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Choosable factions
+3
Grass Hopper
Glycine
ZebioLizard
7 posters
Page 1 of 1
Choosable factions
Instead of just having ork vs space marine, maybe have some some races like chaos, eldar, and the like running across..Not sure if this relies in cosmetic or not.
ZebioLizard- Veteran Seargent
- Posts : 336
Join date : 2009-04-29
Location : Atlanta Georgia
Re: Choosable factions
I wouldn't mind a 4 way battle, somehow.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Choosable factions
if you dont mind 3 people per team
or 2... considering the bases have to be a player as well.
and other races are represented as neutral creeps and hireables
and! there will *eventually* be a races mode that would change up the base buildings and spawn to fit a race
or 2... considering the bases have to be a player as well.
and other races are represented as neutral creeps and hireables
and! there will *eventually* be a races mode that would change up the base buildings and spawn to fit a race
Re: Choosable factions
and! there will *eventually* be a races mode that would change up the base buildings and spawn to fit a race
Not what I'm meaning, guess I should've explained better, but I was meaning neutral hostile buildings strewn across the map (or events) that spawn creeps from these factions to attack outposts randomly, using the creep/neutral hostile forests as a main base.
ZebioLizard- Veteran Seargent
- Posts : 336
Join date : 2009-04-29
Location : Atlanta Georgia
Re: Choosable factions
So like Tyranid mode?
cellrawr- Moderator
- Posts : 460
Join date : 2009-07-21
Age : 35
Re: Choosable factions
i think he means more like random nid attacks or something
Kiba[dok]- Space Marine
- Posts : 75
Join date : 2009-09-25
Re: Choosable factions
Kiba[dok] wrote:i think he means more like random nid attacks or something
Replace nids with (Different faction here)
ZebioLizard- Veteran Seargent
- Posts : 336
Join date : 2009-04-29
Location : Atlanta Georgia
Re: Choosable factions
Guess so. lol
ZebioLizard- Veteran Seargent
- Posts : 336
Join date : 2009-04-29
Location : Atlanta Georgia
Re: Choosable factions
Hmm. The issue with random neutral attacks is that it's 1) a random game factor that very affects the players but isn't predictable or anything like that. And 2) it detracts from the main goal of killing your enemy if you have to constantly be fighting some neutral enemies that come at you
Re: Choosable factions
Perhaps all bases are converted to nid's, and the outposts spawn two sets of nidcreeps, one goin to kill team one, the other to team 2.
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: Choosable factions
Grass Hopper wrote:Hmm. The issue with random neutral attacks is that it's 1) a random game factor that very affects the players but isn't predictable or anything like that. And 2) it detracts from the main goal of killing your enemy if you have to constantly be fighting some neutral enemies that come at you
Thats why it's a mode instead of a typical gameplay variant. It's generally something used to play an interesting game.
ZebioLizard- Veteran Seargent
- Posts : 336
Join date : 2009-04-29
Location : Atlanta Georgia
Re: Choosable factions
Blood, your suggestions is the later parts of Tyranid mode. It starts out that the nid heroes and bases are in the forest. Once they build up their forces and start taking bases, it goes into that pretty much.
cellrawr- Moderator
- Posts : 460
Join date : 2009-07-21
Age : 35
Re: Choosable factions
I would like neutral creeps attacking bases, trying to kill your enemy is good and all but it would make the game more enjoyable to have random creep invasions
if you do however don't make the creeps too powerful heh
if you do however don't make the creeps too powerful heh
Arvay6- Space Marine
- Posts : 11
Join date : 2010-12-20
Location : US
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