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Current Version: v0.0.01A

Alpha version


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[Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart I_vote_lcap63%[Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart I_vote_rcap 63% [ 5 ]
[Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart I_vote_lcap38%[Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart I_vote_rcap 38% [ 3 ]

Total Votes : 8

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» With everyone dead
[Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
[Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
[Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
[Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
[Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

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[Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

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[Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

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[Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

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[Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

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[Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
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[Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart

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[Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart Empty [Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart

Post by tidest Sun Apr 18, 2010 7:42 pm

This will be Vect on foot(For balance reasons) seeing as how having the Dais all game would be a little rigged...

Stat distribution,
Str: 26 + 2.75(Primary)
Agi: 15 + 1.25
Int: 20 + 2.1

MS: 300
AR: Short (100)

Abilties,
Innate: Soul Reaping
Asdrubael Vect claims he discovered the technique by which the Dark Eldar extract the essence of other species to sustain themselves. I had acouple ideas with this skill, I was thinking it could be some kind of life steal or kill an enemy and you get healed, or try and make it part of his ultimate "Bring forth the Dais" how exactly? Well im thinking for a set # of souls reaped the dais will either last longer or stronger.

Current value holders steal 1%/2%/3%/4%/5%/6% life. or kill an enemy get 25/35/45/55/65/75 life returned and finally # of souls which can be held are 2/4/6/8/10/12 which could add a passive life regen and be used when summoning the Dais

#1: Incubi Retuine
Vect being an Archon will usually have a retuine of elite Dark Eldar warriors known as Incubi
summons 2/3/4/5 Incubi with 500/575/650/725 hp 30/35/40/45 dmg 1/2/3/4 heavy armor they last until killed by enemies

#2: Visage of Terror
Dark Eldar Archons will usually wear masks to horrify their opponents with an aura of dread leaving them less combat efficient and more able to make errors
Surrounds Vect in an aura of fear giving him and any of his Incubi within 500 feet of him a bonus 5%/10%/15%/20% evasion chance

#3: Archangel of Pain
Arcane wargear of the Dark Eldar, the Archangel of pain is a bound daemon within a cask, which is inscribed with runes that all daemon's despise. It is then released and the daemon appears as a blinding figure before returning to the warp. Its screams are such that they incapacitate most enemies.
stuns all enemies around vect for 1.5/2/2.5/3 seconds and deals 100/175/250/325 damage

#4/Ult: Bring forth the Dais
The Dais of Destruction is a heavily modified Ravager Heavy Support craft used by Dark Eldar Supreme Lord Asdrubael Vect of the Black Heart Kabal. The craft consists of two firing platforms on either side of a raised platform, the Dais, to support the throne of Lord Vect
if the innate sticks, Based on how many souls you have will last for a predetermined length if not then prolly 30/45/60 seconds adding a 10%/20%/30% increased move speed 20%/30%/40% increased attack speed 5/7/9 increased armor 250/500/750 increased hp(Im not sure if I should add damage or give him a ranged attack)

This will be the first of Tidest's Dark Eldar Bundle coming soon, Drazhar (Master of Blades)

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[Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart Empty Re: [Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart

Post by Glycine Sun Apr 18, 2010 8:24 pm

Innate: Do a % of their own life for the life steal. Incubi get back life, while Vect gets back both life and denoted number of souls.

Incubi: You might want to check the new armor values set by Grass for .46 and see if you want to change their armor type. Otherwise, they look fine. What's their damage type?

Visage of Terror: Since we talked about it, I'll just lay it down. The impending terror the Dark Eldar can instill in their victims is a powerful force able to paralyze even the strongest of foes. Each Incubi and Vect himself has a chance to induce a 0.1/0.15/0.2/0.25 second ministun on any enemy unit near them within melee range. Stuns can stack upon each other.

Archangel: Again, lower the stun time. Can work well as a standard nuke, but see if you can do something else with it.

Dais: When dais is summoned, incubi and Vect get onto it, and when it disappears, incubi and vect get off.

Move and attack speed looks fine, he should have fortified armor to signal he's a vehicle, hp looks fine. Give him a ranged attack as his standard attack and two ranged attacks that autofire at certain intervals at targets within his range. Any enemy unit 200 range near the Dais is hurt for 30/45/60 damage, as his incubi attack you from the Ravager.

Perhaps have the number of souls modify the bonuses the Dais will receive?
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[Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart Empty Re: [Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart

Post by Grass Hopper Tue Jun 15, 2010 5:44 pm

I really dont like his stats btw Razz

i would say % of enemies max life for the lifesteal.
when vect kills someone he gains a soul (which would give him... mana regen?) and buff archangel and dias?

incubi should have some sort of effect other than being a basic summon.

visage of terror:
gly, is that every second?
and i would increase the aoe very slightly past melee range

and i agree that archangel should be made a bit more interesting

and my take on the ult:
he 'becomes' a transport (or at least is forced into one for the duration)
the transport has his life + X, his mana, his, armor + X (and its fortified), his movespeed + X
the dias has (like gly said) a standared ranged attack and 2-3 auto firing turrets.
allow the dias to 'transport' units (not a real transport, but allow the targets to get off)
if the transport dies, vect dies, and all units transported take X damage and are stunned for X seconds
units near the dias take X damage for each unit (not counting vect) inside.
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[Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart Empty Re: [Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart

Post by Glycine Thu Jun 17, 2010 4:44 pm

Grass, not every single effing Dark Eldar/Eldar hero must have a focus in agility with a secondary in something else. Vect isn't really all that fast. He's quite powerful and quite intelligent, having not only survived the fall but survived every single dark eldar competitor for 10,000 years. He doesn't possess any major agility, rides around in a Dais, and has his bodyguard do most of the work. If that screams Agi focus to you...

You can even look at all the other Dark Eldar heroes:

Lelith: Agi
Decapitator: Agi
Drazhar: Agi
Kruellagh: Agi
Uriel Rakarth: Int

Innate: % of enemy's max works just as well, even better.
He's not really a truly mana intensive character unless you start adding mana per second costs to his skills, so mana regen would be lost on him. I do like health regen, since souls increase their lifespan.

Incubi: Give them tormentor helms, like one free attack every 6/5/4/3 attacks at 60/70/80/90%, and punishers, which crit for 1.1/1.2/1.3/1.4x on a 15/20/25/30% chance (Roughly 12% damage increase).

Visage can be every second or other second, depending on how you want to make it. It won't stack additively (If I have 4 units (Vect and incubi) in melee range, it won't stun for 1 full second), but sequentially (Vect can trigger the first ministun, but at any point between the beginning and the end of that stun, another unit can stun again for another 0.25 seconds. Basically means you don't want them outflanking you.

Archangel could blind and silence units, making it an all-purpose disable. Instead of a flat stun, it'll prevent units from being effective.

As for the Dais, a few other things. Like the outline you have so far, but the Dais also has an energy field that makes it substantially more durable against ranged attacks, so we should include something like that. It should also have a boost function to represent speed upgrades and slave snares to catch units and drag them away. xD;
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[Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart Empty Re: [Incomplete] Asdrubael Vect - Leader of the Kabal of the Black Heart

Post by Grass Hopper Thu Jun 17, 2010 4:56 pm

Glycine wrote:Grass, not every single effing Dark Eldar/Eldar hero must have a focus in agility with a secondary in something else. Vect isn't really all that fast. He's quite powerful and quite intelligent, having not only survived the fall but survived every single dark eldar competitor for 10,000 years. He doesn't possess any major agility, rides around in a Dais, and has his bodyguard do most of the work. If that screams Agi focus to you...

i think your over reacting a bit >.> all i said was that i didnt like the stat line.
im fine with him being str, but i think the stats could be redistributed a bit.


apart from that:
i didnt think of the soul/lifetime thing, so hp regen does work (the only issue is that it might be too much, but we'll see)

incubi:
umm, just so you know, a 'one free attack' works out to be like a 2x crit, because you cant feasibly... nevermind! Very Happy (as long as you dont mind making that skill an orb effect)
but those skills work (and if tormentor helms works like the only way i know to make it work works... (XD) then they cant crit twice on 'one attack' cause of them - just so you know)

visage: k, i just wanted to know how it triggered.
(and if all units are summoned at the same time, or on the second, then the stun *would* end up stacking... but my idea would be to start the timer as the unit becomes summoned, so it shouldnt always be at the same time)

archangel: that works for sure.

dias: are you sure hes gona need extra protection from ranged units? he already becomes ranged, gets extra life, and gets extra armor.
lol, and im definatly ok with slave snares xD
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