A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

Farseer's Mind War I_vote_lcap63%Farseer's Mind War I_vote_rcap 63% [ 5 ]
Farseer's Mind War I_vote_lcap38%Farseer's Mind War I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Farseer's Mind War I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Farseer's Mind War I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Farseer's Mind War I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Farseer's Mind War I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Farseer's Mind War I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Farseer's Mind War I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Farseer's Mind War I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Farseer's Mind War I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Farseer's Mind War I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Farseer's Mind War I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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Farseer's Mind War

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Farseer's Mind War Empty Farseer's Mind War

Post by Grass Hopper Mon Aug 31, 2009 11:15 pm

so the heal proved to be too powerful, so ive remade the skill into this:

Ability Type: Acitve: Channeling damage over time.
Targets: Unit: Enemy organic units.
Range: 700.
Duration: 8 Seconds.

The Farseer reaches out and attempts to destroy her enemy's mind. Every two seconds, as long as the farseer remains within 800 range, the target will take damage, and lose inteligence equal to half the difference in the Farseer's and the target's intelligence. The shock of the struggle for their mind weakens the target, slowing attackspeed by 20% and movespeed by 30%. The damage and intelligence loss ends if the Farseer attacks or casts a spell.

Level 1 - 60 0.9x intelligence in damage.
Level 2 - 80 1.05x intelligence in damage.
Level 3 - 100 1.2x intelligence in damage.
Level 4 - 120 1.35x intelligence in damage.

Cooldown: 20 seconds.
Manacost: 100/125/150/175 mana.
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Farseer's Mind War Empty Re: Farseer's Mind War

Post by Fromundaman Tue Sep 01, 2009 11:39 am

Looks good to me.
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