill (3/5/7/11/13 % ms and attackspeed)
autarch: single target skill taht marks a target? target a unit, and a dummy attacks with his target mark skill (adds a stack, and does dmg, and marks the target)
warboss: Orks is fer Killin'/Right of Leadership: Each kill by the warboss gives +2/3/4/5/6/7 damage, and can activate to reset the bonus, but gain 10/15/20/25/30/35 mana/hp per unit killed. max of 200/250/300/350/400/450 hp/mana heal. (thats 20/17/15/14/13/12 max stacks, for a total of 40/51/60/70/78/84 max damage)
mek: shokk attak gun -takes the closest unit within 300 with the lowest max hp, fires it towards the target unit/point, dealing... 10/15/20/25/30 % of max life as dmg?
runt herd: *suitable orky name*1/2/3/4/5/6 % chance per nearby dead unit to summon a grot on attack
warphead: psychic buildup -gives an increasing 3/4/5/6/7/8 % chance per spell to do a following effect:
zzap = cast twice, second one targets an enemy always
ere we go = always pulls enemies towards u
warpath = bigger boost, and no dps
but also has an increasing 1/2/2/3/3/4% chance per spell to deal Aoe dmg centered on the Warphead (dmg = 10% of the max mana -or- 3x the spell cost(they dont cost much so...))
spells cast through his ult also can trigger this,
sorcerer.
librarian: Familier: Librarians are often accompanies by familiers that provide hightened senses in battle. Gives the librarian 5/8/11/14/17/20% evasion and 10/16/22/28/34/40% attackspeed
avatar(needs a general remake): make wrath of khain his inate (kinda like nevermors skill), make a skill that releases all stored attack damage as aoe damage
commader: Drop pod Assault: 2/4/6/8/10/12-000 range target, waits 2 seconds before activating, then dissapears and drop pods at the target location after 8/7/6/5/4/3 seconds, dealing 100/160/220/280/340/400 damage, and knocking back (like the crushing wave from the warboss distance. summoned honor guard also drop pod with the commander/
doc: Dok's Tools:
Mad doks are always experimenting on the ones they are "Curing" Often trying dangerous new experimentations like the dreaded Squig Brain Transplant
Will randomly do one of the following effects to allies: add 4/5/6/7/8/9 to a random stat untill death, 10/20/30/40/50/60% increased attackspeed, 10/20/30/40/50/60 % increased damage, 10/20/30/40/50/60 hp regen.
Or will randomly do one of the following effects to enemies: reduce a random stat by 4/5/6/7/8/8 untill death, slow attack speed by 10/20/30/40/50/60%, reduce damage by 10/20/30/40/50/60 or deal 10/20/30/40/50/60 damage over time
stat effects dont stack, and other effects last 5 seconds.
autarch: single target skill taht marks a target? target a unit, and a dummy attacks with his target mark skill (adds a stack, and does dmg, and marks the target)
mek: shokk attak gun -takes the closest unit within 300 with the lowest max hp, fires it towards the target unit/point, dealing... 10/15/20/25/30 % of max life as dmg?
warphead: psychic buildup -gives an increasing 3/4/5/6/7/8 % chance per spell to do a following effect:
zzap = cast twice, second one targets an enemy always
ere we go = always pulls enemies towards u
warpath = bigger boost, and no dps
but also has an increasing 1/2/2/3/3/4% chance per spell to deal Aoe dmg centered on the Warphead (dmg = 10% of the max mana -or- 3x the spell cost(they dont cost much so...))
spells cast through his ult also can trigger this,
Mad doks are always experimenting on the ones they are "Curing" Often trying dangerous new experimentations like the dreaded Squig Brain Transplant
Will randomly do one of the following effects to allies: add 4/5/6/7/8/9 to a random stat untill death, 10/20/30/40/50/60% increased attackspeed, 10/20/30/40/50/60 % increased damage, 10/20/30/40/50/60 hp regen.
Or will randomly do one of the following effects to enemies: reduce a random stat by 4/5/6/7/8/8 untill death, slow attack speed by 10/20/30/40/50/60%, reduce damage by 10/20/30/40/50/60 or deal 10/20/30/40/50/60 damage over time
stat effects dont stack, and other effects last 5 seconds.
Last edited by Grass Hopper on Sat Sep 26, 2009 10:14 pm; edited 17 times in total
Re: [SKILLS] Innates
Harliquine should be a jump attack. considering in such games as dawn of war they hop around like freaking harpies.
Mek should have a mekboy summoning skill, which can create vechicals that the mek can ride in or use, or able to do both this and the thing below..Cause I mean come on, a mek without his gadgzets or vechicals?
Or have the ability to create GADGETZ. Which are basically all the little trinkets you can imagine orks would have. They'd be inventory items, and have different effects (can be a randomized spawn of gadgets, or maybe he can build em)
Mek should have a mekboy summoning skill, which can create vechicals that the mek can ride in or use, or able to do both this and the thing below..Cause I mean come on, a mek without his gadgzets or vechicals?
Or have the ability to create GADGETZ. Which are basically all the little trinkets you can imagine orks would have. They'd be inventory items, and have different effects (can be a randomized spawn of gadgets, or maybe he can build em)
ZebioLizard- Veteran Seargent
- Posts : 336
Join date : 2009-04-29
Location : Atlanta Georgia
Re: [SKILLS] Innates
first, the current harlequin already jumps like a freaken harpie hes got two jumping skills... and i like the gadget idea but what would they do?
Re: [SKILLS] Innates
http://wh40k.lexicanum.com/wiki/Category:Ork_Weapons
http://wh40k.lexicanum.com/wiki/Ork_Armoury
Take your pick at leisure. Basically stuff you probably wouldn't use as main weaponry for creatures or stuff that the mekboy uses but you dont have like..
Kustom Force Field.
Big Horns/Iron Gob
Red Paint Job (>.> THE RED WUNZ GO FASTAH)
Shokk Attack Gun
http://wh40k.lexicanum.com/wiki/Ork_Armoury
Take your pick at leisure. Basically stuff you probably wouldn't use as main weaponry for creatures or stuff that the mekboy uses but you dont have like..
Kustom Force Field.
Big Horns/Iron Gob
Red Paint Job (>.> THE RED WUNZ GO FASTAH)
Shokk Attack Gun
ZebioLizard- Veteran Seargent
- Posts : 336
Join date : 2009-04-29
Location : Atlanta Georgia
Re: [SKILLS] Innates
warphead innate(psychic buildup):
gives an increasing (3/4/5/6/7/% chance per spell to do a following effect:
zzap = cast twice, second one targets an enemy
ere we go = always pulls enemies towards u
warpath = bigger boost, and no dps
but also has an increasing 1% chance per spell to deal dmg to the warphead(or to cast zzap on the warphead)
waht do u think
gives an increasing (3/4/5/6/7/% chance per spell to do a following effect:
zzap = cast twice, second one targets an enemy
ere we go = always pulls enemies towards u
warpath = bigger boost, and no dps
but also has an increasing 1% chance per spell to deal dmg to the warphead(or to cast zzap on the warphead)
waht do u think
Re: [SKILLS] Innates
for the warboss
Right of Leadership: activate to gain 4/8/12/16/20/24 mana/hp per unit killed since the last activation max of 200/300/400/500/600/700 hp/mana heal
Right of Leadership: activate to gain 4/8/12/16/20/24 mana/hp per unit killed since the last activation max of 200/300/400/500/600/700 hp/mana heal
Re: [SKILLS] Innates
Hmm...
Though make it Orky!
Right of Leadership >>> I'z da biggest, so I'z da Boss!
Though make it Orky!
Right of Leadership >>> I'z da biggest, so I'z da Boss!
mr_vespa- Contributor
- Posts : 30
Join date : 2009-05-29
Age : 36
Location : Canada
Re: [SKILLS] Innates
Hmmm... Then I iz da Greenest?
mr_vespa- Contributor
- Posts : 30
Join date : 2009-05-29
Age : 36
Location : Canada
Re: [SKILLS] Innates
XD Right right. Well I'm sure there's some orky paraphrase to it, we just have to find it.
mr_vespa- Contributor
- Posts : 30
Join date : 2009-05-29
Age : 36
Location : Canada
Re: [SKILLS] Innates
for the Big Mek:
shokk attak gun -takes the closest unit within 300 with the lowest max hp, fires it towards the target unit/point, dealing... 10/15/20/25/30 % of max life as dmg?
for the Runtherd:
*suitable orky name*1/2/3/4/5/6 % chance per nearby dead unit to summon a grot on attack
for the Mad Dok:
Dok's Tools:
Mad doks are always experimenting on the ones they are "Curing" Often trying dangerous new experimentations like the dreaded Squig Brain Transplant
Will randomly do one of the following effects to allies: add 4/5/6/7/8/9 to a random stat untill death, 10/20/30/40/50/60% increased attackspeed, 10/20/30/40/50/60 % increased damage, 10/20/30/40/50/60 hp regen.
Or will randomly do one of the following effects to enemies: reduce a random stat by 4/5/6/7/8/8 untill death, slow attack speed by 10/20/30/40/50/60%, reduce damage by 10/20/30/40/50/60 or deal 10/20/30/40/50/60 damage over time
stat effects dont stack, and other effects last 5 seconds.
shokk attak gun -takes the closest unit within 300 with the lowest max hp, fires it towards the target unit/point, dealing... 10/15/20/25/30 % of max life as dmg?
for the Runtherd:
*suitable orky name*1/2/3/4/5/6 % chance per nearby dead unit to summon a grot on attack
for the Mad Dok:
Dok's Tools:
Mad doks are always experimenting on the ones they are "Curing" Often trying dangerous new experimentations like the dreaded Squig Brain Transplant
Will randomly do one of the following effects to allies: add 4/5/6/7/8/9 to a random stat untill death, 10/20/30/40/50/60% increased attackspeed, 10/20/30/40/50/60 % increased damage, 10/20/30/40/50/60 hp regen.
Or will randomly do one of the following effects to enemies: reduce a random stat by 4/5/6/7/8/8 untill death, slow attack speed by 10/20/30/40/50/60%, reduce damage by 10/20/30/40/50/60 or deal 10/20/30/40/50/60 damage over time
stat effects dont stack, and other effects last 5 seconds.
Re: [SKILLS] Innates
heres another one
librarian: Familier: Librarians are often accompanies by familiers that provide hightened senses in battle. Gives the librarian 5/8/11/14/17/20% evasion and 10/16/22/28/34/40% attackspeed
librarian: Familier: Librarians are often accompanies by familiers that provide hightened senses in battle. Gives the librarian 5/8/11/14/17/20% evasion and 10/16/22/28/34/40% attackspeed
Re: [SKILLS] Innates
Grass Hopper wrote:for the Runtherd:
*suitable orky name*1/2/3/4/5/6 % chance per nearby dead unit to summon a grot on attack
How about the name "We'z gonna come back!"?
Type-4-Doragon- Space Marine
- Posts : 30
Join date : 2009-07-23
Age : 35
Location : Clemson, SC
Re: [SKILLS] Innates
Great idea, I like it a lot.
DarkWanderer- Contributor
- Posts : 122
Join date : 2009-07-19
Re: [SKILLS] Innates
Why did you change Warp's innate btw? I prefer the one you have on here lol
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: [SKILLS] Innates
Yeah, but the crit effects are different.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: [SKILLS] Innates
ah right some of them are
for the zzap, dealing 2x damage is imba XD specially on zzap
and for warpath, theres no ez way to remove the dps, without making new spells. so i just healed the units first
for the zzap, dealing 2x damage is imba XD specially on zzap
and for warpath, theres no ez way to remove the dps, without making new spells. so i just healed the units first
Re: [SKILLS] Innates
Ah, didn't see your reply.
Gotcha. Would it be possible to make a Crit Zap have more bounces/smaller bolts then?
Also, I see for Warpath unfortunately... It just sucks when you have full HP, but at the same time, the heal is probably greater than the DPS when you factor in hero resistance, so meh.
Gotcha. Would it be possible to make a Crit Zap have more bounces/smaller bolts then?
Also, I see for Warpath unfortunately... It just sucks when you have full HP, but at the same time, the heal is probably greater than the DPS when you factor in hero resistance, so meh.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: [SKILLS] Innates
yeah, heroes get an extra 100 hp at max level, cause it only does 300 damage over the duration...
and yeah, im gona add an additional 2 bolts to the main target on a zzap crit
and yeah, im gona add an additional 2 bolts to the main target on a zzap crit
Re: [SKILLS] Innates
Awesome, thanks.
And while we're on the subject... is there any way to make Zapp not target the invul towers and just fizzle out as a result sometime, or should I just chalk that up to Warphead randomness and live with it?
And while we're on the subject... is there any way to make Zapp not target the invul towers and just fizzle out as a result sometime, or should I just chalk that up to Warphead randomness and live with it?
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
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