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[HERO] Carnifex
5 posters
Page 1 of 2
Page 1 of 2 • 1, 2
[HERO] Carnifex
Story:
stats:
same
movespeed/range:
same
innate: Living Battering Ram
one: Berzerk Rampage
two: Bio Plasma
both the charge and the cast have manacosts
when the cast is used, it goes on cooldown for 16 seconds, after which the charge skill becomes available again)
three: TBA
ult: Regeneration
if we assume gly's suggestion of tripling regen, itll take 33/22/17 seconds to revive to full hp.)
same
stats:
same
movespeed/range:
same
innate: Living Battering Ram
same
one: Berzerk Rampage
(note: bonus damage is not perminent, it only applies to that cast)"fluff"
Old One Eye deals X damage to all nearby enemies every .X seconds for 2/3/4 seconds.
If it kills an enemy, damage dealt by this skill is increased by X, and nearby enemies are stuned for 0.1 seconds.
Old One Eye gains X% damage reduction for the duration.
Cooldown: 20/19/18/17 seconds, Manacost: 100/110/120/130, Aoe: 300
two: Bio Plasma
(note: when learned, the skill gotten is the charge up skill. after use, the skill is replaced with the aoe target spell."fluff"
When used, Old One Eye charges for 2 seconds.
When charged, it can release the charge at a target area, dealing X damage and slowing enemies by X%. Enemies within half the casting range are silenced for 3 seconds.
While holding the charge, Old One Eye deals X damage to nearby enemies.
(charge) Aoe: 200, Manacost: 100; (cast) Range: 600, Aoe: 300, Manacost: 50, Cooldown: 16 seconds
both the charge and the cast have manacosts
when the cast is used, it goes on cooldown for 16 seconds, after which the charge skill becomes available again)
three: TBA
TBA
ult: Regeneration
(note: will definatly have to modify the healing on the corpse, cause if left alone, itll revive in 100/67/33 seconds >.>"fluff"
Old One Eye regenerates 1/1.5/2% of his hp every second.
For every 1500/1250/1000 hp regerated, it gains 1 strength and .25 armor.
If Old One Eye is killed, its corpse remains on the battlefield.
Its corpse has fortified armor, can be attacked, but not destroyedl; the corpse retains the passive effects of Old One Eye's skills.
If the corpse gains full hp, it will revive on the spot and gain 1/2/3 strength and .5/.75/1 armor.
if we assume gly's suggestion of tripling regen, itll take 33/22/17 seconds to revive to full hp.)
- Spoiler:
- Rawr: Right, so to get it down on something not being forgotten about. Ult: Glys regen thing, Regular skills: ram, crushing claws with my old ideas effect, something, innate: something. Di
Rawr: d I get those right?
Stuff-Bot: ult: regeneration
Glycine: he has 33% chance to recover 25% of his health every set period
Stuff-Bot: other skills: berzerk rage (if he doesnt have this, its less old one eye-y), battering ram, bio plasma (includes acid blood effects?) and (i would prefer to keep) alpha leader
Stuff-Bot: rage would still be cells idea
Glycine: We just need to make alpha leader do something
Glycine: rage stays
Glycine: ram stays
Stuff-Bot: just i would rather call it rage than claws
Glycine: regen stays
Rawr: Oh, ok
Rawr: Rage is my miulti slam, right?
Glycine: Mhm
Rawr: <.< and bioplasma would make him those weird ranged carnis kinda?
Glycine: It's actually a short ranged blast
Glycine: 12 inches
Rawr: ah, k
Stuff-Bot: no, bio plasma is a short ranged ball of bile spewd from the carnis mouth :p
Glycine: We could give him frag spines
Glycine: bioplasma, not bile
Stuff-Bot: w/e
Glycine: There's a difference xD
Rawr: <_< Wouldnt that just be his old ult though, gly? Frag spines I mean
Stuff-Bot: i wanted to avoid using the skill name in the description :p
Glycine: We could incorporate it
Glycine: Like when attacked, he could spray them, doing a set amount of damage
Glycine: but that's to be discussed later
Glycine: We have the main changes down
Glycine: Time to sleep
Stuff-Bot: great idea
Rawr: K, im just gonna copy paste it into a topic then
Glycine: G'night then
Glycine: Thanks cell
Rawr: IVE DONE WORK! Im on break for a month now <.<
Glycine: As am I
Rawr: jk
Glycine: lolyou bastard
Glycine: I have two weeks of break before college starts up again.
Glycine: See you, then.
Glycine: has left the channel
Stuff-Bot: night
Stuff-Bot: has left the channel
Ill get on the actual hammering out of it later, when its not nearly 4 in the morning.
cellrawr- Moderator
- Posts : 460
Join date : 2009-07-21
Age : 35
Re: [HERO] Carnifex
@_@ K, playing DQ9 now. So yea... Gly, write up your ult idea here if you would.
cellrawr- Moderator
- Posts : 460
Join date : 2009-07-21
Age : 35
Re: [HERO] Carnifex
just my ideas.
ram:
buff the numbers
berzerk rage:
goes into a rampage, smashing units around him blah blah blah. Deals x damage to all nearby enemy units every .x seconds. If he kills a unit during the rage, he deals an additional x damage every .x seconds.
while raging, he gains x% damage reduction (as he doesnt notice the pain)
bio plasma:
shoots a ball of plasma at the target unit, dealing x damage, and some other sutible effects (i cant think of anything interesting for this tbh)
plus old acid blood effects
(i really want to keep alpha leader >.>):
same old effects, but possibly add an on-kill buff to units around him?
ult - regeneration:
buffed numbers, reduce the +str threshold, and he also gains (1 or 0.x) armor as well.
(heres my idea for the regen) if he would die, his corpse stays on the battlefield. it cannot be killed, but has fortified armor and can be damaged. if the corpse would regenerate to full health before the revive timer runs out, he revives on the spot with full hp, and some bonuses. (note: the corpse would have the passive regeneration and acid blood effects still)
ram:
buff the numbers
berzerk rage:
goes into a rampage, smashing units around him blah blah blah. Deals x damage to all nearby enemy units every .x seconds. If he kills a unit during the rage, he deals an additional x damage every .x seconds.
while raging, he gains x% damage reduction (as he doesnt notice the pain)
bio plasma:
shoots a ball of plasma at the target unit, dealing x damage, and some other sutible effects (i cant think of anything interesting for this tbh)
plus old acid blood effects
(i really want to keep alpha leader >.>):
same old effects, but possibly add an on-kill buff to units around him?
ult - regeneration:
buffed numbers, reduce the +str threshold, and he also gains (1 or 0.x) armor as well.
(heres my idea for the regen) if he would die, his corpse stays on the battlefield. it cannot be killed, but has fortified armor and can be damaged. if the corpse would regenerate to full health before the revive timer runs out, he revives on the spot with full hp, and some bonuses. (note: the corpse would have the passive regeneration and acid blood effects still)
Re: [HERO] Carnifex
Bio-plasma could be some sort of armour destroying small tier DoT stacking spell? (Think bristleback but replace the slow with a small stacking DoT)
Do you think beserk rage should have a small slow once every couple of seconds (Depending on how long this skill lasts)
OR
========
Once a unit is killed under this effect, fex smashes the ground in truimph, doing a ministun and slow?
Do you think beserk rage should have a small slow once every couple of seconds (Depending on how long this skill lasts)
OR
========
Once a unit is killed under this effect, fex smashes the ground in truimph, doing a ministun and slow?
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: [HERO] Carnifex
Regeneration:
Old One Eye recovers 1.5/2.5/3.5% of lost health per second and for every 2000/1500/1000 health recovered, he gains 1 strength. When Old One Eye falls, his corpse gains fortified armor and can be attacked, but his regeneration will be tripled. If he regenerates to full health, he comes to life with all cooldowns reset, and 1/2/3 Strength and 0.5/1.0/1.5 Armor. If he recovers, the hero/team that originally killed him gets no gold, but will still get honor.
Living Battering Ram:
Old One Eye is like any other Carnifex, in that once it begins to pick up speed, nothing can stand in its way. Faced with two tons of claws, teeth, and terror, he is a siege weapon beyond compare.
When traveling in a straight line, Old One Eye begins to pick up speed, gaining 1/2/3/4/5/6% movement speed. Once he has reached 370/380/390/400/410/420 movement speed, he will gain no collision, knockback all units and trees 200 distance in front of him, and gain 10/20/30/40/50/60% damage resistance to all damage that is done to his front side. If he turns or stops moving, he loses these bonuses.
Screamer-Killer:
Old One Eye, like some Carnifexes, can generate a ball of bio-plasma within ther bodies and vomit forth the energy as a blinding ball of incandecent fire. When released, a high-pitched scream accompanies the blast, rattling and demoralizing those who aren't incinerated outright.
Old One Eye can release a blast of bio-plasma from his insides, vaporizing in his way. He must remain still for 2 seconds to charge up the energy, and while charging, he gains a crackling shield of electricity around him in 150/175/200/225 AoE that deals 2% of Carnifex's health per second.
The crackling ball of plasma is aimed at a particular area, with a casting range of 500/600/700/800, in 250 AoE, and then fired. Targets within the AoE take 100/150/200/250 + 3/4/5/6% of Carnifex's health. If targets are within half the casting range, they will be silenced for 2 seconds.
Old One Eye recovers 1.5/2.5/3.5% of lost health per second and for every 2000/1500/1000 health recovered, he gains 1 strength. When Old One Eye falls, his corpse gains fortified armor and can be attacked, but his regeneration will be tripled. If he regenerates to full health, he comes to life with all cooldowns reset, and 1/2/3 Strength and 0.5/1.0/1.5 Armor. If he recovers, the hero/team that originally killed him gets no gold, but will still get honor.
Living Battering Ram:
Old One Eye is like any other Carnifex, in that once it begins to pick up speed, nothing can stand in its way. Faced with two tons of claws, teeth, and terror, he is a siege weapon beyond compare.
Screamer-Killer:
Old One Eye, like some Carnifexes, can generate a ball of bio-plasma within ther bodies and vomit forth the energy as a blinding ball of incandecent fire. When released, a high-pitched scream accompanies the blast, rattling and demoralizing those who aren't incinerated outright.
Old One Eye can release a blast of bio-plasma from his insides, vaporizing in his way. He must remain still for 2 seconds to charge up the energy, and while charging, he gains a crackling shield of electricity around him in 150/175/200/225 AoE that deals 2% of Carnifex's health per second.
The crackling ball of plasma is aimed at a particular area, with a casting range of 500/600/700/800, in 250 AoE, and then fired. Targets within the AoE take 100/150/200/250 + 3/4/5/6% of Carnifex's health. If targets are within half the casting range, they will be silenced for 2 seconds.
Last edited by Glycine on Tue Aug 17, 2010 9:37 pm; edited 5 times in total
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [HERO] Carnifex
bonus str/armor upon revive is perma right?
also, can we only make him lose gold, and the target gain gold, if he revives due to the timer, not this skill (it is his ult)
also, can we only make him lose gold, and the target gain gold, if he revives due to the timer, not this skill (it is his ult)
Re: [HERO] Carnifex
It is permanent. The gold option is fine, but what about honor?
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [HERO] Carnifex
I suggest increasing the ms to start the knockback of Battering Ram by 10, Gly. His base is 280, and if he gets Swooping Hawk Wings he'll be in perma knockback mode if he doesn't level it.
<.< Also, level 1 of the ult will never happen. If the revive time of heroes is lvl*4 (I forget what it was, but I think thats it), it would take 50 seconds for it to regen from dead with a 24 second revive time for level 6 heroes <_<. I suggest making the regen 1.5/2/2.5%, and the death regen tripled. It would make level 1 ult 22~ seconds to regen the corpse.
<.< Also, level 1 of the ult will never happen. If the revive time of heroes is lvl*4 (I forget what it was, but I think thats it), it would take 50 seconds for it to regen from dead with a 24 second revive time for level 6 heroes <_<. I suggest making the regen 1.5/2/2.5%, and the death regen tripled. It would make level 1 ult 22~ seconds to regen the corpse.
cellrawr- Moderator
- Posts : 460
Join date : 2009-07-21
Age : 35
Re: [HERO] Carnifex
So I think the passive battering ram is more trouble and effort than the effects are worth.
In both in game practicality and codability.
Now, of I could get around the not-charging-through-trees issue in the active, would it work? Cause I think I've thought of a way to work around that.
And event of its passive, you won't knock down trees as easily as you had hopped. I've had some experience with zero pathing and trees in other maps.
And screamer killer, I don't like the standing still part. Its not necessary, so you can get rid of it, but add a small casting time.
Re: [HERO] Carnifex
The 2 seconds of standing still is the casting time. >> I don't want it to be a homing nuke nor a sit down and charge up spell. The point is that he can sit still at an outpost for 2 seconds after having activated the spell, let it charge up, and then at any point after that he can fire it instantaneously.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [HERO] Carnifex
You haven't given me a reason to do so? xD
I don't see the point of giving him a casting time and letting your enemy run away when he sees you charging up.
I don't see the point of giving him a casting time and letting your enemy run away when he sees you charging up.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [HERO] Carnifex
Not a 2 second cast time, but something smaller.
The way you have it now does absolutly nothing. Everyone will just charge it up when it doesn't matter and the use it as an insta cast skill. So just drop it and fictit a cast time.
Well, I could see it if holding the carge did something, and it would be ok then.
The way you have it now does absolutly nothing. Everyone will just charge it up when it doesn't matter and the use it as an insta cast skill. So just drop it and fictit a cast time.
Well, I could see it if holding the carge did something, and it would be ok then.
Re: [HERO] Carnifex
It says there. Cell persuaded me, not you.
You said if you can fix the trees, it'll remain active. So fix the trees and add the damage reduction.
You said if you can fix the trees, it'll remain active. So fix the trees and add the damage reduction.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [HERO] Carnifex
I should he able to do that.
Now does the immolation effect on bio plasma continue as long as he holds the charge? That would work for me.
Now does the immolation effect on bio plasma continue as long as he holds the charge? That would work for me.
Re: [HERO] Carnifex
He could do that I guess. How would he release the charge?
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [HERO] Carnifex
Click to activate. After 2 seconds he gains the charge and its effects.
The skill is then replaced with an aoe target ability.
The skill is then replaced with an aoe target ability.
Re: [HERO] Carnifex
<_< We should probably at least make a proper thing in the first post.
cellrawr- Moderator
- Posts : 460
Join date : 2009-07-21
Age : 35
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