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[Basic][Accessory]Reductor Field
5 posters
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[Basic][Accessory]Reductor Field
Reductor Field -650g
notes: prolly a bit weak... but we'll see
alternitaves are to make this a basic armor item, with a cooldown/duration instead of a consumable
another random idea is: basic item, when clicked, drains mana per second, and each x mana used adds 1 charge to the item, each charge blocks x ammount of damage. another click will disable the mana drain
(could be a prereq of armor of ulthamar)
some thoughts: x mana could be 20, x damage could be 10. so it takes 100 mana to block 50 damage.
Classification [Accessory]
"Protective Device that Generates a field of energy
that attempts to cussion an impact to a point where
they are of no harm to its wearer."
gives:
-Charge [not usable at fountain]
-Forcefield
(Charge: Toggle. Drains X mana and adds 1 charge per second. Each charge lasts 30 seconds.)
(Forcefield: Passive. every X damage taken will be ignored and use 1 charge)
alternitaves are to make this a basic armor item, with a cooldown/duration instead of a consumable
another random idea is: basic item, when clicked, drains mana per second, and each x mana used adds 1 charge to the item, each charge blocks x ammount of damage. another click will disable the mana drain
(could be a prereq of armor of ulthamar)
some thoughts: x mana could be 20, x damage could be 10. so it takes 100 mana to block 50 damage.
Last edited by Grass Hopper on Mon Oct 26, 2009 10:15 pm; edited 3 times in total
Re: [Basic][Accessory]Reductor Field
Would there be a max number of charges allowed or a duration on how long the charges last? Cause right now someone could just stand next to the fountain with it on and not really have to worry on the mana drain.
cellrawr- Moderator
- Posts : 460
Join date : 2009-07-21
Age : 35
Re: [Basic][Accessory]Reductor Field
Grass Hopper wrote:Force Field -1200g
...
gives:
-Charge [not usable at fountain]
...
that being said, its as easy as standing outside the fountain, drainign mana, gouing in, filling up, then leaving and continuing to drain mana...
but ill give each charge a 30 second duration or something
Re: [Basic][Accessory]Reductor Field
Oh, missed that part. But yea your example is pretty much the same thing and that sounds good duration wise. That mana could probably be regend back up before that time with items.
cellrawr- Moderator
- Posts : 460
Join date : 2009-07-21
Age : 35
Re: [Basic][Accessory]Reductor Field
yeah.
well, im thinking this item functions basically like a mini manashield so the more mana/regen you have, the better you will be at using this item
well, im thinking this item functions basically like a mini manashield so the more mana/regen you have, the better you will be at using this item
Re: [Basic][Accessory]Reductor Field
To be perfectly frank, this looks like it *could* be better than mana-shield for int chars, since they can regen mana while taking hits, allowing them to cast, whereas with mana shield DPS heroes can effectively neuter them (especially with the now halved mana regen bonuses.).
On a somewhat related note... Now that mana regen took a hit (which I believe to be both a good and bad thing, because mana regain was truly insane before at times), should mana shield get buffed again? As it was I only got it on a rare few int chars anyway, for the reasons stated in the previous paragraph.
On a somewhat related note... Now that mana regen took a hit (which I believe to be both a good and bad thing, because mana regain was truly insane before at times), should mana shield get buffed again? As it was I only got it on a rare few int chars anyway, for the reasons stated in the previous paragraph.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: [Basic][Accessory]Reductor Field
on the item nerf, two things specificalyl didnt get changed: IAS and mana regen
(and mana regen will take a hit anyway, because the regen was based on your int, and as your getting less int from items, youll regenerate less)
(i think this math comes from dota forums, so im not 100% itll apply to this map, but its a reference)
you need i tihnk ~31 intelligence to gain more mana regen from 100% regen than from .65 mana regen (% regen vs. brill aura regen or, spirit stone vs. designs)
so, if you get that 31 intelligence alot slower, the effectiveness of %regen will become less
and you also need to think about this: forcefield can only really be charged outside of combat, as blocking ~10 damage per second isnt very helpful, while manashield can make use of your current mana, all of it, whenver you need it too.
this item could prove to be much much better in *some* situations, but manashield, imo, will be much more usefull in many different situations
(and mana regen will take a hit anyway, because the regen was based on your int, and as your getting less int from items, youll regenerate less)
(i think this math comes from dota forums, so im not 100% itll apply to this map, but its a reference)
you need i tihnk ~31 intelligence to gain more mana regen from 100% regen than from .65 mana regen (% regen vs. brill aura regen or, spirit stone vs. designs)
so, if you get that 31 intelligence alot slower, the effectiveness of %regen will become less
and you also need to think about this: forcefield can only really be charged outside of combat, as blocking ~10 damage per second isnt very helpful, while manashield can make use of your current mana, all of it, whenver you need it too.
this item could prove to be much much better in *some* situations, but manashield, imo, will be much more usefull in many different situations
Re: [Basic][Accessory]Reductor Field
Hmmm... maybe I'm just having trouble picturing how effective it'll be.
Ah, didn;t realize those stayed the same. In fact, I was almost sure I asked about this and got a different answer during the beta tests. Meh, must have misunderstood.
Did MS take a hit as well then?
Ah, didn;t realize those stayed the same. In fact, I was almost sure I asked about this and got a different answer during the beta tests. Meh, must have misunderstood.
Did MS take a hit as well then?
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: [Basic][Accessory]Reductor Field
i had originally planned on halving manaregen and ias, but decided that it wasnt nearly worth it.
and no, ms didnt.
and no, ms didnt.
Re: [Basic][Accessory]Reductor Field
As for a name if you dont just want a "force field" I know Dark Eldar have a shadow field generator, but i think it is a big thing like for there skimmers.
But i was also thinking along these lines you wanted an item to take the edge off nuke damage early. What about this...
flagellant's whip
cost 50 hp
blocks up to 100 magic damage
last 20 sec
The pain induced to their body sharpens the mind for any attack on it.
But i was also thinking along these lines you wanted an item to take the edge off nuke damage early. What about this...
flagellant's whip
cost 50 hp
blocks up to 100 magic damage
last 20 sec
The pain induced to their body sharpens the mind for any attack on it.
billiam- Contributor
- Posts : 61
Join date : 2009-08-25
Re: [Basic][Accessory]Reductor Field
That could make a good item, but either make there not be a cost, or make the damage blocked higher. It seems like getting the 160 health healing item would be more worth it otherwise.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: [Basic][Accessory]Reductor Field
This is a great item idea
Xenostalker- Contributor
- Posts : 47
Join date : 2009-10-05
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