A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

[HERO] Karandras, Phoenix Lord of the Striking Scorpions - Page 2 I_vote_lcap63%[HERO] Karandras, Phoenix Lord of the Striking Scorpions - Page 2 I_vote_rcap 63% [ 5 ]
[HERO] Karandras, Phoenix Lord of the Striking Scorpions - Page 2 I_vote_lcap38%[HERO] Karandras, Phoenix Lord of the Striking Scorpions - Page 2 I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
[HERO] Karandras, Phoenix Lord of the Striking Scorpions - Page 2 I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
[HERO] Karandras, Phoenix Lord of the Striking Scorpions - Page 2 I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
[HERO] Karandras, Phoenix Lord of the Striking Scorpions - Page 2 I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
[HERO] Karandras, Phoenix Lord of the Striking Scorpions - Page 2 I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
[HERO] Karandras, Phoenix Lord of the Striking Scorpions - Page 2 I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
[HERO] Karandras, Phoenix Lord of the Striking Scorpions - Page 2 I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
[HERO] Karandras, Phoenix Lord of the Striking Scorpions - Page 2 I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
[HERO] Karandras, Phoenix Lord of the Striking Scorpions - Page 2 I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
[HERO] Karandras, Phoenix Lord of the Striking Scorpions - Page 2 I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
[HERO] Karandras, Phoenix Lord of the Striking Scorpions - Page 2 I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
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||||||||||||||||||||[] [Bugs]
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[HERO] Karandras, Phoenix Lord of the Striking Scorpions

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[HERO] Karandras, Phoenix Lord of the Striking Scorpions - Page 2 Empty Re: [HERO] Karandras, Phoenix Lord of the Striking Scorpions

Post by Grass Hopper Sun Aug 01, 2010 10:04 pm

Hmm ok. Donate as in they lose? Cause that's a terrible idea Razz
If they lose HP (which I guess they should) it should be a small amount of their current HP (sorry if it is already I forgot) and the aoe should be clearly defined and not very large (ie. Don't scale it up for heroes)
And I like the creep deny heal. That works great. Just a minor heal that can sustain him.

For the ult: the buff should cost mana per second when the ult isn't active
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Post by Glycine Sun Aug 01, 2010 10:09 pm

There, edited. And it's a team game. He just needs to make sure he dies in a place accessible to creeps or his allied team. I'll probably add a factor to amplify the health that creeps and heroes give, such that it'll be a little easier to trigger.
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Post by Grass Hopper Wed Oct 06, 2010 2:15 pm

question:

how does he 'decide' where to revive?
chat command?
button?
unit-with-skill created on death that has a ground target ability? (this one is very complicated >.>)
toggle on/off? (simplest... but not nearly as dynamic as a choice once you die)
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Post by Glycine Wed Oct 06, 2010 3:27 pm

Well, what are you going for? Something dynamic or something that works?
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Post by Grass Hopper Wed Oct 06, 2010 3:29 pm

they all work Razz

but i want to know how you envisioned it.

there are two ways to do it:
on/off toggle (decided before death)
after death choice (decide after death if you want to revive)

on/off toggle is the easiest to code

and the after death choice can be done 3 ways:
-text command (something like "-revive" to revive where you are)
-command button (something like the current "-b" system)
-spawned unit with abilities (somethign like the current revive towers)


which do you want?
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Post by 13loodRaven Thu Oct 07, 2010 11:18 am

After death should be something simple... commands mess things up pretty bad for new players. Make it a passive, or leave something like an invulerable 'phoenix egg'- pardon the pun, giving the player choices on what to do.
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Post by Grass Hopper Thu Oct 07, 2010 12:24 pm

It shouldn't be fully passive because there are situations that you won't want to revive.

So you are in favour of spawning a unit and casting a 'spawn here' and 'spawn at bade' ability?
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Post by Grass Hopper Fri Oct 08, 2010 3:55 pm

bump on my still-standing question


also, i just feel the need to comment that all the remake threads aer started by gly Razz
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Post by Grass Hopper Fri Oct 08, 2010 4:14 pm

*double post*

oh, also, whats the fade time on the invisiblity
(if he is allowed to attack while invis that is)
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Post by Grass Hopper Tue Oct 12, 2010 11:49 am

kk, well this guy is all coded out now
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