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[Incomplete]Shas'O Or'es'Ka - Tau Commander

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[Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by Krath on Wed Dec 02, 2009 9:12 pm

So basically;

story (needs work):
Shas'O Or'es'Ka is the leader of the Tau Fire Caste strike force sent to the Kaurava system and is of the Fal'Shia sept. The Shas'O goes to battle in an XV22 Battlesuit.

stats:
strength: 18 + 1.6
agility: 24 + 2.5
intelligence: 20 + 2.2

movespeed: 315
range: 550

Innate: Drone Squadron
Or'es'Ka's XV22 Battlesuit is equipped with advanced drone controlling units that controll specialized drones created to assist Or'es'ka's in battle. Three drones are under his controll: A Marker Drone whom targets all enemies nearby with markerlights, allowing allies to crush them accurately; A Gun Drone whom can pin down enemy units ; and a Shield Drone, which provides protection for nearby units, reducing the damage taken.
Once killed, drones take 60/51/42/33/24/15 seconds to respawn.
Drones:
Spoiler:

drones have: 330 movespeed

Marker Drone: 400 +0/25/50/75/100/125 hp. 0/0/1/1/2/2 armor. no attack.
Markerlight(if codable):
Targets the enemy with a markerlight, a tau device used to pinpoint enemies and their week spots. Units that fire upon the target cannot miss.
cooldown: 20/18/15/11/6/1 seconds. range: 500/575/650/725/800/875.
(just an idea)Pinpoint:
Marker Drones are engeneered specifically to expose enemy weak points, allowing other tau to destroy the target from afar. While channeled, the target looses 3/4.5/6/7.5/9/11.5 armor and is visible to his enemies.
channeling. duration: as long as its channeled
cooldown: 10 seconds. range: 500/575/650/725/800/875

Gun Drone: 400 +0/20/40/60/80/100 hp. 0/1/1/2/2/3 armor. 60-72 + 0/5/11/17/23/29 damage. 2.4 second attack cooldown.
Pulse Carbines(or what ever gun they have XD):
The pulse Carbines on the gun drones are used primarily to pin down the enemies of the Tau. Units attacked by the gun drone will be stunned for 0.8/0.9/1/1.1/1.2/1.3 seconds.
note: up to you, but with levels, i can increase attack speed, or up the stun time. i wont do both

Shield Drone: 450 + 0/30/60/90/120/150 hp. 1/2/2/3/3/4 armor. no attack.
Shield Generator:
Shield drones are equipped with powerful shield generators that are used to absorb incomming damage to other Tau. Units near the Sheild Drone (take X less damage -or- take X% less damage -or- have +X armor -or- something else i havnt thought about yet)

Skill 1: Snare Trap
Or'es'Ka throws a snare trap at a target point which explodes when an enemy unit walks upon or near it. When enemies walk near the mine, it explodes dealing 70/110/150/190 damage, slowing them by 20/25/25/30%, and causing them to miss 50/60/70/80% of their attacks.

Skill 2: Target Acquired
The Tau Commander's Battlesuit enable the use of specialized missle systems designed to pummel his foes into dust. Or'es'Ka's has a 18% chance per attack to fire a missle that stuns the target for 0.5/0.75/1/1.25 seconds, knocking them back for 100/130/160/190 distance.

Skill 3: Shield Generator
The XV22 Battlesuit is equipped with a Shield Generator to counter the frailties of the suit. However, if the Battlesuit is defeated, the generator resets, restarting the process of generation. Every 60/50/40/30 seconds Or'es'ka's gains 1 strength.

Ultimate: Ar'Ka Cannon
The Ar'Ka cannon is the huge moon-based cannon built by the tau to bombard their enemy from space. Or'es'Ka's has a direct link to the satalite and can focus its huge beam on the target location, dealing 100/150/200 damage per second for 5 seconds on the target aoe.
channeling.
cooldown: 160 seconds. manacost: 200/300/400. range: 1000. aoe: 500



original post:
Spoiler:
The hero I'd like suggest is Or'es'Ka, Tau commander on Kaurava, which is in DoW: Soulstorm.

I've coded three spells thus far, and have a ideas for the other 2(Innate and ultimate).

One spell is Snare Trap, which is basically a Stasis Trap, except with(Prefferably) a throw animation(A missile is thrown from the hero to the target point). It sets off once a unit steps in it's range, and deals minor damage with a loss of accuracy, and slows the movement speed.

The other is Shield Generator, which gives 1 strength every 60 seconds of the game, but resets once you die. If you feel this is over or under powered, change it as you wish, after all it is your map.

The third I've coded is called Target Acquired, which is a mass damage and knockback spell, I personally based it of Storm Bolt and added some knockback. It also disrupts spells(Stuns for like 0.5 seconds).

Now, for the ones I didn't code;
Innate could be a Marker Drone which would make him not miss, something of the sort. I was thinking his ultimate could be based off the Ar'ka cannon, which is a cannon built by the Tau on a distant moon that can fire on just about any planet in the system. It might be similar to Orbital Bombardment, but hey.

So yeah, just tell me if anything is wrong/needs to be changed, if you need ideas. I'm pretty good at GUI, completely suck at JASS, so if ya need some coding or w/e... holler.
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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by Glycine on Thu Dec 03, 2009 1:08 am

Well, interesting. Can't say it's original, but it looks effective. Might need to improve his mobility, though. He sounds a bit like Cato, except without the annoying summons. Perhaps make him a bit unique? Use that good old Tau ingenuity to solve problems. ^^

And if you can code, I will adore you. Although if you're interested in coding for the map, do talk to Grass.
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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by 13loodRaven on Thu Dec 03, 2009 2:44 am

Hmm, tau commanders usually have an offensive and a defensive drone dont they? Meh, theres not much the dont have in terms of firepower... I agree with Gly, anyone who can code is basically a god in aos' hehehe.
Also some pointers if you need some help with equipment:

Pulse Carbines.
Smart Missle System.
Fusion Cutter.
Flamer.
Airbursting Fragmentation Projector. (launches fragmentation munitions that contain rudimentary AI.)
Recoil Absorbtion.
Vectored Retro-Thrusters.
Blacksun Filter. (Allows great sight during nighttime scenarios)

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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by Grass Hopper on Thu Dec 03, 2009 12:16 pm

to the two above me, he codes in GUI Razz which isnt as helpful as u think. he knows how code works, but cant code the way i do, and jass is much better than GUI cause of mui, and leaks, and its just faster.

ok, i moved this to sandbox for you Razz
and when posting a suggestion, its easierr to post it in the format that most of the other heroes used (like innate: name, the list discription, and levels and effects... look at some other hero suggestions to know what i mean)

anyway! onto the skills.
hes a nuker/ganker?
suggestion: make the ultimate (pretty much) a channeled version of orbital bombardment, make it do like, X damage per second on the target area.
the marker drone idea, i have no idea. but giving him truestrike seems pretty useless if none of his other attacks rely on his physical damage Razz
unless u make target acquired a passive on chance attack?
hm.. call it drone... somethings? drone squad... or something more suitible.
3 drones follow him around that can be targeted and destroyed.
1: marker drone. units near the drone gain truestrike (might make this a target spell because of stacking issues)
2: gun drone. attacks units with a chance to bash? (dont drone guns have pinning?)
3: shield drone. units near the drone take X% less damage (doesnt affect the drone itself)

so assuming my suggestions as above (they are just suggestions, it being your hero > it being my game)
innate: drones
skill 1: snare trap (ranged trap that slows and blinds units)
skill 2: target acquired (%chance to stun the target and knock them back over X seconds
skill 3: sheild generator (+1 str every X seconds, resets when dies)
ult: Target Lock(?) (your idea, cept channeled large damage over time on the target area)

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And the Stuff was good.

Heroes:
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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by Krath on Thu Dec 03, 2009 4:37 pm

Hey! I like GUI. I've accomplished lots with it! Sad

I like the drone idea, it would also be able to be levelled as an innate well enough.

So basically;

Shas'O Or'es'Ka is the leader of the Tau Fire Caste strike force sent to the Kaurava system and is of the Fal'Shia sept. The Shas'O goes to battle in an XV22 Battlesuit.

Innate: Drone Squad

Or'es'Ka's XV22 Battlesuit is equipped with many devices that provide many possibilities, one of these being the summoning of three drones that follow their commander. A Marker Drone whom targets all enemies nearby with red lasers, allowing allies to crush them accurately. A Gun Drone, whom can pin down enemy units and prevent them from doing anything, and a Shield Drone, which provides armor for nearby units, reducing the damage taken.

Skill 1: Snare Trap

Or'es'Ka throws a snare trap at a target point which explodes when an enemy unit walks upon or near it. The trap deals a little damage, slows and blinds nearby enemies, allowing for swifter destruction, or fleeing.

Skill 2: Target Acquired

The Tau Commander's Battlesuit allows him to at random times shoot an enhanced missile, which deals a good amount of damage, and knocks the target back, stunning them due to surprise and confusion.

Skill 3: Shield Generator

The XV22 Battlesuit is equipped with a Shield Generator to counter the impossibility of Or'es'Ka battling with his enemies at close range, due to his lack of strength. However, if the Battlesuit is defeated, the generator resets, restarting the process of generation.

Ultimate: Ar'Ka Cannon

The Tau built a huge cannon on a not-so-distant moon, ready to fire at any whom Or'es'Ka wishes, though it has a large cooldown. It fires a beam that damages nearby enemies greatly, though not at once. The beam needs time to spread through the enemies of the Greater Good, and kills them slowly.


I was thinking something like that, I'll leave the stats up to you. Know that he is agility based, and has little HP.
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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by Grass Hopper on Thu Dec 03, 2009 4:58 pm

looks good
now for other peoples comments
altho, i dont like the wording on target acquired.

oh, and for the innate, i was thinking on having the 3 drones be individually controlled, because as he is now, hes got 1 active spell, and a channeling ult... so as to give him a bit mroe to do.
just incase u didnt know that

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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by Krath on Thu Dec 03, 2009 5:17 pm

Yeah, I thought so too. I just did the descriptions so you can base yours off them, edit as you please.
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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by 13loodRaven on Thu Dec 03, 2009 6:38 pm

Hmmm... Maybe have the % chance for the missle, to go up a bit while he channels his ultimate... Bleh im just raving but it would be a good idea to have an entangling roots type spell with one of the drones Very Happy

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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by Krath on Thu Dec 03, 2009 8:33 pm

Wha?

That would be kind of unbalanced, don't you think? =/
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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by Grass Hopper on Thu Dec 03, 2009 10:35 pm

how does the %chance to missle increasing while hes channeling the ult? Razz the missle is on attack.

also: krath, what do u think about the gun drone having 100% chance to bash, but like 2 second attack cooldown? i wouldnt know fully how that would change the use of the drone, but eh, its an idea i had. could also make the attack cooldown go up, and yeah, the damage would be increased to compensate.
and for the marker drone, i think the true strike (if possible) should be enemy target only. cause that makes more sense, and would conflict with bashes/crits alot less.
and still thinking of a way to make the shield drone more interesting Razz

ill edit your first post for you

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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by Krath on Thu Dec 03, 2009 10:40 pm

I like the gun drone idea, slow cooldown, 100% bash. Make the cooldown go up a little though. What do you mean about the True Strike thing? Enemy target...?

Shield Drone could maybe be like based off of mana or something... Like a mana shield type. Something like that?

And thanks.
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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by Grass Hopper on Thu Dec 03, 2009 11:38 pm

like, target an enemy. and units that attack the targeted enemy cant miss
edit: and i edited your first post

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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by 13loodRaven on Fri Dec 04, 2009 4:22 am

I meant that while the Commander is channeling his ult, his rockets activate on enemie heroes once/twice every 2.5 seconds during channeling ult.

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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by Krath on Fri Dec 04, 2009 7:57 am

Oh, yeah, it could like based off bloodlust or something, except for enemies, and it would make them more... killable. I like the longer stun, slower attack speed thing on the gun drone.
13loodRaven; I'd rather he be vulnerable while channeling, unless it's a long channel, then I would agree.
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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by Grass Hopper on Fri Dec 04, 2009 11:53 am

if you've checked your op, the first markerlight single target non-channeling skill just gives true strike against the targeted unit. and then hes got a channeling basically-faerie fire

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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by Krath on Fri Dec 04, 2009 3:50 pm

Oh, right, I see that. Question; If accepted, when would this hero be implemented? Like in which version?

Off-Topic question; Got an estimate of when .44 will be released?
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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by Grass Hopper on Fri Dec 04, 2009 4:29 pm

no idea Razz depends how long he sits in developement. and how accepted he is by the community.

and as to .44... no idea XD if people played the RC version while i wasnt there it would make things go alot faster...
ill go make a post XD

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by Krath on Fri Dec 04, 2009 4:51 pm

Go, community! Accept this hero! Smile
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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by Grass Hopper on Fri Dec 04, 2009 4:51 pm

i will move this out of the sand box tho

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And the Stuff was good.

Heroes:
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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by Krath on Fri Dec 04, 2009 4:52 pm

What's that mean? Surprised
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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by Grass Hopper on Fri Dec 04, 2009 5:20 pm

this thread was in the sandbox forum, a place for heros-in-design. this is (prolly) not in design anymore, and just needs comments and potential minor changes.

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And the Stuff was good.

Heroes:
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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by Krath on Fri Dec 04, 2009 5:22 pm

Ah, okay. Sorry for the nub questions. :p
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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by Grass Hopper on Fri Dec 04, 2009 5:22 pm

s'ok XD we all have to learn sometime Razz

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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by 13loodRaven on Fri Dec 04, 2009 9:56 pm

Good luck with it though Krath, I have created five heroes <.< and only one of them is in voting, so hopefully the commander will be accepted as origional. Just a tip with hero making. Put yourself in the position of the player. What would you (as the player) be looking for in a hero?

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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

Post by Fromundaman on Sat Dec 05, 2009 2:39 pm

Gotta say, the problem with hero making in general is everyone wants to do it, but only so many can be implemented at a time. Right now we only have the 'top 19' voted on for the next version, with a lot more waiting behind.

Basically, I don't want to crush your spirit, but I wouldn't expect to see many newly created heroes in for at least 3 versions (though I could be wrong; after all, Sigimund got in a lot faster than that.).
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Re: [Incomplete]Shas'O Or'es'Ka - Tau Commander

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