A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

[HERO] Carnifex I_vote_lcap63%[HERO] Carnifex I_vote_rcap 63% [ 5 ]
[HERO] Carnifex I_vote_lcap38%[HERO] Carnifex I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
[HERO] Carnifex I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
[HERO] Carnifex I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
[HERO] Carnifex I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
[HERO] Carnifex I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
[HERO] Carnifex I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
[HERO] Carnifex I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
[HERO] Carnifex I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
[HERO] Carnifex I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
[HERO] Carnifex I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
[HERO] Carnifex I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

[HERO] Carnifex

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[HERO] Carnifex Empty [HERO] Carnifex

Post by cellrawr Sat Aug 14, 2010 2:51 am

Story:
same

stats:
same

movespeed/range:
same

innate: Living Battering Ram
same

one: Berzerk Rampage
"fluff"
Old One Eye deals X damage to all nearby enemies every .X seconds for 2/3/4 seconds.
If it kills an enemy, damage dealt by this skill is increased by X, and nearby enemies are stuned for 0.1 seconds.
Old One Eye gains X% damage reduction for the duration.
Cooldown: 20/19/18/17 seconds, Manacost: 100/110/120/130, Aoe: 300
(note: bonus damage is not perminent, it only applies to that cast)

two: Bio Plasma
"fluff"
When used, Old One Eye charges for 2 seconds.
When charged, it can release the charge at a target area, dealing X damage and slowing enemies by X%. Enemies within half the casting range are silenced for 3 seconds.
While holding the charge, Old One Eye deals X damage to nearby enemies.
(charge) Aoe: 200, Manacost: 100; (cast) Range: 600, Aoe: 300, Manacost: 50, Cooldown: 16 seconds
(note: when learned, the skill gotten is the charge up skill. after use, the skill is replaced with the aoe target spell.
both the charge and the cast have manacosts
when the cast is used, it goes on cooldown for 16 seconds, after which the charge skill becomes available again)

three: TBA
TBA

ult: Regeneration
"fluff"
Old One Eye regenerates 1/1.5/2% of his hp every second.
For every 1500/1250/1000 hp regerated, it gains 1 strength and .25 armor.
If Old One Eye is killed, its corpse remains on the battlefield.
Its corpse has fortified armor, can be attacked, but not destroyedl; the corpse retains the passive effects of Old One Eye's skills.
If the corpse gains full hp, it will revive on the spot and gain 1/2/3 strength and .5/.75/1 armor.
(note: will definatly have to modify the healing on the corpse, cause if left alone, itll revive in 100/67/33 seconds >.>
if we assume gly's suggestion of tripling regen, itll take 33/22/17 seconds to revive to full hp.)

Spoiler:

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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by cellrawr Sat Aug 14, 2010 8:05 pm

@_@ K, playing DQ9 now. So yea... Gly, write up your ult idea here if you would.

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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by Grass Hopper Sun Aug 15, 2010 1:43 am

just my ideas.

ram:
buff the numbers

berzerk rage:
goes into a rampage, smashing units around him blah blah blah. Deals x damage to all nearby enemy units every .x seconds. If he kills a unit during the rage, he deals an additional x damage every .x seconds.
while raging, he gains x% damage reduction (as he doesnt notice the pain)

bio plasma:
shoots a ball of plasma at the target unit, dealing x damage, and some other sutible effects (i cant think of anything interesting for this tbh)
plus old acid blood effects

(i really want to keep alpha leader >.>):
same old effects, but possibly add an on-kill buff to units around him?

ult - regeneration:
buffed numbers, reduce the +str threshold, and he also gains (1 or 0.x) armor as well.
(heres my idea for the regen) if he would die, his corpse stays on the battlefield. it cannot be killed, but has fortified armor and can be damaged. if the corpse would regenerate to full health before the revive timer runs out, he revives on the spot with full hp, and some bonuses. (note: the corpse would have the passive regeneration and acid blood effects still)
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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by 13loodRaven Mon Aug 16, 2010 9:06 am

Bio-plasma could be some sort of armour destroying small tier DoT stacking spell? (Think bristleback but replace the slow with a small stacking DoT)

Do you think beserk rage should have a small slow once every couple of seconds (Depending on how long this skill lasts)
OR

========

Once a unit is killed under this effect, fex smashes the ground in truimph, doing a ministun and slow?

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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by Grass Hopper Mon Aug 16, 2010 12:13 pm

thats actually not a bad idea
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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by Glycine Mon Aug 16, 2010 12:28 pm

Regeneration:

Old One Eye recovers 1.5/2.5/3.5% of lost health per second and for every 2000/1500/1000 health recovered, he gains 1 strength. When Old One Eye falls, his corpse gains fortified armor and can be attacked, but his regeneration will be tripled. If he regenerates to full health, he comes to life with all cooldowns reset, and 1/2/3 Strength and 0.5/1.0/1.5 Armor. If he recovers, the hero/team that originally killed him gets no gold, but will still get honor.

Living Battering Ram:

Old One Eye is like any other Carnifex, in that once it begins to pick up speed, nothing can stand in its way. Faced with two tons of claws, teeth, and terror, he is a siege weapon beyond compare.

When traveling in a straight line, Old One Eye begins to pick up speed, gaining 1/2/3/4/5/6% movement speed. Once he has reached 370/380/390/400/410/420 movement speed, he will gain no collision, knockback all units and trees 200 distance in front of him, and gain 10/20/30/40/50/60% damage resistance to all damage that is done to his front side. If he turns or stops moving, he loses these bonuses.


Screamer-Killer:

Old One Eye, like some Carnifexes, can generate a ball of bio-plasma within ther bodies and vomit forth the energy as a blinding ball of incandecent fire. When released, a high-pitched scream accompanies the blast, rattling and demoralizing those who aren't incinerated outright.

Old One Eye can release a blast of bio-plasma from his insides, vaporizing in his way. He must remain still for 2 seconds to charge up the energy, and while charging, he gains a crackling shield of electricity around him in 150/175/200/225 AoE that deals 2% of Carnifex's health per second.

The crackling ball of plasma is aimed at a particular area, with a casting range of 500/600/700/800, in 250 AoE, and then fired. Targets within the AoE take 100/150/200/250 + 3/4/5/6% of Carnifex's health. If targets are within half the casting range, they will be silenced for 2 seconds.




Last edited by Glycine on Tue Aug 17, 2010 9:37 pm; edited 5 times in total
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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by Grass Hopper Mon Aug 16, 2010 12:38 pm

bonus str/armor upon revive is perma right?

also, can we only make him lose gold, and the target gain gold, if he revives due to the timer, not this skill (it is his ult)
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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by Glycine Mon Aug 16, 2010 12:45 pm

It is permanent. The gold option is fine, but what about honor?
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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by Grass Hopper Mon Aug 16, 2010 12:48 pm

eh, the enemy still gets honor for downing the old one eye Razz
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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by cellrawr Tue Aug 17, 2010 1:24 am

I suggest increasing the ms to start the knockback of Battering Ram by 10, Gly. His base is 280, and if he gets Swooping Hawk Wings he'll be in perma knockback mode if he doesn't level it.

<.< Also, level 1 of the ult will never happen. If the revive time of heroes is lvl*4 (I forget what it was, but I think thats it), it would take 50 seconds for it to regen from dead with a 24 second revive time for level 6 heroes <_<. I suggest making the regen 1.5/2/2.5%, and the death regen tripled. It would make level 1 ult 22~ seconds to regen the corpse.

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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by Glycine Tue Aug 17, 2010 2:11 am

Updated.
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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by Grass Hopper Tue Aug 17, 2010 1:48 pm


So I think the passive battering ram is more trouble and effort than the effects are worth.
In both in game practicality and codability.
Now, of I could get around the not-charging-through-trees issue in the active, would it work? Cause I think I've thought of a way to work around that.
And event of its passive, you won't knock down trees as easily as you had hopped. I've had some experience with zero pathing and trees in other maps.

And screamer killer, I don't like the standing still part. Its not necessary, so you can get rid of it, but add a small casting time.
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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by Glycine Tue Aug 17, 2010 2:31 pm

The 2 seconds of standing still is the casting time. >> I don't want it to be a homing nuke nor a sit down and charge up spell. The point is that he can sit still at an outpost for 2 seconds after having activated the spell, let it charge up, and then at any point after that he can fire it instantaneously.
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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by Grass Hopper Tue Aug 17, 2010 3:43 pm

Can he move after he's charges up for 2 seconds?
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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by Glycine Tue Aug 17, 2010 6:29 pm

Yes, he can.
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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by Grass Hopper Tue Aug 17, 2010 6:40 pm

Then scrap it and give it a real casting time.
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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by Glycine Tue Aug 17, 2010 6:42 pm

You haven't given me a reason to do so? xD

I don't see the point of giving him a casting time and letting your enemy run away when he sees you charging up.
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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by Grass Hopper Tue Aug 17, 2010 6:52 pm

Not a 2 second cast time, but something smaller.

The way you have it now does absolutly nothing. Everyone will just charge it up when it doesn't matter and the use it as an insta cast skill. So just drop it and fictit a cast time.

Well, I could see it if holding the carge did something, and it would be ok then.
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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by Glycine Tue Aug 17, 2010 9:35 pm

Updated.
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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by Grass Hopper Tue Aug 17, 2010 10:14 pm

So. What does screamer killer do? Razz
And what happened to ram?
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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by Glycine Tue Aug 17, 2010 10:31 pm

It says there. Cell persuaded me, not you. Razz

You said if you can fix the trees, it'll remain active. So fix the trees and add the damage reduction.
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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by Grass Hopper Tue Aug 17, 2010 10:43 pm

I should he able to do that.

Now does the immolation effect on bio plasma continue as long as he holds the charge? That would work for me.
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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by Glycine Tue Aug 17, 2010 10:44 pm

He could do that I guess. How would he release the charge?
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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by Grass Hopper Tue Aug 17, 2010 10:53 pm

Click to activate. After 2 seconds he gains the charge and its effects.
The skill is then replaced with an aoe target ability.
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[HERO] Carnifex Empty Re: [HERO] Carnifex

Post by cellrawr Sat Oct 09, 2010 12:32 am

<_< We should probably at least make a proper thing in the first post.

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