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ideas for items
4 posters
Page 1 of 1
ideas for items
ok first i have a few ideas for items that are complete let me get to it
a side note to anyone who views this i'll order the items in a catagory sry if i miss spell words but i dont do spelling. type of item is in red. Name of item is green. Item stats are in blue. recipe items reqs are in purple when i do them darkred explan the skills on items all stats are a example do w/e percent works the best for the map in your option,your welcome to use the ideas i put here for recipes i just wont bother makeing them into trees to lazy to list items for combos and such so ill leave that up to anyone who wants to
~ item type
helm
~ name
helm of unending time
~ stats of the item
+10% ms
+7 int
~ item type
helm
~ name
skull of dark desire
~ stats of the item
-10% ms to all units non hero
+5 str
+8 int
~ item type
helm
~ name
salet of decay
~ stats of the item
-3 hp regen
-1 mana regen
+10 all stats
~ item type
armor
~ name
armor of the last immortal
~ stats of the item
+350 hp
+12str
+4 agi
+2 int
inmortality
[immortality on death has a 20% chance to stand back up and fight once more with 20% of his/her max life.]
~ item type
armor
~ name
plate of steelhide
~ stats of the item
+5 agi
+4 str
-10% your ms
fearful might
[fearful might Reduces enemies damage by 15% in a aoe of 450.]
~ item type
boot
~ name
tide weavers
~ stats of the item
+9 int
+20 ms
~ item type
boot
~ name
ground stampers
~ stats of the item
+9-12 str
massive rage
[massive rage hero stomps the ground slowing the ms of all units arround him by 15% cooldown 2 min.]
~ item name
boot
~ name
wind breaker
~ stats of the item
+8-10 agi
windwalk
[windwalk makes the hero as light as wind and as hard to see givieng it 25% ms for 3 seconds cooldown 4 min.]
~ item type
weapon
~ name
command banner's edge
~ stats of the item
+15 damage
+5% attack speed
+1 str
+1 agi
+3 int
Backup call
[backup call calls for back up of 2-4 small units to hold the line for the hero each last 30 seconds cooldown 5 min.]
~~ recipe
command banner's edge
plate of steelhide
salet of decay
~ item type
weapon
~ name
commander's steel sword of decay
~ stats of the item
+15 all stats
20% splash
-5 hp regen
call for support
[call for support: active: summons aid to the hero 2-6 units to back up the commanding hero for 30 seconds.]
~ item type
acessory
~ name
equalizers
~ stats of the item
+1 all stats
+3 hp regen
+3 mana regen
~ item type
acessory
~ name
damager
~ stats of the item
+10 damage
-15% atatck speed
Venom
[Venom hero hits a target the target is damaged by posion causien git to lose 20%ms and take 1 damage a sec for 5 secs]
~ item type
shield
~ name
Crusader's Shield
~ stats of the item
+4 armor
+ 10% block
~ item type
acessory
~ name
Crusader's Will
~ stats of the item
+7 stats
~ item type
sword
~ name
Crusader's Sword of Divine Protection
~ stats of the item
Divine Light
+13 damage
Divine Light: passive: heals nearby units every 10 secs for 14 hp
~ recipe
Cusader's Shield
Crusader's Will
Crusader's Sword of Divine Protection
~ item type
relic
~ name
Crusader's Soul
~ stats of the item
+24 to all stats
Crusader's Light
Crusader's Light: passive: units within 800 aoe will start to feel the light of a crusader's soul giveing them strong hp regen= to 10 hp a sec
~ item type
weapon
~ name
comando's jamed rifle
~ stats of the item
-10% attack speed
+25 damage
damaged gun
damaged gun:passive:has a 20% chance to miss
~ item type
chest armor
~ name
damaged bullet proof vest
~ stats of the item
-5 armor
-10 damage taken
~ recipe
commando's jamed rifle
mecanicl agmentation
~ item type
weapon
~ name
commando's rifle
~ stats of the item
5% attack speed
35 damage
a side note to anyone who views this i'll order the items in a catagory sry if i miss spell words but i dont do spelling. type of item is in red. Name of item is green. Item stats are in blue. recipe items reqs are in purple when i do them darkred explan the skills on items all stats are a example do w/e percent works the best for the map in your option,your welcome to use the ideas i put here for recipes i just wont bother makeing them into trees to lazy to list items for combos and such so ill leave that up to anyone who wants to
~ item type
helm
~ name
helm of unending time
~ stats of the item
+10% ms
+7 int
~ item type
helm
~ name
skull of dark desire
~ stats of the item
-10% ms to all units non hero
+5 str
+8 int
~ item type
helm
~ name
salet of decay
~ stats of the item
-3 hp regen
-1 mana regen
+10 all stats
~ item type
armor
~ name
armor of the last immortal
~ stats of the item
+350 hp
+12str
+4 agi
+2 int
inmortality
[immortality on death has a 20% chance to stand back up and fight once more with 20% of his/her max life.]
~ item type
armor
~ name
plate of steelhide
~ stats of the item
+5 agi
+4 str
-10% your ms
fearful might
[fearful might Reduces enemies damage by 15% in a aoe of 450.]
~ item type
boot
~ name
tide weavers
~ stats of the item
+9 int
+20 ms
~ item type
boot
~ name
ground stampers
~ stats of the item
+9-12 str
massive rage
[massive rage hero stomps the ground slowing the ms of all units arround him by 15% cooldown 2 min.]
~ item name
boot
~ name
wind breaker
~ stats of the item
+8-10 agi
windwalk
[windwalk makes the hero as light as wind and as hard to see givieng it 25% ms for 3 seconds cooldown 4 min.]
~ item type
weapon
~ name
command banner's edge
~ stats of the item
+15 damage
+5% attack speed
+1 str
+1 agi
+3 int
Backup call
[backup call calls for back up of 2-4 small units to hold the line for the hero each last 30 seconds cooldown 5 min.]
~~ recipe
command banner's edge
plate of steelhide
salet of decay
~ item type
weapon
~ name
commander's steel sword of decay
~ stats of the item
+15 all stats
20% splash
-5 hp regen
call for support
[call for support: active: summons aid to the hero 2-6 units to back up the commanding hero for 30 seconds.]
~ item type
acessory
~ name
equalizers
~ stats of the item
+1 all stats
+3 hp regen
+3 mana regen
~ item type
acessory
~ name
damager
~ stats of the item
+10 damage
-15% atatck speed
Venom
[Venom hero hits a target the target is damaged by posion causien git to lose 20%ms and take 1 damage a sec for 5 secs]
~ item type
shield
~ name
Crusader's Shield
~ stats of the item
+4 armor
+ 10% block
~ item type
acessory
~ name
Crusader's Will
~ stats of the item
+7 stats
~ item type
sword
~ name
Crusader's Sword of Divine Protection
~ stats of the item
Divine Light
+13 damage
Divine Light: passive: heals nearby units every 10 secs for 14 hp
~ recipe
Cusader's Shield
Crusader's Will
Crusader's Sword of Divine Protection
~ item type
relic
~ name
Crusader's Soul
~ stats of the item
+24 to all stats
Crusader's Light
Crusader's Light: passive: units within 800 aoe will start to feel the light of a crusader's soul giveing them strong hp regen= to 10 hp a sec
~ item type
weapon
~ name
comando's jamed rifle
~ stats of the item
-10% attack speed
+25 damage
damaged gun
damaged gun:passive:has a 20% chance to miss
~ item type
chest armor
~ name
damaged bullet proof vest
~ stats of the item
-5 armor
-10 damage taken
~ recipe
commando's jamed rifle
mecanicl agmentation
~ item type
weapon
~ name
commando's rifle
~ stats of the item
5% attack speed
35 damage
Last edited by Legionofwar on Wed Apr 07, 2010 5:22 pm; edited 9 times in total
Legionofwar- Space Marine
- Posts : 18
Join date : 2010-02-07
Re: ideas for items
Hmmmm, very nice.. What I want personally is a cleave item, but that works well.
I'll see what I can do to make them more w40k-themed.
I'll see what I can do to make them more w40k-themed.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: ideas for items
well i just listed a few im pressed for time going to go watch the new commercils for the superbowel
Legionofwar- Space Marine
- Posts : 18
Join date : 2010-02-07
Re: ideas for items
I have made a cleave item not sure whether it has been wiped, ill check.
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: ideas for items
im not too big on cleaveing items cause in most aos, cleaving items give a advantage of a massive scale, by killing a crap load of craps thats run to you, cleaveing ignores armor, so any unit beign hit with cleaveing besides the %, it deals is takeing almost max damage.
Legionofwar- Space Marine
- Posts : 18
Join date : 2010-02-07
Re: ideas for items
Thats why it deals less damage than you already have say 20% cleave for glaive should be reasonabl-ish. Oh yeah I did make the Beserker Glaive, currently in items suggestions.
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: ideas for items
just btw, items cant have more than 4 abilities (cout all stats as one ability, like +5str, +2 agi -> thats one ability)
Re: ideas for items
actrally you can do more and ive make items before so i know this you can do more then 4 but it is annyoign to set up you have to make custom item ablitys that have multi stats witch can be annyoing anyhow most the ideas here are examples. and if thats the only point your goign to make is say that way should i bother to list items?
Legionofwar- Space Marine
- Posts : 18
Join date : 2010-02-07
Re: ideas for items
There's no reason not to list items nor create things for use in game. Grass is just stating he's not fond of/haven't actually created custom item abilities. With a little prodding, it could happen, but the ideas need to be there in the first place.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: ideas for items
its alot more trouble than its worth for items with 5+ abilities
and listing some possible items is good. i just wanted to steer you away from items with too many abilities before you came up with too many
and listing some possible items is good. i just wanted to steer you away from items with too many abilities before you came up with too many
Re: ideas for items
Then steer him towards nid mode. That should keep him out of mischeif.
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: ideas for items
and i understand that grasshopper but im saying its possible it is alot more damn work thro so ill try to get it to 4 ablitys just dont say its not possible for more
Legionofwar- Space Marine
- Posts : 18
Join date : 2010-02-07
Re: ideas for items
i havent posted any item ideas in a while but ill post a few ideas weather theres a point or not
Legionofwar- Space Marine
- Posts : 18
Join date : 2010-02-07
Re: ideas for items
Not a problem, Legion. The forum lives and dies often, but some of us still pay attention. Keep up your work. When we finish hero balancing, I'll take a look at your items and see if we can co-opt them in somehow.
Although... You have the list of items for the new version. It's in the development forum.
So take those items from there and make a completely new one from them. Don't worry about fluff or background issues, as we'll resolve those. Just create a really unique item.
Although... You have the list of items for the new version. It's in the development forum.
So take those items from there and make a completely new one from them. Don't worry about fluff or background issues, as we'll resolve those. Just create a really unique item.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: ideas for items
well thats good to hear i mti not be updateign the list constantly cause theres so much stuff im doing its confuseing but once in a while ill pop in and update
Legionofwar- Space Marine
- Posts : 18
Join date : 2010-02-07
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