A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

[Incomplete] Culexus Assassin - Page 2 I_vote_lcap63%[Incomplete] Culexus Assassin - Page 2 I_vote_rcap 63% [ 5 ]
[Incomplete] Culexus Assassin - Page 2 I_vote_lcap38%[Incomplete] Culexus Assassin - Page 2 I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
[Incomplete] Culexus Assassin - Page 2 I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
[Incomplete] Culexus Assassin - Page 2 I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
[Incomplete] Culexus Assassin - Page 2 I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
[Incomplete] Culexus Assassin - Page 2 I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
[Incomplete] Culexus Assassin - Page 2 I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
[Incomplete] Culexus Assassin - Page 2 I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
[Incomplete] Culexus Assassin - Page 2 I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
[Incomplete] Culexus Assassin - Page 2 I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
[Incomplete] Culexus Assassin - Page 2 I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
[Incomplete] Culexus Assassin - Page 2 I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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[Incomplete] Culexus Assassin

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[Incomplete] Culexus Assassin - Page 2 Empty Re: [Incomplete] Culexus Assassin

Post by Grass Hopper Sat Jan 08, 2011 4:36 pm

just a note, its 15 mana per int, so for the sake of simpleness, just say 15 damage per int lost this way.

however, it looks good for the most part. nothing i can think of at the moment.
(give the ult a sub-skill... i cant do 2 activs Razz)
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[Incomplete] Culexus Assassin - Page 2 Empty Re: [Incomplete] Culexus Assassin

Post by Glycine Sat Jan 08, 2011 6:30 pm

Just replace the attribute bonus with an active proc for the ult?
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[Incomplete] Culexus Assassin - Page 2 Empty Re: [Incomplete] Culexus Assassin

Post by Grass Hopper Sat Jan 08, 2011 6:32 pm

ya, the stats skill can be made to be invis.
so give the ult a sub skill Razz
as to weather the target or the 'active 2' is the subskill, i dont know.
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[Incomplete] Culexus Assassin - Page 2 Empty Re: [Incomplete] Culexus Assassin

Post by Glycine Sun Jan 09, 2011 1:35 am

Well, it seems better that the subskill should be the buff all other skills skill.
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[Incomplete] Culexus Assassin - Page 2 Empty Re: [Incomplete] Culexus Assassin

Post by Grass Hopper Sun Jan 09, 2011 1:40 am

make it so
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[Incomplete] Culexus Assassin - Page 2 Empty Re: [Incomplete] Culexus Assassin

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