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Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

[Eldar] Galaxy Jumper (Warp Spider)

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[Eldar] Galaxy Jumper (Warp Spider)

Post by cr4ck_v1rus on Fri Oct 08, 2010 2:36 am

This hero is a eldar Agi ranged (550) ganker/assassin

innet skill: Warp Movement Mp 60/60/50/50/40/40
(Passive) The WArp spider has a 5%/7%/9%/11%/13%/15% chance to warp out of an enamy attack.

First skill Warp: 40/30/20/15 mp
Teleports the warp spider a short distant 800/950/1100/1250 distant warp

Second skill Warp attack:
(Passive) Gives the warp spider a chance to do a warp attack. 10%/13%/15%/18% chance of doing a warp attack for a 1.5/2/2.5/3 critical

Third skill Battle Endurance: 100/110/120/120 mp, 300/350/400/450 aoe
Gives the warp spider and near by allys a temporary attack speed boost of 10%/15%/20%/25%
and a move speed bounus of 20%/25%/30%/35% for 25/30/35/40 secs.

Ulti Warp attacks: 200/250/300, 600 cast range
the warp spider warps all around a target enemy dealing damage each warp 50/75/100 damage each warp for 5/5/5 warps.warp spider is immune to attacks while warping.

the warp spiders starting stats are str 20 (primary) agi 25 int 19 with an stat increase of str 1.7 agi 2.7 int 1.1

A hero that gos from planet to planet surching for a challange to do and conqueror them. He keeps going in space with his warp movements until he fell into the galaxy in flames.


Last edited by Grass Hopper on Fri Oct 08, 2010 3:39 pm; edited 3 times in total (Reason for editing : Cuting down numbers)
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Re: [Eldar] Galaxy Jumper (Warp Spider)

Post by 13loodRaven on Fri Oct 08, 2010 3:56 am

You might want to research (for fluff) for the hero. I cant think of any Phoenix Lords that were Warp Spiders off the top of my head, thats just me being tired. Normal Eldar dont hire themselves out, Dark Eldar would be the closest you would get to 'hireable'. Spiders are not really assassins, thats the job given to Rangers.

Tbh, you might want to tone down the numbers. Especially on Warp Attack... 35% chance for a 3.5 crit just looks to be a very overpowered crit. Churning out at least 500+ damage lategame would simply chop up.

Is his innate a perma-invisibility, or is that me just being daft?

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Re: [Eldar] Galaxy Jumper (Warp Spider)

Post by Fairemont on Fri Oct 08, 2010 9:02 am

I don't know, but I didn't think the Warp Spiders had cloaking, and no, they don't have a Phoenix Lord, and the fluff on this dude is totally off. He does sound like more of a Dark Elder, cuz I don't think the Eldar have taverns. Lol

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Re: [Eldar] Galaxy Jumper (Warp Spider)

Post by 13loodRaven on Fri Oct 08, 2010 10:19 am

Maybe his innate could be a counterattack, + evasion or just a plain ignore pathing. Research a bit, fix the fluff, tone down the numbers, and try to make the hero a bit more interesting.

Oh and Faire, Virus said that this dude hangs in Taverns, and didn't state where it was. Sure it could be an Imperium Tav, but Eldar wouldn't give up thier honour to be in such a stinking place.

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Re: [Eldar] Galaxy Jumper (Warp Spider)

Post by Glycine on Fri Oct 08, 2010 11:20 am

Before I go all grammar nazi on your posts, here's what I have to say.

It's nice that you're making a backstory for your characters, but it has to be credible and believeable. Your skills must also follow in the same way.

Try to make an accurate representation of your character as they would be in the actual 40k universe, except tone it down a little and be unique in what you choose. Don't just make standard carry/healer/one role heroes, because no hero is truly that way.
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Re: [Eldar] Galaxy Jumper (Warp Spider)

Post by cr4ck_v1rus on Sat Oct 09, 2010 2:18 am

I there are any sugestions any one wants to add plz do.I would love to here them same with my other posts.
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Re: [Eldar] Galaxy Jumper (Warp Spider)

Post by Glycine on Sat Oct 09, 2010 3:01 am

I'm not sure you would want suggestions from a fluff nazi. I would be inclined to tear your build apart like a chainsaw through helpless teddy bears, but I would rather not scare you off so soon.

So I'll just stand back and watch. ^^;
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Re: [Eldar] Galaxy Jumper (Warp Spider)

Post by Grass Hopper on Sat Oct 09, 2010 11:57 am

Glycine wrote:tear your build apart like a chainsaw through helpless teddy bears
you monster!!

OT:
well, the first two skills are good
but i would reduce the cooldown and range on the blink
and make the evasion actually change his position (but in such a way that it doesnt take him further from the unit that attacked him)

as for a critical, aoe bloodlust, and single target dance of death....
not so much Razz


do you have the Eldar Codex?
(hes pretty much going to have to be an exarch so you can use exarch weapons and powers)
look into using the effects of the Spinaret Rifle, Surprise Assault, and Power Blades
but you can still be creative with the effects (like power blades could some how be an active, it doesnt have to be passive)

also, no offense intended, but im prolly just gona use the unit description from the codex as the story.
ive done that with every other hero.
so dont worry about it

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