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Sigismund: Emperor's Champion
+2
Glycine
GhostIV
6 posters
Page 2 of 2
Page 2 of 2 • 1, 2
Re: Sigismund: Emperor's Champion
ok, so... first
@walt: more like im the only coder XD DarkWanderer left
and i dont sleep 24 hours a day i have school and work, and on those days, i gernerlaly get like 2 hours to myself all day (and yeah, as awesome as this is, its only a side projects and school/homework comes first)
anywho, now @changes:
ok, looking much better... i suggest changing the effects on the innate to ignoring all damage, not becoming unkillable (subtle diferences, cant be killed leaves u with 1 hp, ignoring damage means u dont take damage even at full hp) this way is synergises better with charge and black sword
also: as a rule, cooldowns should not scale with levels (my suggestion: 10/13/16/19/21/24% with a 55/50/45/40/35/30 second cooldown)
furious charge looks good. is it target unit? and 350 is really short range(unless u intended on that, but as a reference - Kharn's furious charge has soemthing like a 900 range)
for black sword, 3 armor is above average early game, but not noticable late game... id suggest something like 2/4/6/8 armor loss. because a basically passive 40% admaeg boost is alot
im not entirly liking the critical on his ult... it kinda works.. but i dunno... we'll see
and this is to all hero makers:
my general issue with people who make combat/dps heroes... whenever they want to give them self buffs... its always either +dmg%, +ias% or +ms% which gets kind of boring and redundant after a while
@walt: more like im the only coder XD DarkWanderer left
and i dont sleep 24 hours a day i have school and work, and on those days, i gernerlaly get like 2 hours to myself all day (and yeah, as awesome as this is, its only a side projects and school/homework comes first)
anywho, now @changes:
ok, looking much better... i suggest changing the effects on the innate to ignoring all damage, not becoming unkillable (subtle diferences, cant be killed leaves u with 1 hp, ignoring damage means u dont take damage even at full hp) this way is synergises better with charge and black sword
also: as a rule, cooldowns should not scale with levels (my suggestion: 10/13/16/19/21/24% with a 55/50/45/40/35/30 second cooldown)
furious charge looks good. is it target unit? and 350 is really short range(unless u intended on that, but as a reference - Kharn's furious charge has soemthing like a 900 range)
for black sword, 3 armor is above average early game, but not noticable late game... id suggest something like 2/4/6/8 armor loss. because a basically passive 40% admaeg boost is alot
im not entirly liking the critical on his ult... it kinda works.. but i dunno... we'll see
and this is to all hero makers:
my general issue with people who make combat/dps heroes... whenever they want to give them self buffs... its always either +dmg%, +ias% or +ms% which gets kind of boring and redundant after a while
Re: Sigismund: Emperor's Champion
I like making it invincible other than unkillable, I just thought that might be a bit oped.
It is a point and click attack, and the short range is so that he can't just plow straight through a dozen enemies to the juicy caster behind unless he's right in the middle of battle.
Ya, I like the armour scale better, it makes it so that the benefits are equal depending on if its on or off.
Hmm, now that I think about it, maybe a straight damage thing would be better, like 100/200/300 then the attack speed.
It is a point and click attack, and the short range is so that he can't just plow straight through a dozen enemies to the juicy caster behind unless he's right in the middle of battle.
Ya, I like the armour scale better, it makes it so that the benefits are equal depending on if its on or off.
Hmm, now that I think about it, maybe a straight damage thing would be better, like 100/200/300 then the attack speed.
GhostIV- Contributor
- Posts : 109
Join date : 2009-09-02
Age : 31
Location : Eternal Crusader
Re: Sigismund: Emperor's Champion
sounds good, but i suggest increased the range on charge slightly... just a bit like 100-300 range
Re: Sigismund: Emperor's Champion
so, maybe... 300/400/500 range?
GhostIV- Contributor
- Posts : 109
Join date : 2009-09-02
Age : 31
Location : Eternal Crusader
Re: Sigismund: Emperor's Champion
I do prefer the straight damage to the crit.
Maybe he could take 1/3 or 1/2 the damage from furious charge? Also, maybe start at a 1 sec stun and go up to 3.5-4? Maybe that's a bit long though...
Also Grass, isn't a chance to proc negate damage already Asurmen's innate?
Maybe he could take 1/3 or 1/2 the damage from furious charge? Also, maybe start at a 1 sec stun and go up to 3.5-4? Maybe that's a bit long though...
Also Grass, isn't a chance to proc negate damage already Asurmen's innate?
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Sigismund: Emperor's Champion
this guys innate is a chance to become immune to damage for 2 seconds, with a longerish cooldown.
and yeah, straight damage is a bit better, and he should def take less damage from furious charge, and ~1 second stun time would work a bit better, dont go longer than 1.5 please
and yeah, straight damage is a bit better, and he should def take less damage from furious charge, and ~1 second stun time would work a bit better, dont go longer than 1.5 please
Re: Sigismund: Emperor's Champion
Haha, my stun numbers are way off. I don't know how long the stuns are on other chars, so nothing to compare with.
And gotcha. Misunderstood what you guys meant for the innate then.
And gotcha. Misunderstood what you guys meant for the innate then.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Sigismund: Emperor's Champion
I agree, made the finishing edits myself.
GhostIV- Contributor
- Posts : 109
Join date : 2009-09-02
Age : 31
Location : Eternal Crusader
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