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Tetucat, Bringer of Death
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Tetucat, Bringer of Death
Born of a bastardized adeptus mechanicus experiment to control the effects of mutation, this powerful being first slaughtered the Soul Drinker's Chapter marines sent to rescue the post, then the Eldar warlocks who attempted to stop the abomination he is from leaving the planet. He threw himself into the heavens on the power of his will and potent abilities, to fall upon the unsuspecting capital planet of the subsector. Three weeks later, plagues ravaged the streets, and the dead rose from their shallow graves with nothing but the need to kill, praises to their god Tetucat rising from their lips. His abilities ravaged system after system, killing armies and raising them from the dead to worship him. Godhood is his goal, his means purity in suffering, life from death.
Intelligence Hero
Innate: Worship Feeds: Passive
Nothing sustains Tetucat more then forcing one who resisted him to worship at his feet. For each enemy hero Tetucat slays, he gains 1 Intelligence Point. In addition, for each non-hero unit he slays, he gains back 1/2/3/4/5/6% Of his Mana, as their death empowers him.
Undead Plauge: Channeled Aoe
Tetucat is more then capable of unleashing his plauge from a distance, but in so doing, he is forced to remain still to send his will out and to the location he wishes to infect. Tetucat creates a cloud of boiling miasma. Each unit entering the Cloud, or in it when formed, takes first damage equal to Tetucat's intelligence, then has a disease buff applied. If on a hero, the hero is weakened by the deadly fumes, suffering a -5 Penalty to their intelligence and strength scores. Non-hero units are weakened as well, with a -5/-10/-15/-20 %Damage buff. The cloud also deals damage per second equal to 1/2/3/4+ 1/10th of Tetucat's Intelligence. The disease lasts for 3/4/5/6 Seconds, and refreshes constantly as long as the person suffering it remains in the cloud. Costs 200 Mana, Cooldown: 30 Seconds. May be channeled for 10 seconds, after which he looses 5% of his mana per second to sustain the cloud.
Shield of Souls: Self Buff
Tetucat armors himself in pure will, and the pure, agonizing pain of those souls he has so joyfully snuffed from existence. Provides a swirling barrier on cast, which soaks up 50% Of incoming damage. The buff ends after 60 Seconds, or if 100+ (5/10/15/20) + 1/2 of his Intelligence Score in damage is absorbed. Costs 75 Mana, Cooldown, 45 Seconds.
And The Unliving Serve, and Worship!: Summon
Tetucat stretches forth his hands, and commands those slain around him to rise, serve, and worship his dark will. Causes an Aoe of corpses on the ground to rise as plague zombies
Melee Unit Raised as zombie: Has 100/200/300 Hp, and a 75 Aoe Cloud around it that deals 5 Damage Per Second. The Zombie in unarmored, and has a weak attack.
Ranged Unit Raised: has 50/100/150/200 Hp, and has a Slow Poison Attack, 10%, 1/2/3/4 Damage Per Second. Lasts for 4 Seconds.
Ultimate: Bone Ship
In the orbiting ship yards of one of the worlds he conquered, Tetucat found a Emperor Class Battle ship. He removed all life support systems, and fitted more armor. The genius of the ship is that it is not built for it's guns, but to deliver the bodies of his minions to the battle field admidst a rain of deadly scrapped ship.
In an 800 Aoe, All units, friendly or enemy, take 50 Damage per Second, Plus (1/2/3) 1/2 his intelligence score, for the deadly rain of shrapnel. In addition, Creates 30 Corpses, 20 Melee unit, 10 Ranged, which persist for 20 Seconds before fading away in flames. Costs 300 Mana, 120 Second Cooldown
Intelligence Hero
Innate: Worship Feeds: Passive
Nothing sustains Tetucat more then forcing one who resisted him to worship at his feet. For each enemy hero Tetucat slays, he gains 1 Intelligence Point. In addition, for each non-hero unit he slays, he gains back 1/2/3/4/5/6% Of his Mana, as their death empowers him.
Undead Plauge: Channeled Aoe
Tetucat is more then capable of unleashing his plauge from a distance, but in so doing, he is forced to remain still to send his will out and to the location he wishes to infect. Tetucat creates a cloud of boiling miasma. Each unit entering the Cloud, or in it when formed, takes first damage equal to Tetucat's intelligence, then has a disease buff applied. If on a hero, the hero is weakened by the deadly fumes, suffering a -5 Penalty to their intelligence and strength scores. Non-hero units are weakened as well, with a -5/-10/-15/-20 %Damage buff. The cloud also deals damage per second equal to 1/2/3/4+ 1/10th of Tetucat's Intelligence. The disease lasts for 3/4/5/6 Seconds, and refreshes constantly as long as the person suffering it remains in the cloud. Costs 200 Mana, Cooldown: 30 Seconds. May be channeled for 10 seconds, after which he looses 5% of his mana per second to sustain the cloud.
Shield of Souls: Self Buff
Tetucat armors himself in pure will, and the pure, agonizing pain of those souls he has so joyfully snuffed from existence. Provides a swirling barrier on cast, which soaks up 50% Of incoming damage. The buff ends after 60 Seconds, or if 100+ (5/10/15/20) + 1/2 of his Intelligence Score in damage is absorbed. Costs 75 Mana, Cooldown, 45 Seconds.
And The Unliving Serve, and Worship!: Summon
Tetucat stretches forth his hands, and commands those slain around him to rise, serve, and worship his dark will. Causes an Aoe of corpses on the ground to rise as plague zombies
Melee Unit Raised as zombie: Has 100/200/300 Hp, and a 75 Aoe Cloud around it that deals 5 Damage Per Second. The Zombie in unarmored, and has a weak attack.
Ranged Unit Raised: has 50/100/150/200 Hp, and has a Slow Poison Attack, 10%, 1/2/3/4 Damage Per Second. Lasts for 4 Seconds.
Ultimate: Bone Ship
In the orbiting ship yards of one of the worlds he conquered, Tetucat found a Emperor Class Battle ship. He removed all life support systems, and fitted more armor. The genius of the ship is that it is not built for it's guns, but to deliver the bodies of his minions to the battle field admidst a rain of deadly scrapped ship.
In an 800 Aoe, All units, friendly or enemy, take 50 Damage per Second, Plus (1/2/3) 1/2 his intelligence score, for the deadly rain of shrapnel. In addition, Creates 30 Corpses, 20 Melee unit, 10 Ranged, which persist for 20 Seconds before fading away in flames. Costs 300 Mana, 120 Second Cooldown
Mortis- Veteran Seargent
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Re: Tetucat, Bringer of Death
I think you need to do something to make him more combat worthy. While he has summons, they won't make up for the lack of almost all skill-based damage output. Not only that, but almost all of his skills are highly reliant on intelligence, that is an EASY way to get very OP if you don't keep the scaling correct. You're better off just picking a fixed damage output and going with that instead of making it scale. There's really no reason to it.
Fairemont- Veteran Seargent
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Re: Tetucat, Bringer of Death
Hence getting a manashield on this hero would make him nigh on unkillable, I suggest, this hero being a mechanicus, he has some sort of survival combat ability.
13loodRaven- Contributor
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Re: Tetucat, Bringer of Death
I'll be perfectly honest Mortis, of all your heroes you've ever proposed, this one looks like the one you took the most seriously and actually worked hard on, but, I don't think it works. The skills are meh, require too much intelligence to do anything, soak up his mana like a leecherous whore, so much in fact, that he'd be required to have such high intelligence, that his life would be so low it'd be a waste to pick him. Alright, I'll go over the basics on these here skillz while I have some free time.
Innate: His innate is fine... but it's sort of bland, a passive mana regain for kills... he's not going to kill stuff. He has no self-damage output, and relies on summoning his zombie things. This skill serves no purpose, and adding 1 intelligence per hero kill will also be a waste... as he won't be killing things.
First skill: Its creative, but 100% worthless. It's final damage output would be around like, ~500 if there is some idiot dumb enough to stand in it, otherwise, at best, it'll probably do about 150 damage if you're lucky, or someone is stupid enough to actually run into it. Also, the way you have it worded, it doesn't really tell how the skill performs, ie: range, radius, etc. But it seems useless to me. Not only that, but its channeled, an ability like that that is channeled, unless it has some wicked friggen range, is a waste.
Second skill: Its like a mana shield that's not a mana shield... its duration is longer than its cooldown, and it soaks up a pittifully low amount of damage. A skill like this could either be horrendously abused, or worthless.
Skill three: Seems a waste. You'd be lucky to get four or five of these pitifully weak zombies, that are more or less just fodder for the masses and/or extra xp+gold for the enemy heroes. They are too weak, and relying on corpses, which, in an AoS, unless the zombies are exceptionally powerful, is a bad idea, since there just aren;t enough corpses, and he's not necessarily going to be just running around and killing stuff on his own either, so... corpses will be in short supply.
Ult: I don't think its ever a reaaaalllyyy good idea to be able to kill your teammates. That's just an easy way to be a d-bag. The skill is his only literal damage output, and pretty much his only source of corpses, and he'd be lucky as hell to have enough mana to use it when the time came, because in order to actually survive he'd have to be spamming his other skills the instant they came off cooldown.
My overall opinion.... This guy (tetucat), is not really the kind of guy you make an AoS hero out of. While he is, in theory, pretty cool, he really doesn't have much going for him other than hordes of dead, and there are enough summoners already. Lol
Innate: His innate is fine... but it's sort of bland, a passive mana regain for kills... he's not going to kill stuff. He has no self-damage output, and relies on summoning his zombie things. This skill serves no purpose, and adding 1 intelligence per hero kill will also be a waste... as he won't be killing things.
First skill: Its creative, but 100% worthless. It's final damage output would be around like, ~500 if there is some idiot dumb enough to stand in it, otherwise, at best, it'll probably do about 150 damage if you're lucky, or someone is stupid enough to actually run into it. Also, the way you have it worded, it doesn't really tell how the skill performs, ie: range, radius, etc. But it seems useless to me. Not only that, but its channeled, an ability like that that is channeled, unless it has some wicked friggen range, is a waste.
Second skill: Its like a mana shield that's not a mana shield... its duration is longer than its cooldown, and it soaks up a pittifully low amount of damage. A skill like this could either be horrendously abused, or worthless.
Skill three: Seems a waste. You'd be lucky to get four or five of these pitifully weak zombies, that are more or less just fodder for the masses and/or extra xp+gold for the enemy heroes. They are too weak, and relying on corpses, which, in an AoS, unless the zombies are exceptionally powerful, is a bad idea, since there just aren;t enough corpses, and he's not necessarily going to be just running around and killing stuff on his own either, so... corpses will be in short supply.
Ult: I don't think its ever a reaaaalllyyy good idea to be able to kill your teammates. That's just an easy way to be a d-bag. The skill is his only literal damage output, and pretty much his only source of corpses, and he'd be lucky as hell to have enough mana to use it when the time came, because in order to actually survive he'd have to be spamming his other skills the instant they came off cooldown.
My overall opinion.... This guy (tetucat), is not really the kind of guy you make an AoS hero out of. While he is, in theory, pretty cool, he really doesn't have much going for him other than hordes of dead, and there are enough summoners already. Lol
Fairemont- Veteran Seargent
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Re: Tetucat, Bringer of Death
This isnt a finished thread Faire, its a suggestion thread with a starting point for a hero. Most numbers are subject to change, and trying to theory hammer this wont work as none of the numbers are currently set. The base abilities are what i have come up with to make him unique, and all are subject to change. If youd like to help, please offer actuall suggestions on improvement, dont tell me its a waste of time, since its my time to waste.
Any ideas anyone?
Any ideas anyone?
Mortis- Veteran Seargent
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Re: Tetucat, Bringer of Death
I just don't like this particular person for a hero, he's not really... a hero worthy dude..
Fairemont- Veteran Seargent
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Re: Tetucat, Bringer of Death
Maybe an ability that gives him a passive cleave (or spash) and possibly make the int gain for HK something like 1.0/1.2/1.4/1.6/1.8/2.0.
Also, being a mechanicus he should be able to repair himself. Also you could tie in a ability CD refresh into a skill like this, so you could churn out some good damage.
Just a thought.
Also, being a mechanicus he should be able to repair himself. Also you could tie in a ability CD refresh into a skill like this, so you could churn out some good damage.
Just a thought.
13loodRaven- Contributor
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Re: Tetucat, Bringer of Death
Fairemont wrote:
Skill three: Seems a waste. You'd be lucky to get four or five of these pitifully weak zombies, that are more or less just fodder for the masses and/or extra xp+gold for the enemy heroes. They are too weak, and relying on corpses, which, in an AoS, unless the zombies are exceptionally powerful, is a bad idea, since there just aren;t enough corpses, and he's not necessarily going to be just running around and killing stuff on his own either, so... corpses will be in short supply.
Ult: I don't think its ever a reaaaalllyyy good idea to be able to kill your teammates. That's just an easy way to be a d-bag. The skill is his only literal damage output, and pretty much his only source of corpses, and he'd be lucky as hell to have enough mana to use it when the time came, because in order to actually survive he'd have to be spamming his other skills the instant they came off cooldown.
Faire, this is a suggestion thread, instead of telling everyone whats wrong with the hero, help us find a solution so we can fix the problem(s)... Otherwise we wont get anywhere anytime. Try to keep the original hero suggestion in mind, just remake him in how you think he should be.
13loodRaven- Contributor
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Re: Tetucat, Bringer of Death
How is telling someone what is wrong with something not a suggestion? Its his hero, I'm not going to turn it into mine.
Fairemont- Veteran Seargent
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Re: Tetucat, Bringer of Death
Blood, Hes an experiment gone wrong, not an actuall adeptus guy. Id be fine with increasing the chances of the HK intel gain.
Mortis- Veteran Seargent
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Re: Tetucat, Bringer of Death
Increasing his Intelligence isn't going to solve the fact that he's going to get bent over backwards and butchered. He's got nothing to attack with, he'll be squishy as hell since he'll be spamming intelligence to increase the damage of his skills in a horrendous attempt to actually do damage and be useful, and then he's still going to have a hell of a time doing anything other than dying.
Fairemont- Veteran Seargent
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Re: Tetucat, Bringer of Death
Massed stacking aoes and dots dont work? You ever play a warlock in WoW? thats all they do. Firstly, each zombie has a slight aura round it that deals dot. A mass of three or four of them is dealing a pretty hefty dot to the target. I could make the Cloud spell create stacks of buffs, each stack sapping strength and intelligence and dealing damage to create an even heavier damage out put, but if i do that ill be told its op.
Mortis- Veteran Seargent
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Re: Tetucat, Bringer of Death
Even if you DoT it up, which you really don't have a lot, its not like WoW where you're repping ten or twelve skills at a time, you have only two that deal damage. You wouldn't be able to deal enough damage, and then while everything is on cooldown, you'd get slaughtered. Relying on DoTs for a hero is either OP or too weak, being that either the DoTs will be OP enough to kill even if you're dead, or won't be enough to ever kill anyone, that's why I think you should really try and get some static damage output.
Know what I mean?
An addition to that statement: I like DoTs, they are good fun and can really piss people off and snag a kill here and there, but you really don't want to have to rely on them.
Know what I mean?
An addition to that statement: I like DoTs, they are good fun and can really piss people off and snag a kill here and there, but you really don't want to have to rely on them.
Fairemont- Veteran Seargent
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Re: Tetucat, Bringer of Death
All of his damage is Dot. Upping the damage output on the plauge cloud, or the aoe, or both, and allow the ability to kill anything that doesnt turn and run out of the field.
Mortis- Veteran Seargent
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Re: Tetucat, Bringer of Death
Well in that case, you might want a disable, like a 'Plague Pull' or something that pulls all 'clouded' heroes to your position or something.
13loodRaven- Contributor
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Re: Tetucat, Bringer of Death
Alrighty, here is what I suggest:
I kept the desired intelligence based hero, with intelligence based and scaled skills, though I made him more balanced by giving him possible stuns, some damage output and damage reduction to keep him alive. I think he could be fun to play like this. He'd be badass for support ganking or double teaming.
- Old Innate:
- Nothing sustains Tetucat more then forcing one who resisted him to worship at his feet. For each enemy hero Tetucat slays, he gains 1 Intelligence Point. In addition, for each non-hero unit he slays, he gains back 1/2/3/4/5/6% Of his Mana, as their death empowers him.
- New Innate:
- Name: Survival of the Diseased
Tetucat lives for conquests, challenges, and the spreading of his plague, and nothing pleases him more than to force suffering and death onto those that oppose them. Each challenger that rises to meet him in combat is just one more challenge between him and his ultimate goal. Defeating these enemies is always a learning experience for this already proficient master, each time a hero falls to him, his intelligence increases by 1/1/2/2/3/3, and his energy is returned by 2/4/6/8/10/12%This ability is passive.
- Old First Skill:
- Undead Plauge: Channeled Aoe
Tetucat is more then capable of unleashing his plauge from a distance, but in so doing, he is forced to remain still to send his will out and to the location he wishes to infect. Tetucat creates a cloud of boiling miasma. Each unit entering the Cloud, or in it when formed, takes first damage equal to Tetucat's intelligence, then has a disease buff applied. If on a hero, the hero is weakened by the deadly fumes, suffering a -5 Penalty to their intelligence and strength scores. Non-hero units are weakened as well, with a -5/-10/-15/-20 %Damage buff. The cloud also deals damage per second equal to 1/2/3/4+ 1/10th of Tetucat's Intelligence. The disease lasts for 3/4/5/6 Seconds, and refreshes constantly as long as the person suffering it remains in the cloud. Costs 200 Mana, Cooldown: 30 Seconds. May be channeled for 10 seconds, after which he looses 5% of his mana per second to sustain the cloud.
- New First Skill:
- Name: Disease Cloud
Diseases have always been the bane of all existence. Everything gets them, and few things are immune, albeit resistance can be acquired. Unfortunately, the diseases of Tetucat have an uncanny ability to mutate, which is not cool, because they also can mutate the ones that come into contact with these diseases, if you do not gain proper treatment (or wear your proper protection!) After a short channel period, Tetucat releases a powerful gust of wind (don't ask from where), which carries these diseases into the area around him. The disease takes immediate hold of its victims, slowing by 10/15/20/25%, dealing 20/25/30/35 damage + 1/4 of his intelligence over an area of 600/700/800/900. Channel time, 1.5/2/2.5/3 seconds, mana cost 100/150/200/250.
- Old Second Skill:
- Shield of Souls: Self Buff
Tetucat armors himself in pure will, and the pure, agonizing pain of those souls he has so joyfully snuffed from existence. Provides a swirling barrier on cast, which soaks up 50% Of incoming damage. The buff ends after 60 Seconds, or if 100+ (5/10/15/20) + 1/2 of his Intelligence Score in damage is absorbed. Costs 75 Mana, Cooldown, 45 Seconds.
- New Second Skill:
- Name: Shield of Decay
Tetucat is a disease ridden being, most would consider him a friend, and this state of existence has a few side effects, being: diarrhea, nausea, bloating, extreme vomiting, bad gas, occasional hallucinations, and many others. Facing Tetucat in combat is no task for the faint-hearted, nor those with poor quality equipment! Striking into tetucats flesh reduces damage by 10/15/20/25% in melee, and with the chance of stunning the opponent by just being disgusting (no one likes being pussed on), stunning at 5/7/11/15% against melee opponents. Ranged opponents suffer the damage reduction because his flesh is nice and squishy and soaks up damage, but have a 2/5/7/10% chance that their attacks have no effect at all.. Does not defend against magic attacks. This ability is passive.
- Old Third Skill:
- And The Unliving Serve, and Worship!: Summon
Tetucat stretches forth his hands, and commands those slain around him to rise, serve, and worship his dark will. Causes an Aoe of corpses on the ground to rise as plague zombies. Melee Unit Raised as zombie: Has 100/200/300 Hp, and a 75 Aoe Cloud around it that deals 5 Damage Per Second. The Zombie in unarmored, and has a weak attack. Ranged Unit Raised: has 50/100/150/200 Hp, and has a Slow Poison Attack, 10%, 1/2/3/4 Damage Per Second. Lasts for 4 Seconds.
- New Third Skill:
- Name: The Dead Oppress
Tetucat has the typical bad guy ability of bringing the dead back to life. It must be jolly-good fun for how many people love subjecting people to this rather unpleasant ordeal of having granny come out of her grave and bite your foot off. Never the less, the dead to occasionally come back to life, being filled with diseases that drive their decaying and battered husks to destroy their previous friends and loved ones (or not so loved). 3,5,7,9 zombies arise from the ground around the target, grasping and clawing and gnawing and other un-pleasantries. Each zombie has 150 life, 3% chance to stun for 1 second, deals damage in accordance with Tetucat's total Intelligence score. Upon death, each zombie explodes, spewing forth vile diseases, which cause 10/15/20/25 damage per second. Zombies last for 25 seconds, cooldown at 45 seconds, and cost 150 mana[might need scaling on mana cost]. By using this skill again while zombies are alive, Tetucat can force the entire hoard to explode prematurely.
- Old Ultimate:
- Ultimate: Bone Ship
In the orbiting ship yards of one of the worlds he conquered, Tetucat found a Emperor Class Battle ship. He removed all life support systems, and fitted more armor. The genius of the ship is that it is not built for it's guns, but to deliver the bodies of his minions to the battle field admidst a rain of deadly scrapped ship.
In an 800 Aoe, All units, friendly or enemy, take 50 Damage per Second, Plus (1/2/3) 1/2 his intelligence score, for the deadly rain of shrapnel. In addition, Creates 30 Corpses, 20 Melee unit, 10 Ranged, which persist for 20 Seconds before fading away in flames. Costs 300 Mana, 120 Second Cooldown
- New Ult:
- I liked the old ult's concept, since I have changed the summoning aspect to trigger differently, I would modify this skill to have the same type of summon, albeit less. More like a total of 10 and then just have the ship crashing into earth do a standard static damage like 250/325/400 or something so that it makes sense. And then give it a short stun like three seconds, cuz I think if a ship crashed into a planet people would be momentarily dazed/stunned by the occurance being sort of large and hard to stand up through.
I kept the desired intelligence based hero, with intelligence based and scaled skills, though I made him more balanced by giving him possible stuns, some damage output and damage reduction to keep him alive. I think he could be fun to play like this. He'd be badass for support ganking or double teaming.
Fairemont- Veteran Seargent
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Re: Tetucat, Bringer of Death
*clap, clap, clap*
Now that is what needs be done. To take a concept, make it better, and retain the original soul of the hero.
Numbers are terribly OP across the board though, and Grass will point those out.
Now that is what needs be done. To take a concept, make it better, and retain the original soul of the hero.
Numbers are terribly OP across the board though, and Grass will point those out.
Glycine- Moderator
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Re: Tetucat, Bringer of Death
GLYICINE GTFO THIS THREAD YOU SLEEZEY BASTARD!
Fairemont- Veteran Seargent
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Re: Tetucat, Bringer of Death
Nice to see you too Faire, get back to work
Glycine- Moderator
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Re: Tetucat, Bringer of Death
Bitch. GTFO. Go Retire like the old fart you are. Get!
Fairemont- Veteran Seargent
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Re: Tetucat, Bringer of Death
And miss watching the hilarity here? I think I can retire right here on my imaginary porch, chuckling at your antics.
You may curse all you want, but I think I've dealt with tougher cookies than you. :]
You may curse all you want, but I think I've dealt with tougher cookies than you. :]
Glycine- Moderator
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Re: Tetucat, Bringer of Death
Hmm a angry cloud versus a unhappy anime chick who found her dad in the steamed bun... I wonder :?
Hero looks good-ish, but you might want to tone down the innate like i suggested before. Three int per hero is ok I guess, but is it reduced by half for assists or does it even count?
Give some numbers for the stun, and tone down the ones already there for Shield.
Third skill could become an active DoT aoe spell, that leaves a permanent debuff on all units affected (not the DoT, think of it as a zombie token). Once a unit with that debuff has been killed it creates the effect faire proposed earlier. (Doing this would remove annoying 'corpse availability' and create some fairly worthwhile damage.)
Should the ultimate create an exploding debuff on creeps, or a purge instead of a stun?
Hero looks good-ish, but you might want to tone down the innate like i suggested before. Three int per hero is ok I guess, but is it reduced by half for assists or does it even count?
Give some numbers for the stun, and tone down the ones already there for Shield.
Third skill could become an active DoT aoe spell, that leaves a permanent debuff on all units affected (not the DoT, think of it as a zombie token). Once a unit with that debuff has been killed it creates the effect faire proposed earlier. (Doing this would remove annoying 'corpse availability' and create some fairly worthwhile damage.)
Should the ultimate create an exploding debuff on creeps, or a purge instead of a stun?
13loodRaven- Contributor
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Re: Tetucat, Bringer of Death
13loodRaven wrote:Hmm a angry cloud versus a unhappy anime chick who found her dad in the steamed bun... I wonder :?
WHAT DID THAT EVEN MEAN
cellrawr- Moderator
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Re: Tetucat, Bringer of Death
Its Melon Bread...
Fairemont- Veteran Seargent
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Re: Tetucat, Bringer of Death
Let's put this in perspective. Ahriman gains only 1.6 intelligence per hero kill at max, and he's a monster. Zombies that have attack damage equivalent to a monster intelligence score? Yay for summons that do like 140 damage a hit.
Is Disease Cloud a per second damage skill? If so, what's its duration?
Is it really right to make a caster more impervious to melee damage, something that should rightly evicerate it?
While he doesn't have the synergy that Ahriman has, the numbers, as I said earlier, need to be fixed.
And blood, you make no sense whatsoever to everyone but you and Faire. xD
Is Disease Cloud a per second damage skill? If so, what's its duration?
Is it really right to make a caster more impervious to melee damage, something that should rightly evicerate it?
While he doesn't have the synergy that Ahriman has, the numbers, as I said earlier, need to be fixed.
And blood, you make no sense whatsoever to everyone but you and Faire. xD
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