A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

Playtesting v0.42 I_vote_lcap63%Playtesting v0.42 I_vote_rcap 63% [ 5 ]
Playtesting v0.42 I_vote_lcap38%Playtesting v0.42 I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Playtesting v0.42 I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Playtesting v0.42 I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Playtesting v0.42 I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Playtesting v0.42 I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Playtesting v0.42 I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Playtesting v0.42 I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Playtesting v0.42 I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Playtesting v0.42 I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Playtesting v0.42 I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Playtesting v0.42 I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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Playtesting v0.42

+2
DeusMechanicus
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Playtesting v0.42 Empty Playtesting v0.42

Post by Grass Hopper Fri Sep 04, 2009 12:01 pm

so, i've (finally) finished most of the new content that i wanted to implement for this version, and im looking for some people to help out with playtesting this weekend.
ill be on pretty much at 6 till late. (its 11:00 now, do the math XD i cant). and ill want to definatly play more than a few games to make sure everything is working acording to plan.

post in this thread if your interested and if you can play.

ill update this thread with the changelog when i get home

edit:
check this thread for the changelog


Last edited by Grass Hopper on Wed Sep 09, 2009 9:30 pm; edited 8 times in total
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Post by DeusMechanicus Fri Sep 04, 2009 12:09 pm

I ain't got jack to do this weekend. 6 ... what timezone?
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Post by Grass Hopper Fri Sep 04, 2009 12:11 pm

i haev no idea Razz when its 17:01 on the forums, its 11:01 my time, so do some conversion and youll be good Very Happy
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Post by Fromundaman Fri Sep 04, 2009 12:34 pm

As much as I'd like to, I doubt I'll have my comp and internet set up at my new apartment this weekend.
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Post by Grass Hopper Fri Sep 04, 2009 3:38 pm

damn D:
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Post by Betrayer_kharn Fri Sep 04, 2009 4:57 pm

i will i guess Razz
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Post by Grass Hopper Fri Sep 04, 2009 4:58 pm

u better >: O Razz
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Post by Betrayer_kharn Fri Sep 04, 2009 6:56 pm

haha jeeezzzeeeee so demanding Razz u gonna be on soon?
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Post by DarkWanderer Fri Sep 04, 2009 10:29 pm

I can probably make it tomorrow; since your not starting until late. I'm 7 hours behind the forum, and as of this post, it's 8:30 pm here now. So, I'm guessing, it's 7:30 pm where you are now? At 1 am forum time it's 6pm for me; so, at 7 pm my time you're going to start?

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Post by Grass Hopper Fri Sep 04, 2009 10:30 pm

its 9:30 right now, im on
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Post by Fromundaman Mon Sep 07, 2009 3:16 pm

How does Veil of Darkness now work?

Also, what's -ab mode?
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Post by Grass Hopper Mon Sep 07, 2009 3:28 pm

veil of darkness: instead of damaging the point, and all units inside the point, it damages each unit initally inside the target area, not caring if they stay in the location. (this fixes the really wierd problem with once he casts veil, it constantly deals 0 damage at the 'mid map' point, causing him to not be able to use invis runes)

ab => autobalanace, and auto switch mode cause people are too idiotic to type -ok
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Post by Fromundaman Mon Sep 07, 2009 3:56 pm

Oh, okay.

Both make sense now. Thanks.


And yeah... people not being able to understand -ok was stupid...
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Post by Grass Hopper Wed Sep 09, 2009 9:26 pm

new round of playtesting to be done this weekend (starting friday if im not busy)
check the RC6 changelog (its very similar XD)
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Post by cellrawr Sat Sep 12, 2009 5:23 pm

<_< We should all punch grass for last nights play testing. Sad I never got to try out carnifex

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Post by Grass Hopper Sat Sep 12, 2009 7:20 pm

lamo, ill be doing more tonight... hopefully
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