A Warhammer 40k MOBA by Grasshopper72
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Log in

I forgot my password

Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

Tetucat, Bringer of Death I_vote_lcap63%Tetucat, Bringer of Death I_vote_rcap 63% [ 5 ]
Tetucat, Bringer of Death I_vote_lcap38%Tetucat, Bringer of Death I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Tetucat, Bringer of Death I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Tetucat, Bringer of Death I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Tetucat, Bringer of Death I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Tetucat, Bringer of Death I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Tetucat, Bringer of Death I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Tetucat, Bringer of Death I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Tetucat, Bringer of Death I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Tetucat, Bringer of Death I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Tetucat, Bringer of Death I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Tetucat, Bringer of Death I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
||||||||||||||||||||[] [general]
||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Tetucat, Bringer of Death

5 posters

Page 1 of 3 1, 2, 3  Next

Go down

Tetucat, Bringer of Death Empty Tetucat, Bringer of Death

Post by Mortis Wed Aug 25, 2010 8:49 pm

Born of a bastardized adeptus mechanicus experiment to control the effects of mutation, this powerful being first slaughtered the Soul Drinker's Chapter marines sent to rescue the post, then the Eldar warlocks who attempted to stop the abomination he is from leaving the planet. He threw himself into the heavens on the power of his will and potent abilities, to fall upon the unsuspecting capital planet of the subsector. Three weeks later, plagues ravaged the streets, and the dead rose from their shallow graves with nothing but the need to kill, praises to their god Tetucat rising from their lips. His abilities ravaged system after system, killing armies and raising them from the dead to worship him. Godhood is his goal, his means purity in suffering, life from death.

Intelligence Hero

Innate: Worship Feeds: Passive

Nothing sustains Tetucat more then forcing one who resisted him to worship at his feet. For each enemy hero Tetucat slays, he gains 1 Intelligence Point. In addition, for each non-hero unit he slays, he gains back 1/2/3/4/5/6% Of his Mana, as their death empowers him.

Undead Plauge: Channeled Aoe

Tetucat is more then capable of unleashing his plauge from a distance, but in so doing, he is forced to remain still to send his will out and to the location he wishes to infect. Tetucat creates a cloud of boiling miasma. Each unit entering the Cloud, or in it when formed, takes first damage equal to Tetucat's intelligence, then has a disease buff applied. If on a hero, the hero is weakened by the deadly fumes, suffering a -5 Penalty to their intelligence and strength scores. Non-hero units are weakened as well, with a -5/-10/-15/-20 %Damage buff. The cloud also deals damage per second equal to 1/2/3/4+ 1/10th of Tetucat's Intelligence. The disease lasts for 3/4/5/6 Seconds, and refreshes constantly as long as the person suffering it remains in the cloud. Costs 200 Mana, Cooldown: 30 Seconds. May be channeled for 10 seconds, after which he looses 5% of his mana per second to sustain the cloud.

Shield of Souls: Self Buff

Tetucat armors himself in pure will, and the pure, agonizing pain of those souls he has so joyfully snuffed from existence. Provides a swirling barrier on cast, which soaks up 50% Of incoming damage. The buff ends after 60 Seconds, or if 100+ (5/10/15/20) + 1/2 of his Intelligence Score in damage is absorbed. Costs 75 Mana, Cooldown, 45 Seconds.

And The Unliving Serve, and Worship!: Summon

Tetucat stretches forth his hands, and commands those slain around him to rise, serve, and worship his dark will. Causes an Aoe of corpses on the ground to rise as plague zombies

Melee Unit Raised as zombie: Has 100/200/300 Hp, and a 75 Aoe Cloud around it that deals 5 Damage Per Second. The Zombie in unarmored, and has a weak attack.

Ranged Unit Raised: has 50/100/150/200 Hp, and has a Slow Poison Attack, 10%, 1/2/3/4 Damage Per Second. Lasts for 4 Seconds.

Ultimate: Bone Ship

In the orbiting ship yards of one of the worlds he conquered, Tetucat found a Emperor Class Battle ship. He removed all life support systems, and fitted more armor. The genius of the ship is that it is not built for it's guns, but to deliver the bodies of his minions to the battle field admidst a rain of deadly scrapped ship.
In an 800 Aoe, All units, friendly or enemy, take 50 Damage per Second, Plus (1/2/3) 1/2 his intelligence score, for the deadly rain of shrapnel. In addition, Creates 30 Corpses, 20 Melee unit, 10 Ranged, which persist for 20 Seconds before fading away in flames. Costs 300 Mana, 120 Second Cooldown
Mortis
Mortis
Veteran Seargent

Posts : 231
Join date : 2010-03-25
Age : 32
Location : Herndon, VA

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by Fairemont Wed Aug 25, 2010 11:47 pm

I think you need to do something to make him more combat worthy. While he has summons, they won't make up for the lack of almost all skill-based damage output. Not only that, but almost all of his skills are highly reliant on intelligence, that is an EASY way to get very OP if you don't keep the scaling correct. You're better off just picking a fixed damage output and going with that instead of making it scale. There's really no reason to it.
Fairemont
Fairemont
Veteran Seargent

Posts : 283
Join date : 2010-04-11
Age : 33
Location : St. Cloud

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by 13loodRaven Fri Aug 27, 2010 8:52 am

Hence getting a manashield on this hero would make him nigh on unkillable, I suggest, this hero being a mechanicus, he has some sort of survival combat ability.
13loodRaven
13loodRaven
Contributor
Contributor

Posts : 575
Join date : 2009-08-30
Location : Australia

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by Fairemont Fri Aug 27, 2010 9:08 am

I'll be perfectly honest Mortis, of all your heroes you've ever proposed, this one looks like the one you took the most seriously and actually worked hard on, but, I don't think it works. The skills are meh, require too much intelligence to do anything, soak up his mana like a leecherous whore, so much in fact, that he'd be required to have such high intelligence, that his life would be so low it'd be a waste to pick him. Alright, I'll go over the basics on these here skillz while I have some free time.

Innate: His innate is fine... but it's sort of bland, a passive mana regain for kills... he's not going to kill stuff. He has no self-damage output, and relies on summoning his zombie things. This skill serves no purpose, and adding 1 intelligence per hero kill will also be a waste... as he won't be killing things.

First skill: Its creative, but 100% worthless. It's final damage output would be around like, ~500 if there is some idiot dumb enough to stand in it, otherwise, at best, it'll probably do about 150 damage if you're lucky, or someone is stupid enough to actually run into it. Also, the way you have it worded, it doesn't really tell how the skill performs, ie: range, radius, etc. But it seems useless to me. Not only that, but its channeled, an ability like that that is channeled, unless it has some wicked friggen range, is a waste.

Second skill: Its like a mana shield that's not a mana shield... its duration is longer than its cooldown, and it soaks up a pittifully low amount of damage. A skill like this could either be horrendously abused, or worthless.

Skill three: Seems a waste. You'd be lucky to get four or five of these pitifully weak zombies, that are more or less just fodder for the masses and/or extra xp+gold for the enemy heroes. They are too weak, and relying on corpses, which, in an AoS, unless the zombies are exceptionally powerful, is a bad idea, since there just aren;t enough corpses, and he's not necessarily going to be just running around and killing stuff on his own either, so... corpses will be in short supply.

Ult: I don't think its ever a reaaaalllyyy good idea to be able to kill your teammates. That's just an easy way to be a d-bag. The skill is his only literal damage output, and pretty much his only source of corpses, and he'd be lucky as hell to have enough mana to use it when the time came, because in order to actually survive he'd have to be spamming his other skills the instant they came off cooldown.



My overall opinion.... This guy (tetucat), is not really the kind of guy you make an AoS hero out of. While he is, in theory, pretty cool, he really doesn't have much going for him other than hordes of dead, and there are enough summoners already. Lol
Fairemont
Fairemont
Veteran Seargent

Posts : 283
Join date : 2010-04-11
Age : 33
Location : St. Cloud

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by Mortis Sat Aug 28, 2010 12:05 am

This isnt a finished thread Faire, its a suggestion thread with a starting point for a hero. Most numbers are subject to change, and trying to theory hammer this wont work as none of the numbers are currently set. The base abilities are what i have come up with to make him unique, and all are subject to change. If youd like to help, please offer actuall suggestions on improvement, dont tell me its a waste of time, since its my time to waste.

Any ideas anyone?
Mortis
Mortis
Veteran Seargent

Posts : 231
Join date : 2010-03-25
Age : 32
Location : Herndon, VA

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by Fairemont Sat Aug 28, 2010 12:55 am

I just don't like this particular person for a hero, he's not really... a hero worthy dude..
Fairemont
Fairemont
Veteran Seargent

Posts : 283
Join date : 2010-04-11
Age : 33
Location : St. Cloud

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by 13loodRaven Sat Aug 28, 2010 4:52 am

Maybe an ability that gives him a passive cleave (or spash) and possibly make the int gain for HK something like 1.0/1.2/1.4/1.6/1.8/2.0.

Also, being a mechanicus he should be able to repair himself. Also you could tie in a ability CD refresh into a skill like this, so you could churn out some good damage.

Just a thought. Smile
13loodRaven
13loodRaven
Contributor
Contributor

Posts : 575
Join date : 2009-08-30
Location : Australia

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by 13loodRaven Sat Aug 28, 2010 4:57 am

Fairemont wrote:
Skill three: Seems a waste. You'd be lucky to get four or five of these pitifully weak zombies, that are more or less just fodder for the masses and/or extra xp+gold for the enemy heroes. They are too weak, and relying on corpses, which, in an AoS, unless the zombies are exceptionally powerful, is a bad idea, since there just aren;t enough corpses, and he's not necessarily going to be just running around and killing stuff on his own either, so... corpses will be in short supply.

Ult: I don't think its ever a reaaaalllyyy good idea to be able to kill your teammates. That's just an easy way to be a d-bag. The skill is his only literal damage output, and pretty much his only source of corpses, and he'd be lucky as hell to have enough mana to use it when the time came, because in order to actually survive he'd have to be spamming his other skills the instant they came off cooldown.

Faire, this is a suggestion thread, instead of telling everyone whats wrong with the hero, help us find a solution so we can fix the problem(s)... Otherwise we wont get anywhere anytime. Try to keep the original hero suggestion in mind, just remake him in how you think he should be.
13loodRaven
13loodRaven
Contributor
Contributor

Posts : 575
Join date : 2009-08-30
Location : Australia

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by Fairemont Sat Aug 28, 2010 11:50 am

How is telling someone what is wrong with something not a suggestion? Its his hero, I'm not going to turn it into mine.
Fairemont
Fairemont
Veteran Seargent

Posts : 283
Join date : 2010-04-11
Age : 33
Location : St. Cloud

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by Mortis Sat Aug 28, 2010 1:39 pm

Blood, Hes an experiment gone wrong, not an actuall adeptus guy. Id be fine with increasing the chances of the HK intel gain.
Mortis
Mortis
Veteran Seargent

Posts : 231
Join date : 2010-03-25
Age : 32
Location : Herndon, VA

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by Fairemont Sat Aug 28, 2010 3:50 pm

Increasing his Intelligence isn't going to solve the fact that he's going to get bent over backwards and butchered. He's got nothing to attack with, he'll be squishy as hell since he'll be spamming intelligence to increase the damage of his skills in a horrendous attempt to actually do damage and be useful, and then he's still going to have a hell of a time doing anything other than dying.
Fairemont
Fairemont
Veteran Seargent

Posts : 283
Join date : 2010-04-11
Age : 33
Location : St. Cloud

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by Mortis Sat Aug 28, 2010 6:55 pm

Massed stacking aoes and dots dont work? You ever play a warlock in WoW? thats all they do. Firstly, each zombie has a slight aura round it that deals dot. A mass of three or four of them is dealing a pretty hefty dot to the target. I could make the Cloud spell create stacks of buffs, each stack sapping strength and intelligence and dealing damage to create an even heavier damage out put, but if i do that ill be told its op.
Mortis
Mortis
Veteran Seargent

Posts : 231
Join date : 2010-03-25
Age : 32
Location : Herndon, VA

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by Fairemont Sat Aug 28, 2010 7:22 pm

Even if you DoT it up, which you really don't have a lot, its not like WoW where you're repping ten or twelve skills at a time, you have only two that deal damage. You wouldn't be able to deal enough damage, and then while everything is on cooldown, you'd get slaughtered. Relying on DoTs for a hero is either OP or too weak, being that either the DoTs will be OP enough to kill even if you're dead, or won't be enough to ever kill anyone, that's why I think you should really try and get some static damage output.

Know what I mean?


An addition to that statement: I like DoTs, they are good fun and can really piss people off and snag a kill here and there, but you really don't want to have to rely on them.
Fairemont
Fairemont
Veteran Seargent

Posts : 283
Join date : 2010-04-11
Age : 33
Location : St. Cloud

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by Mortis Sat Aug 28, 2010 8:35 pm

All of his damage is Dot. Upping the damage output on the plauge cloud, or the aoe, or both, and allow the ability to kill anything that doesnt turn and run out of the field.
Mortis
Mortis
Veteran Seargent

Posts : 231
Join date : 2010-03-25
Age : 32
Location : Herndon, VA

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by 13loodRaven Sat Aug 28, 2010 9:22 pm

Well in that case, you might want a disable, like a 'Plague Pull' or something that pulls all 'clouded' heroes to your position or something.
13loodRaven
13loodRaven
Contributor
Contributor

Posts : 575
Join date : 2009-08-30
Location : Australia

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by Fairemont Sat Aug 28, 2010 9:25 pm

Alrighty, here is what I suggest:

Old Innate:

New Innate:
Old First Skill:

New First Skill:

Old Second Skill:

New Second Skill:

Old Third Skill:

New Third Skill:
Old Ultimate:

New Ult:

I kept the desired intelligence based hero, with intelligence based and scaled skills, though I made him more balanced by giving him possible stuns, some damage output and damage reduction to keep him alive. I think he could be fun to play like this. He'd be badass for support ganking or double teaming.
Fairemont
Fairemont
Veteran Seargent

Posts : 283
Join date : 2010-04-11
Age : 33
Location : St. Cloud

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by Glycine Sat Aug 28, 2010 10:02 pm

*clap, clap, clap*

Now that is what needs be done. To take a concept, make it better, and retain the original soul of the hero.

Numbers are terribly OP across the board though, and Grass will point those out.
Glycine
Glycine
Moderator

Posts : 1490
Join date : 2009-07-23

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by Fairemont Sat Aug 28, 2010 10:04 pm

GLYICINE GTFO THIS THREAD YOU SLEEZEY BASTARD!
Fairemont
Fairemont
Veteran Seargent

Posts : 283
Join date : 2010-04-11
Age : 33
Location : St. Cloud

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by Glycine Sat Aug 28, 2010 10:16 pm

Nice to see you too Faire, get back to work
Glycine
Glycine
Moderator

Posts : 1490
Join date : 2009-07-23

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by Fairemont Sat Aug 28, 2010 10:35 pm

Bitch. GTFO. Go Retire like the old fart you are. Get!
Fairemont
Fairemont
Veteran Seargent

Posts : 283
Join date : 2010-04-11
Age : 33
Location : St. Cloud

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by Glycine Sat Aug 28, 2010 11:40 pm

And miss watching the hilarity here? I think I can retire right here on my imaginary porch, chuckling at your antics.

You may curse all you want, but I think I've dealt with tougher cookies than you. :]
Glycine
Glycine
Moderator

Posts : 1490
Join date : 2009-07-23

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by 13loodRaven Sun Aug 29, 2010 8:42 am

Hmm a angry cloud versus a unhappy anime chick who found her dad in the steamed bun... I wonder :?

Hero looks good-ish, but you might want to tone down the innate like i suggested before. Three int per hero is ok I guess, but is it reduced by half for assists or does it even count?

Give some numbers for the stun, and tone down the ones already there for Shield.

Third skill could become an active DoT aoe spell, that leaves a permanent debuff on all units affected (not the DoT, think of it as a zombie token). Once a unit with that debuff has been killed it creates the effect faire proposed earlier. (Doing this would remove annoying 'corpse availability' and create some fairly worthwhile damage.)

Should the ultimate create an exploding debuff on creeps, or a purge instead of a stun?

13loodRaven
13loodRaven
Contributor
Contributor

Posts : 575
Join date : 2009-08-30
Location : Australia

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by cellrawr Sun Aug 29, 2010 8:49 am

13loodRaven wrote:Hmm a angry cloud versus a unhappy anime chick who found her dad in the steamed bun... I wonder :?


WHAT DID THAT EVEN MEAN

cellrawr
Moderator

Posts : 460
Join date : 2009-07-21
Age : 35

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by Fairemont Sun Aug 29, 2010 10:46 am

Its Melon Bread...
Fairemont
Fairemont
Veteran Seargent

Posts : 283
Join date : 2010-04-11
Age : 33
Location : St. Cloud

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by Glycine Sun Aug 29, 2010 11:03 am

Let's put this in perspective. Ahriman gains only 1.6 intelligence per hero kill at max, and he's a monster. Zombies that have attack damage equivalent to a monster intelligence score? Yay for summons that do like 140 damage a hit.

Is Disease Cloud a per second damage skill? If so, what's its duration?

Is it really right to make a caster more impervious to melee damage, something that should rightly evicerate it?

While he doesn't have the synergy that Ahriman has, the numbers, as I said earlier, need to be fixed.

And blood, you make no sense whatsoever to everyone but you and Faire. xD
Glycine
Glycine
Moderator

Posts : 1490
Join date : 2009-07-23

Back to top Go down

Tetucat, Bringer of Death Empty Re: Tetucat, Bringer of Death

Post by Sponsored content


Sponsored content


Back to top Go down

Page 1 of 3 1, 2, 3  Next

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum