A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

[Incomplete] Cypher - The Fallen Angel - Page 3 I_vote_lcap63%[Incomplete] Cypher - The Fallen Angel - Page 3 I_vote_rcap 63% [ 5 ]
[Incomplete] Cypher - The Fallen Angel - Page 3 I_vote_lcap38%[Incomplete] Cypher - The Fallen Angel - Page 3 I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
[Incomplete] Cypher - The Fallen Angel - Page 3 I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
[Incomplete] Cypher - The Fallen Angel - Page 3 I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
[Incomplete] Cypher - The Fallen Angel - Page 3 I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
[Incomplete] Cypher - The Fallen Angel - Page 3 I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
[Incomplete] Cypher - The Fallen Angel - Page 3 I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
[Incomplete] Cypher - The Fallen Angel - Page 3 I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
[Incomplete] Cypher - The Fallen Angel - Page 3 I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
[Incomplete] Cypher - The Fallen Angel - Page 3 I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
[Incomplete] Cypher - The Fallen Angel - Page 3 I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
[Incomplete] Cypher - The Fallen Angel - Page 3 I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

[Incomplete] Cypher - The Fallen Angel

+3
Fromundaman
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[Incomplete] Cypher - The Fallen Angel - Page 3 Empty Re: [Incomplete] Cypher - The Fallen Angel

Post by Glycine Wed Oct 14, 2009 8:09 am

He's not a Soul Drinker. He was a former Dark Angel, but is considered to be one of the Fallen now. What his plans are are unknown to this point, but he can't be restrained.

And yes, that is mostly correct of the Soul Drinkers.
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Post by Grass Hopper Wed Oct 14, 2009 12:07 pm

and getting back to the point >.>
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[Incomplete] Cypher - The Fallen Angel - Page 3 Empty Re: [Incomplete] Cypher - The Fallen Angel

Post by Glycine Thu Oct 22, 2009 9:19 am

Ok, so potential build:



Innate: Shrouded Steps: Increases agility by 5/10/15/20/25/30 and movement speed by 30/40/50/60/70/80. Activates as Wind Walk for duration of 5/6/7/8/9/10 seconds, dealing 2.25x critical damage upon breaking with movement speed bonus of 5/10/15/20/25/30

Masterful Shot- 25/32/39/46/53/60% chance to pierce through enemies with his gun, 100/150/200/250/300/350 range, 100/110/120/130/140/150 aoe.

Voice of the Emperor: Reduces attack and attack speed of all enemy units around Cypher as his words cause doubt and hesitation in their belief. Decreases attack speed by 10/20/30/40%, attack by 5/10/15/20%, and silences heroes for 3/4/5/6 seconds in an AoE of 1000 around him.

Execution: Range of 800. Fires a # of shots equal to Agi/6. Each shot does Agi/(5/4/3/2)/(target hero's level/(current range from target/maximum range of ability). This is *heavily* reduced by armor.

84 agi, at 100 range, when target hero is level 10--> 14 shots, each doing 84/2/10*8 = 470 damage maximum.

172 agi, at 100 range, when target hero is level 25 --> 29 shots, each doing 172/2/25*8 = ~800 damage maximum

*The damage can always be lowered. Just showing you the mechanics of the skill and how it scales*

Ult: Blink Strike of sorts: From 600/800/1200 range, Cypher is able to rush forward at an enemy and strike them with his C'tan Phase Knife, dealing 300/450/600 pure damage and crippling them, reducing armor and movement speed by 10/20/30%. Shrouding Steps, if not on cooldown, will automatically activate.
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[Incomplete] Cypher - The Fallen Angel - Page 3 Empty Re: [Incomplete] Cypher - The Fallen Angel

Post by Grass Hopper Thu Oct 22, 2009 10:22 am

hmm i almost wanna swap steps with masterful shot

and the calculations for execution (while really good and balanced looking) are way too complicated for most people to understand...
heres what it would look like:
Cypher fires a number of shots equal to 60% of his agility. each shot deals 20/25/33/50% of his agility devided by the level of the target unit, multiplied by the max distance devided by the distance between the target and cypher.

too much, simplify the calculations while keeping its scaling XD
also, what is the point in doing all that calculation? does it have a reason other than just for balancing/scaling?

other than that, it all looks good. (altho, the numbers are way off for the innate and voice, but w/e)
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Post by Glycine Thu Oct 22, 2009 10:53 am

So people can see how it scales and can't cry it's op for no reason.

And numbers are numbers. Razz

If you want to switch them, go ahead. I just think it's satisfying to blink strike onto someone and they don't even know what to hit back.
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[Incomplete] Cypher - The Fallen Angel - Page 3 Empty Re: [Incomplete] Cypher - The Fallen Angel

Post by Grass Hopper Thu Oct 22, 2009 10:54 am

yeah, i didnt have a complaint with that tho XD
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Post by Glycine Thu Oct 22, 2009 10:56 am

What would swapping Steps for masterful do though? What do you see it doing?
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Post by Grass Hopper Thu Oct 22, 2009 10:57 am

oh right XD nvm didnt think of that.
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Post by Glycine Thu Oct 22, 2009 10:59 am

Can we promote this hero to incomplete then, since all he needs is a story and more fleshing out of his skills?
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[Incomplete] Cypher - The Fallen Angel - Page 3 Empty Re: [Incomplete] Cypher - The Fallen Angel

Post by Fromundaman Thu Oct 22, 2009 11:30 am

You know, you could simplify execution by simply not showing ALL the math.
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Post by Grass Hopper Thu Oct 22, 2009 11:49 am

fire a number of shots equal do 60% of cyphers agility. each shot deals damage equal to 20/25/33/50% of his agility, modified by the target heroes level and distance from cypher.
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Post by Fromundaman Thu Oct 22, 2009 12:35 pm

That works. Does it do more damage from afar or close up? You may want to briefly mention that.
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[Incomplete] Cypher - The Fallen Angel - Page 3 Empty Re: [Incomplete] Cypher - The Fallen Angel

Post by Glycine Thu Oct 22, 2009 12:38 pm

More from close up.
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Post by Grass Hopper Thu Oct 22, 2009 3:03 pm

modified by the target's level and how close it is to cypher.
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Post by Grass Hopper Thu Oct 29, 2009 12:48 pm

had to change the effect of his ult, because really... if you wanted to activate steps right away, u could
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Post by Glycine Tue Nov 03, 2009 12:21 am

How's he look so far? Any complaints, or should he be moved to Completed?
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Post by Grass Hopper Tue Nov 03, 2009 1:23 pm

i dont think anyone is gona comment Razz
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Post by Glycine Thu Feb 11, 2010 2:21 pm

Needs stats, but otherwise looks fine. Any other comments?
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