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Proposed v0.42 Changelog
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Proposed v0.42 Changelog
V0.42 changelog:
-Added a new mode: -ab(autobalance) that balances teams when people leave
-Leavers give 40% less gold and experience
-Increased the amount of agility needed to gain 1 armor (7 => 10)
-Heroes now give 250 + 15*their level as gold bounty
-Added some attack sounds to the Assault Marines
-Reduced the amount of assists that gives 1 honor (5 => 3)
-Added Permanent Stat boosters for an honor cost
-Added hireables
-Added purchasable creep upgrades
-Dummy units no longer pause the healing aura of outposts
-The first outpost’s towers no longer damage allies
-Captured outposts now spawn with hp equal to the damage dealt by the capturing team
-Dreadnaughts now spawn from the Imperium’s bottom lane
-Fixed a couple tooltip errors
-Included the innate info in guide and single out
-Mark of Tzeench now gives a non-stackable 1 mana per second
-Mark of Nurgle now gives a non-stackable 2 armor
-Raven’s Talons now gives a 20% chance to rend the opponent, but lost lifesteal
-Reduced the strength bonus on Bionics (10 => 6)
-Reduced the recipe cost on Bionics (600 => 450)
-Increased the duration on Skull Probes (3 => 6 minutes)
-Increased the cost of Stim Packs (1000 => 1500)
-Increased the honor given by Terminator Honors (1 => 2)
-Increased the spell block on Terminator Armor (350 => 425)
-Reduced the damage on Lightning Claws (20 => 15)
-Renamed Lightning shield to Storm Shield
-Added a new item: Carrier Squig (has an inventory)
-Item pooling is now disabled, but can be reactivated with the –pm(pooling mode) game mode
-Can no longer teamkill items
-The Zoanthrope’s Warp Blast now stacks an infinite amount of times
-Lowered Warp Blast damage (70/110/150/190 => 65/80/95/105)
-Increased the speed on Psychic Scream
-Increased the Aoe on Psychic Scream (600 => 670)
-Gave the Zoanthrope a new model
-Reduced the bonus agility damage on Karandras’ Shadow Strike (1/1.1/1.2 => 0.5/0.65/0.8 )
-Shadow Strike no longer gives the speed buff and bonus damage if activated with enemies nearby
-Increased the cooldown on Shadow Strike (5 => 10)
-Removed the bonus damage % from Scorpions Claw
-Added the aoe in the Stalker tooltip
-Lucius’ Martial Pride no longer activates on allies
-Added a short stun based on distance to doomsiren
-Added a sound effect when doomsiren hits an enemy
-Slowed down the jumping animation on Dance of Slaanesh (has no impact on the skills effects)
-Dance of Slaanesh now switches to a random nearby hero if the target is killed
-Fixed the attachment points on Lucius
-Reduced the number of jumps on the Harlequin’s Dance of Death (3/4/5/6 => 2/3/4/5)
-Reduced the damage based on strength on Dance of Death (1 => 0.85)
-Reduced the attackspeed bonus on Fleet of Foot (10/18/26/34/42/50% => 10/14/18/22/26/30%)
-Reduced the movespeed bonus on Fleet of Foot (3/5/7/9/11/13% => 4/5/6/7/8/9%)
-Reduced the stun duration on Harlequin’s Kiss (2 => 1/1.25/1.5)
-Increased the manacost on Harlequin’s Kiss (150/170/190 => 160/190/220)
-Increased the cooldown on Harlequin’s Kiss (20/18/16 => 35/30/25)
-Reduced the Harlequin’s movespeed (310 => 300)
-Added a movepseed and attackspeed boost to the Keeper of Secrets’ Warptime
-Reduced the attackspeed slow on Aura of Acquiessence (10/20/30/40% => 10/15/20/25%)
-Reduced the movespeed bonus in the Bloodthirster’s Fury of Khorne (.3/.6/.9/1.2/1.5/1.8 => .2/.4/.6/.8/1/1.2%)
-Reduced the attackspeed bonus in Fury of Khorne (1/2/3/4/5/6 => .75/1.5/2.25/3/3.75/4.5%)
-The Autarch’s Strafing Run now targets random enemies if there are no marked targets
-The Autarch’s tooltip now properly displays his main attribute (agility => intelligence)
-Included the maximum damage in the Big Mek’s Shokk Attak Gun tooltip
-Fixed Shokk Attak Gun, it now works as it should
-Added an innate to the Captain
-Gave the Captain a new model
-Renamed the Captain (=> Captain Cato Sicarius – Master of the Watch)
-The Grey Knight’s Aegis now costs a % of the Knights max mana instead of the spells manacost
-Changed the damage effects on the Necron Lord’s Veil of Darkness (should remove the bugs that prevented him from using stealth runes, and damaging the ‘mid map’ point)
-Typhus’ Feel No Pain now returns magic damage (hero => magic)
-Reduced the mana per second cost on Kharn’s Blessing of the Blood God (15/19/23/27 => 10/14/18/22)
-The Warphead’s Zzap now has an extra 2 bolts when it criticals
-Added a level cap to the Mad Doc’s Kaboom! (max level of 6 – doesn’t affect the large neutral creeps)
-Remade the Far Seer’s Mind War:
-Added a new hero: Old One Eye – Carnifex
-Remade the Avatar of Khain:
-Added a new mode: -ab(autobalance) that balances teams when people leave
-Leavers give 40% less gold and experience
-Increased the amount of agility needed to gain 1 armor (7 => 10)
-Heroes now give 250 + 15*their level as gold bounty
-Added some attack sounds to the Assault Marines
-Reduced the amount of assists that gives 1 honor (5 => 3)
-Added Permanent Stat boosters for an honor cost
-Added hireables
-Added purchasable creep upgrades
-Dummy units no longer pause the healing aura of outposts
-The first outpost’s towers no longer damage allies
-Captured outposts now spawn with hp equal to the damage dealt by the capturing team
-Dreadnaughts now spawn from the Imperium’s bottom lane
-Fixed a couple tooltip errors
-Included the innate info in guide and single out
-Mark of Tzeench now gives a non-stackable 1 mana per second
-Mark of Nurgle now gives a non-stackable 2 armor
-Raven’s Talons now gives a 20% chance to rend the opponent, but lost lifesteal
-Reduced the strength bonus on Bionics (10 => 6)
-Reduced the recipe cost on Bionics (600 => 450)
-Increased the duration on Skull Probes (3 => 6 minutes)
-Increased the cost of Stim Packs (1000 => 1500)
-Increased the honor given by Terminator Honors (1 => 2)
-Increased the spell block on Terminator Armor (350 => 425)
-Reduced the damage on Lightning Claws (20 => 15)
-Renamed Lightning shield to Storm Shield
-Added a new item: Carrier Squig (has an inventory)
-Item pooling is now disabled, but can be reactivated with the –pm(pooling mode) game mode
-Can no longer teamkill items
-The Zoanthrope’s Warp Blast now stacks an infinite amount of times
-Lowered Warp Blast damage (70/110/150/190 => 65/80/95/105)
-Increased the speed on Psychic Scream
-Increased the Aoe on Psychic Scream (600 => 670)
-Gave the Zoanthrope a new model
-Reduced the bonus agility damage on Karandras’ Shadow Strike (1/1.1/1.2 => 0.5/0.65/0.8 )
-Shadow Strike no longer gives the speed buff and bonus damage if activated with enemies nearby
-Increased the cooldown on Shadow Strike (5 => 10)
-Removed the bonus damage % from Scorpions Claw
-Added the aoe in the Stalker tooltip
-Lucius’ Martial Pride no longer activates on allies
-Added a short stun based on distance to doomsiren
-Added a sound effect when doomsiren hits an enemy
-Slowed down the jumping animation on Dance of Slaanesh (has no impact on the skills effects)
-Dance of Slaanesh now switches to a random nearby hero if the target is killed
-Fixed the attachment points on Lucius
-Reduced the number of jumps on the Harlequin’s Dance of Death (3/4/5/6 => 2/3/4/5)
-Reduced the damage based on strength on Dance of Death (1 => 0.85)
-Reduced the attackspeed bonus on Fleet of Foot (10/18/26/34/42/50% => 10/14/18/22/26/30%)
-Reduced the movespeed bonus on Fleet of Foot (3/5/7/9/11/13% => 4/5/6/7/8/9%)
-Reduced the stun duration on Harlequin’s Kiss (2 => 1/1.25/1.5)
-Increased the manacost on Harlequin’s Kiss (150/170/190 => 160/190/220)
-Increased the cooldown on Harlequin’s Kiss (20/18/16 => 35/30/25)
-Reduced the Harlequin’s movespeed (310 => 300)
-Added a movepseed and attackspeed boost to the Keeper of Secrets’ Warptime
-Reduced the attackspeed slow on Aura of Acquiessence (10/20/30/40% => 10/15/20/25%)
-Reduced the movespeed bonus in the Bloodthirster’s Fury of Khorne (.3/.6/.9/1.2/1.5/1.8 => .2/.4/.6/.8/1/1.2%)
-Reduced the attackspeed bonus in Fury of Khorne (1/2/3/4/5/6 => .75/1.5/2.25/3/3.75/4.5%)
-The Autarch’s Strafing Run now targets random enemies if there are no marked targets
-The Autarch’s tooltip now properly displays his main attribute (agility => intelligence)
-Included the maximum damage in the Big Mek’s Shokk Attak Gun tooltip
-Fixed Shokk Attak Gun, it now works as it should
-Added an innate to the Captain
-Gave the Captain a new model
-Renamed the Captain (=> Captain Cato Sicarius – Master of the Watch)
-The Grey Knight’s Aegis now costs a % of the Knights max mana instead of the spells manacost
-Changed the damage effects on the Necron Lord’s Veil of Darkness (should remove the bugs that prevented him from using stealth runes, and damaging the ‘mid map’ point)
-Typhus’ Feel No Pain now returns magic damage (hero => magic)
-Reduced the mana per second cost on Kharn’s Blessing of the Blood God (15/19/23/27 => 10/14/18/22)
-The Warphead’s Zzap now has an extra 2 bolts when it criticals
-Added a level cap to the Mad Doc’s Kaboom! (max level of 6 – doesn’t affect the large neutral creeps)
-Remade the Far Seer’s Mind War:
- Spoiler:
- Ability Type: Acitve: Channeling damage over time.
Targets: Unit: Enemy organic units.
Range: 700.
Duration: 8 Seconds.
The Farseer reaches out and attempts to destroy her enemy's mind. Every two seconds, as long as the farseer remains within 800 range, the target will take damage, and lose inteligence equal to half the difference in the Farseer's and the target's intelligence. The shock of the struggle for their mind weakens the target, slowing attackspeed by 20% and movespeed by 30%. The damage and intelligence loss ends if the Farseer attacks or casts a spell.
Level 1 - 60 + 0.9x intelligence in damage.
Level 2 - 80 + 1.05x intelligence in damage.
Level 3 - 100 + 1.2x intelligence in damage.
Level 4 - 120 + 1.35x intelligence in damage.
Cooldown: 20 seconds.
Manacost: 100/125/150/175 mana.
-Added a new hero: Old One Eye – Carnifex
-Remade the Avatar of Khain:
- Spoiler:
- God of Murder:
Wailing Doom:Ability Type: Active: Unit Sacrifice
Targets: Units: Non-Hero Units.
Duration: 20 Seconds.
Khaela Mensha Khaine, the Eldar bloody handed God of murder is embodied by the Avatar, and the it must sedate the God's will to murder. The Avatar kills the targeted creep, regaining 15% of the target's max hp over the next two seconds, and 11% damage and 4% movement speed for the duration. Additional casts will stack the effects and renew the duration.
Cooldown: 10 seconds.
Emblem of War:Ability Type: Active: Damage, Armor Loss, Slow.
Targets: Ground: Enemy units.
Range: 600.
The Wailing Doom is the Avatar's huge weapon, taking the form of a long spear, massive sword, or many bladed axe. It grants the Avatar imense damage, and can emit a beam of molten energy, damaging the target, slowing it by 50%, and reducing its armor by 5.
Level 1 - Deals 80 damage. Lasts 1.75 Seconds.
Level 2 - Deals 160 damage. Lasts 2.5 Seconds.
Level 3 - Deals 240 damage. Lasts 3.25 Seconds.
Level 4 - Deals 320 damage. Lasts 4 Seconds.
Cooldown: 20 seconds.
Manacost: 100/120/140/160 mana.
Khaine’s Burning Blood (unchanged):Ability Type: Active: Ally regen
Targets: Instant: Allied Units.
Range: 900 AoE.
The Avatar is a beacon of the warlike spirit of the eldar, units near the avatar keep fighting strong, while the avatar absorbs their injuries and wounds, emboldening his warriors, causing them to fight fearlessly. While active, other units under its effect move faster and regenerate a % of their max hp.
Level 1 - 1% heal, 5% movespeed. Lasts 12 seconds.
Level 2 - 2% heal, 8% movespeed. Lasts 14 seconds.
Level 3 - 3% heal, 11% movespeed. Lasts 16 seconds.
Level 4 - 4% heal, 14% movespeed. Lasts 18 seconds.
Cooldown: 30/28/26/24 seconds.
Manacost: 140 mana.
Wrath of Khaine:Ability Type: Passive: Immolation, Armor, and Regen
Targets: Ground: Enemy Units.
Range: 220 AoE.
The Avatars molten blood grants him bonus Hp regen and armor, and also hurts any enemy units that come to close.
Level 1 - 2 armor, 1 regen, 15 damage.
Level 2 - 3 armor, 2 regen, 25 damage.
Level 3 - 4 armor, 3 regen, 35 damage.
Level 4 - 5 armor, 4 regen, 45 damage.Ability Type: Passive: Buffs From Unit Deaths
Targets: Units.
Range: 750 AoE.
The Avatar feels the perishing souls of the nearby dying, and becomes enraged with revenge, channeling a portion of his rage into the dying body, causing it to emit searing flames. Nearby dying units give attackspeed to the Avatar and deal a % of their max hp as damage to surrounding units. Max of 100% attack speed. The Avatar will lose 5% attack speed periodically.
Level 1 - 5% of max life in damage, 1 ias%
Level 2 - 7.5% of max life in damage, 2 ias%
Level 3 - 10% of max life in damage, 3 ias%
Last edited by Grass Hopper on Mon Sep 14, 2009 9:40 pm; edited 2 times in total
Re: Proposed v0.42 Changelog
Awesome! Avatar remake is this patch?!
Also, why did Harle get the shaft?
Like the balancing you did though otherwise.
Also, why did Harle get the shaft?
Like the balancing you did though otherwise.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Proposed v0.42 Changelog
Harle got the shaft because people don't realize she's only really good early to mid game. She really didn't need one, in my opinion, but shrug.
If her original barrage of nukes is taken and endured, and you're not being stupid by trying to solo her where there are no allied troops around, she's not too rigged to face.
However, she does feed on others extremely well early game, so maybe that's why. ._.
It's like what happened to Kharn, except he actually needed the nerf. oo;
If her original barrage of nukes is taken and endured, and you're not being stupid by trying to solo her where there are no allied troops around, she's not too rigged to face.
However, she does feed on others extremely well early game, so maybe that's why. ._.
It's like what happened to Kharn, except he actually needed the nerf. oo;
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Proposed v0.42 Changelog
Also, Keeper of Secrets's speed aura needs a nerf, badly. No other normal skill slows up to 40% as an aura besides Karandras's, and his is only for 6 seconds.
He already has an initiating move with the hook, so if you get hooked, you're pretty much dead if you can't jump/blink away.
If .42 is already out, just add this, if you wish, to the changelist for .43.
He already has an initiating move with the hook, so if you get hooked, you're pretty much dead if you can't jump/blink away.
If .42 is already out, just add this, if you wish, to the changelist for .43.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Proposed v0.42 Changelog
umm... isnt it 20%? and oh ok... 40% ias... ill reduce that a little
and it might just be the son is an amazing harle player... but she rapes in the right hands, and most noobs do pretty awesome with her... she was borderline imba before... she was a mix of early-mid game ganker/hero killer and late game dps... which is an amazing combo... if this proves to be too sevear and the concept itself sint balanceable (either too strong or too weak) then shell get some lookin over. but as she is now, shes pretty much an ownage char who needs minimal farm to do great
edit: nerfed the -ias on the keepers aura
and it might just be the son is an amazing harle player... but she rapes in the right hands, and most noobs do pretty awesome with her... she was borderline imba before... she was a mix of early-mid game ganker/hero killer and late game dps... which is an amazing combo... if this proves to be too sevear and the concept itself sint balanceable (either too strong or too weak) then shell get some lookin over. but as she is now, shes pretty much an ownage char who needs minimal farm to do great
edit: nerfed the -ias on the keepers aura
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» Proposed Changelog for v0.44
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