A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

Long Range Scanner I_vote_lcap63%Long Range Scanner I_vote_rcap 63% [ 5 ]
Long Range Scanner I_vote_lcap38%Long Range Scanner I_vote_rcap 38% [ 3 ]

Total Votes : 8

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Version Progress
Changes for v0.02.0A
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Long Range Scanner

4 posters

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Which version of this item would you prefer?

Long Range Scanner I_vote_lcap75%Long Range Scanner I_vote_rcap 75% 
[ 3 ]
Long Range Scanner I_vote_lcap25%Long Range Scanner I_vote_rcap 25% 
[ 1 ]
 
Total Votes : 4
 
 

Long Range Scanner Empty Long Range Scanner

Post by Fromundaman Mon Sep 21, 2009 11:47 pm

There are two options for how this would work:

Option 1:

An item which has no effect, but just one very potent active skill. This active skill would allow you to call in Field Command and reveal a 600-800 area around the point clicked, giving vision of that area for 10 seconds (Eat that Necron Lord!), as well as true sight in that area. Also, if a hero is in the revealed area, it aids other heroes in tracking him, thereby giving any allies within a 1200 range a 20% MS bonus and 10% IAS bonus.

Option 2:

Requires Auspex to make. Passively gives true sight. Has the same active skill as the above. Drops on death.



Which do you guys prefer?
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Long Range Scanner Empty Re: Long Range Scanner

Post by Fromundaman Wed Sep 23, 2009 11:37 pm

Bump
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Long Range Scanner Empty Re: Long Range Scanner

Post by GhostIV Wed Sep 23, 2009 11:40 pm

I like the upgrade to the auspex thing. Personally, since not alot of heroes can be stealth(besides the think you can pick up), I tend to not even notice the auspex, but a scanner type thing would be very useful to have, especially when your the exarch, and want to see what those pings are doing.
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Long Range Scanner Empty Re: Long Range Scanner

Post by Glycine Thu Sep 24, 2009 12:10 am

I believe option 2 is a bit too powerful. Besides, why make a good item drop on death? It does its thing and that's a very good thing. Perhaps it could upgrade to something with true sight that requires the auspex as a side item in the recipe, but I don't agree with giving it true sight off the bat.

Curiousity begs though:

What are the items you plan to make your scanner from?
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Long Range Scanner Empty Re: Long Range Scanner

Post by Fromundaman Thu Sep 24, 2009 10:38 am

That would depend on what option it is.

If option 1, it may be an expensive item rather than a recipe, since it gives no other bonuses but that rather powerful active skill.

If Option 2, probably Auspex and maybe 1-2 more things, though might just be Auspex, since Grass has already said that if I include Auspex, and thus true sight, that it will drop on death.

Haven't thought of a cooldown yet, but it would probably be around 50-60 sec cooldown.
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Long Range Scanner Empty Re: Long Range Scanner

Post by Grass Hopper Thu Sep 24, 2009 12:24 pm

id suggest sensor arrays for parts of the recipe Razz it doesnt even need to give agi after...

something like
auspex
+ scanner
+ sensor array x 2
= scanner

or something else:
scanner = basic item
auspex = scanner + upgrades

either way, they make sense to be included together

and truesight, as an item (and a reletivly cheap item) that anyone can get. is imensely powerful (once some mroe stealth heroes start getting introduced Razz) and if i were to have an item that gave truesight perminatly, it would either have to be really expensive, or haev a low enough aoe that its not really worth it.

(also, i dont remeber what i was gona say here, so random thoughts: auspex - basic item, drops on death
scanner - basic item, farsight ability
a combination of the two: some sort of boost, truesight, farsight, does not drop on death
requires: asupex, scanner, targeting array)

im thinking taht the scanner itself should just reveal, and the upgrade/combination w/e should give it the buff to wahtever units are in range...

whew! gogo rambling... hope i helped a little...
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Long Range Scanner Empty Re: Long Range Scanner

Post by Fromundaman Thu Sep 24, 2009 6:25 pm

That's a good idea. I actually prefer that.

So basically, this would be 2 items. Say one called a scanner that reveals an area of 500 within 1200 of yourself, and then when mixed with an Auspex and 2 sensory arrays, it can be turned into this, which would then give perma true sight and the active effect (Recipe cost of 4000 + 4 honor for the recipe? This would make it the most expensive recipe in the game to offset the fact the ingredients would be pretty cheap. Though Scanner may be better costing 1000 as well, since it isn't bad at all.).

What do you guys think?
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Long Range Scanner Empty Re: Long Range Scanner

Post by Grass Hopper Thu Sep 24, 2009 6:29 pm

auspex = 700 gold
gives: trusight (drops on death)

long range scanner = 1350 gold
gives: scan (active, 2k range, reveals a 600 aoe location, 70 second cd)

sensor sweep(gogo random name!) =
auspex(700) + scanner(1300) + targeting arrays(2000) + recipe (3000, 5 honor)
(total => 5000, 5 honor)
gives:
truesight
sweep (active, 3.5k range, reveals 800 aoe, 45 second cd, allies in that target area gain +20% ias and +10% ms)


Last edited by Grass Hopper on Mon Sep 28, 2009 4:26 pm; edited 1 time in total
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Long Range Scanner Empty Re: Long Range Scanner

Post by Fromundaman Fri Sep 25, 2009 12:10 am

Wait... what are the targetting arrays?
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Long Range Scanner Empty Re: Long Range Scanner

Post by Grass Hopper Fri Sep 25, 2009 11:36 am

new item this version, basically a poor man's combat drugs Razz
gives +10 agi, and +40% ias, used in the making of the cyclic ion blaster
(this is where the ally buff comes from, if u think about it like that Razz)
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Long Range Scanner Empty Re: Long Range Scanner

Post by Fromundaman Mon Sep 28, 2009 3:37 pm

Ah, gotcha. Hadn't seen this until now.

I think that your suggestion is good, but Long Range Scanner should then be on a 40-45 sec cooldown I think. I dunno, I feel it should be significantly weaker than the Sensor Sweep considering the price differences.
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Long Range Scanner Empty Re: Long Range Scanner

Post by Grass Hopper Mon Sep 28, 2009 4:25 pm

ok, fair enough Razz i was just throwing out random numbers... ill edit the numbers, then inport a whole new list of items into dev for next version Razz
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Long Range Scanner Empty Re: Long Range Scanner

Post by Fromundaman Mon Sep 28, 2009 8:04 pm

K, then I think this one is done.
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Long Range Scanner Empty Re: Long Range Scanner

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