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Current Version: v0.0.01A

Alpha version


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Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

Latest topics
» Faction creeps
Sun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Thu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Tue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Mon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Fri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Fri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Thu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Wed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Wed Dec 10, 2014 3:07 pm by Grass Hopper

» [inquisitoin] Brother-captain Stern
Wed Dec 10, 2014 12:37 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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vacation!

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vacation!

Post by Grass Hopper on Sat Jul 24, 2010 1:21 am

im leaving on a trip monday morning, and ill be gone for about 2 weeks.
ill still be able to access the forum, and i might even be able to have the bot running (altho it prolly wotn be able to host) some of the time.

the final content additions are done in the beta, i will upload it tonight, and anyone who wants can play it (by now theres been enough open betas that i dont really care for this version ) jst make sure that people know that IT IS A BETA and there still might be bugs and imbalance.

after this content update, the rest of the beta maps will be for balance; i expect people to have played it while im gone, and have a list of stuff to do when i get back (in terms of balance tweeks)

edit: visit this thread for the download link and the changes



edit: NOOOOOOO i miss the release of SC2


Last edited by Grass Hopper on Sun Jul 25, 2010 1:52 pm; edited 1 time in total

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: vacation!

Post by Glycine on Sun Jul 25, 2010 1:54 am

After half a day of playing, already have a full list of things to do. I'll fill in things as time passes by.

Imperium:

Cato:

Fundamentally bugged. In EVERY SINGLE GAME I have ever played with/against him, it is his summon spam and general tankishness that makes him impossible to stop pushing. Fix. It. Now. I'm getting tired of playing every single game with a Cato that just lets his summons attack the outposts over and over and there's nothing people can do about it. Now that Hireables are pretty much fail, there are no ways to stop pushers at all.

Librarian:
Veil still doesn't mesh well with me. In terms of gameplay, it's meant for an agi. carry hero, like Void, simply because its best potential lies with someone who can has the attack speed and damage to make use of it. Just because you have a 60% damage buff doesn't mean he suddenly becomes a powerhouse when he uses the ult. You're overestimating just how much damage he alone can pump out.

And if you're going to say it helps his team, that's highly unlikely, unless your team is coordinated and well out of range of the initial slow. I still believe he needs further refinements to his character, whether through use of different spells or an entirely new character. Perhaps if we actually used the character itself for inspiration?

Two for now, 37 to go.



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