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[hero] carnifex
5 posters
Page 1 of 1
[hero] carnifex
original thread here
stroy:
Old One Eye (Carnifex)
Stats:
->strength: 26 + 3.4
agility: 22 + 1.5
Intelligence: 10 + 1.4
innate: Bonded Exoskeleton
Skill one: Adrenal Sac
skill two: Acid Blood
Skill three: Regeneration
ult: Spine Banks
original suggestion:
stats:
->strength: 30 + 2.8
agility: 22 + 1.6
Intelligence: 10 + 1.4
movespeed: 280
attack range: Melee
innate: Bonded Exoskeleton
Bonded Exoskeletons come from ageing, and the older an organism the tougher its chitin. Various layers of bone, muscle and cartilage grow over various vital spots forming a sleek cover over the entire body. This makes creatures extremely tough and difficult to kill. Increases Armor and resistance by U/V/W/X/Y/Z every 10 minutes of the game.
skill one: Adrenal Sac
The sac is a special container for excess adrenaline which it can use to temporarily enhance its senses, abilities and physical attributes. It is not big enough for extended use and will run out and require refilling after a single use.
Mana Cost: 50/60/70/80
On self
Duration: 12/15/18/20 Seconds
+ O/P/Q/R Str + S/T/U/V Agi + W/X/Y/Z Movement speed
Cooldown: 1 minute
skill two: Acid Blood
Literally all of the creatures bodily fluids are acidic so deep wounds will spew acidic liquids over nearby units. It has an equally devastating effect on armour as it does on flesh and is especially effective against lightly armoured enemies. Does damage to nearby units upon being attacked by W/X/Y/Z. Passive
skill three: Regenerate.
Carnifexes have shown the ability to repair the most destructive battle damage, including delicate tissues and bodily organs, at an astonishing rate. Often scars are left, most notably in the head and neck which would be fatal to most other species.
Cooldown: 35 seconds
Duration 10 seconds
Cast on Self
Manacost: 100
+15%/25%/35%/45% of health
ult: Spine Banks
There are rows of spines embedded in cavities in the carapace of the creature which are fired by muscle contraction at close ranges. This showers an area with spines covered with poison which easily incapacitate and distract nearby enemies.
AoE around Caster: 500
CD: 120
Mana Cost: 150/175/200
Slow by 50%/60%/70%
Damage: 250/300/350
stroy:
The Carnifex is a living engine of destruction evolved for use in shcok assaults, space ship boarding actions and massed battles where it can smash through almost any obstacle, whether it is a defensive line, enemy tanks or a fortified position. The assault of these creatures is terrifying to behold, a primitive force which smahes men and vehicles aside like children's toys
Old One Eye (Carnifex)
Stats:
->strength: 26 + 3.4
agility: 22 + 1.5
Intelligence: 10 + 1.4
innate: Bonded Exoskeleton
Bonded Exoskeletons come from ageing, and the older an organism the tougher its chitin. Various layers of bone, muscle and cartilage grow over various vital spots forming a sleek cover over the entire body. This makes creatures extremely tough and difficult to kill. Increases Armor by 1 every 8/7/6/5/4/3 minutes of the game.
Skill one: Adrenal Sac
The Adrenal Sac is a special container for excess adrenaline which it can use to temporarily enhance its senses, abilities and physical attributes. It is not big enough for extended use and will run out and require refilling after a single use. While active the Carnifex gains 10/16/22/28 str, 10/20/30/40 agi, and 15/21/27/33% movespeed. Also, Regeneration will not be disabled in combat as long as adrenal sac is active.
cd: 45, duration: 12/15/18/20, manacost: 90
skill two: Acid Blood
Literally all of the creatures bodily fluids are acidic so deep wounds will spew acidic liquids over nearby units. It has an equally devastating effect on armour as it does on flesh and is especially effective against lightly armoured enemies. Does damage to nearby units upon being attacked equal to 2/3/4/5% of the carnifex's current hp.
Skill three: Regeneration
math: it makes its last attack, then 6 seconds later, it heals for .1% of its max hp (1000 hp => 1 hp) then after 15(30) seconds, itll be healing 1.5% of it max hp(15) per secondCarnifexes have shown the ability to repair the most destructive battle damage, including delicate tissues and bodily organs, at an astonishing rate. Often scars are left, most notably in the head and neck which would be fatal to most other species. While not in combat, the Carnifex regenerates lost hp, the longer it stays out of combat, the more hp it regenerates. starts regenerating 6/5/4/3 seconds after its last attack, or after last being attacked, and regenerates .1/.2/.3/.4% of its max hp for every (1-2) seconds out of combat.
ult: Spine Banks
Spine Banks are rows of spines embedded in cavities in the carapace of the creature which are fired by muscle contraction at close ranges. This showers an area with spines covered with poison which easily incapacitate and distract nearby enemies. slows all enemies in 500 range of the Carnifex by 50/60/70% and damages by 200/300/400
cd: 140, manacost: 150/180/210
original suggestion:
stats:
->strength: 30 + 2.8
agility: 22 + 1.6
Intelligence: 10 + 1.4
movespeed: 280
attack range: Melee
innate: Bonded Exoskeleton
Bonded Exoskeletons come from ageing, and the older an organism the tougher its chitin. Various layers of bone, muscle and cartilage grow over various vital spots forming a sleek cover over the entire body. This makes creatures extremely tough and difficult to kill. Increases Armor and resistance by U/V/W/X/Y/Z every 10 minutes of the game.
skill one: Adrenal Sac
The sac is a special container for excess adrenaline which it can use to temporarily enhance its senses, abilities and physical attributes. It is not big enough for extended use and will run out and require refilling after a single use.
Mana Cost: 50/60/70/80
On self
Duration: 12/15/18/20 Seconds
+ O/P/Q/R Str + S/T/U/V Agi + W/X/Y/Z Movement speed
Cooldown: 1 minute
skill two: Acid Blood
Literally all of the creatures bodily fluids are acidic so deep wounds will spew acidic liquids over nearby units. It has an equally devastating effect on armour as it does on flesh and is especially effective against lightly armoured enemies. Does damage to nearby units upon being attacked by W/X/Y/Z. Passive
skill three: Regenerate.
Carnifexes have shown the ability to repair the most destructive battle damage, including delicate tissues and bodily organs, at an astonishing rate. Often scars are left, most notably in the head and neck which would be fatal to most other species.
Cooldown: 35 seconds
Duration 10 seconds
Cast on Self
Manacost: 100
+15%/25%/35%/45% of health
ult: Spine Banks
There are rows of spines embedded in cavities in the carapace of the creature which are fired by muscle contraction at close ranges. This showers an area with spines covered with poison which easily incapacitate and distract nearby enemies.
AoE around Caster: 500
CD: 120
Mana Cost: 150/175/200
Slow by 50%/60%/70%
Damage: 250/300/350
Last edited by Grass Hopper on Mon Aug 31, 2009 9:38 pm; edited 5 times in total
Re: [hero] carnifex
exoskeleton= 1/1.25/1.5/1.75/2 per 10 mins
adrenal sac= 4/8/12/16 str 3/6/9/12 agi and 15/30/45/60 movement speed (not %)
acid blood= 2/3/4/5% of their current hp as damage back
possibly?
adrenal sac= 4/8/12/16 str 3/6/9/12 agi and 15/30/45/60 movement speed (not %)
acid blood= 2/3/4/5% of their current hp as damage back
possibly?
Betrayer_kharn- Contributor
- Posts : 422
Join date : 2009-04-21
Age : 33
Location : Clearwater, Florida
Re: [hero] carnifex
I'd say the acid blood would have to be max hp. Otherwise you'd be spiraling downwards. 'nids fight harder as they lose. Not the other way around.
Re: [hero] carnifex
haha i meant of the attackers hp not the carnis hp XD 5% of the attacker current hp every attack
Betrayer_kharn- Contributor
- Posts : 422
Join date : 2009-04-21
Age : 33
Location : Clearwater, Florida
Re: [hero] carnifex
we will let grass decide cause this aint my hero but i think 5% of attackers hp is more suited and would be mroe balance then weaker foes will take less damage and stronger foes more damage i said of attackers hp more or less for better balancing just liek the cron lords lightning field
Betrayer_kharn- Contributor
- Posts : 422
Join date : 2009-04-21
Age : 33
Location : Clearwater, Florida
Re: [hero] carnifex
actually, % of the fex's hp fits his tanking theme better.
also, i changed the fex up a bit... look it over, and tell me what u think
also, i changed the fex up a bit... look it over, and tell me what u think
Re: [hero] carnifex
Soooooo, I think we can conclude many things from this night's testing.
Regeneration is completely OP, for many, many reasons.
How so, you say? The Carnifex generally has a maximum of 4.5k hp with adrenal, 4k without. So we'll go with 4.25k as a consensus.
Using the handy math example provided to me up there (although if it's wrong, please disregard the rest of this topic), at level 25 regenning .4% of his health, after 10 seconds of not being in battle, he will regen 4250*0.04 = 170 health a second. That's absurd. He can simply run back to an outpost and be back to full health in less than 30 seconds, since it increases exponentially.
And then we have acid blood, the bane of every single agility hero. Because it does 5% of the fex's max HP at level 4, you simply cannot attack the fex head on and it's even more impossible to kill. Let's see. Say I was Lucius and I'm doing about 200 damage a hit, regaining 40 of that as health. Every time I hit the fex at max health, he does.. 4250 *0.05 =212.5 damage per hit, not including his actual attack. I'm attacking really fast too, so every second, assuming I pull off 2 attacks, I'm dealing 400 damage, and he's doing 825 to me. That's ridiculous. And casters can't even kill him, since their spells don't scale well enough yet to deal some damage.
Needs a cooldown for sure, as suggested.
Regeneration is completely OP, for many, many reasons.
How so, you say? The Carnifex generally has a maximum of 4.5k hp with adrenal, 4k without. So we'll go with 4.25k as a consensus.
Using the handy math example provided to me up there (although if it's wrong, please disregard the rest of this topic), at level 25 regenning .4% of his health, after 10 seconds of not being in battle, he will regen 4250*0.04 = 170 health a second. That's absurd. He can simply run back to an outpost and be back to full health in less than 30 seconds, since it increases exponentially.
And then we have acid blood, the bane of every single agility hero. Because it does 5% of the fex's max HP at level 4, you simply cannot attack the fex head on and it's even more impossible to kill. Let's see. Say I was Lucius and I'm doing about 200 damage a hit, regaining 40 of that as health. Every time I hit the fex at max health, he does.. 4250 *0.05 =212.5 damage per hit, not including his actual attack. I'm attacking really fast too, so every second, assuming I pull off 2 attacks, I'm dealing 400 damage, and he's doing 825 to me. That's ridiculous. And casters can't even kill him, since their spells don't scale well enough yet to deal some damage.
Needs a cooldown for sure, as suggested.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [hero] carnifex
yeah, those numbers are way too powerful, so the actual fex ingame doesnt have them
regen is .05/.1/.15/.2 % of max hp recovered, increasing every 3 seconds instead of 2
acid blood is 1/1.5/2/2.5% of current hp, and ill give it a .75 second cooldown or someting, so a creep wave does get isntantly owned
and jut to be clear, after 15 seconds, hes healing for 1.25% of his max hp (level 4)
and if hes at 4k hp, hes dealing 100 aoe damage (now on a .75 second cooldown)
if hes at 3k its 75 damage
2k = 50 etc... not nearly as bad as it seems, its just cause it had no cooldown at all, so it was doing 100 aoe return dmg *per creep*
regen is .05/.1/.15/.2 % of max hp recovered, increasing every 3 seconds instead of 2
acid blood is 1/1.5/2/2.5% of current hp, and ill give it a .75 second cooldown or someting, so a creep wave does get isntantly owned
and jut to be clear, after 15 seconds, hes healing for 1.25% of his max hp (level 4)
and if hes at 4k hp, hes dealing 100 aoe damage (now on a .75 second cooldown)
if hes at 3k its 75 damage
2k = 50 etc... not nearly as bad as it seems, its just cause it had no cooldown at all, so it was doing 100 aoe return dmg *per creep*
Re: [hero] carnifex
Actually, during the testing, I personally found Califax easy to kill, an ultimate such as soultheifs completely ignores the acidblood, etc because he is invulnerable during his ultimate. Califax would be taken down easily by most ranged nukers, such as farseer, or even the Avatar could take Califax. I dont think much nerfing is in order.
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: [hero] carnifex
not a *whole* lot is nessisary, but he gets pretty strong pretty fast without much effort. he shrugs off most nukes with his huge str gain, and his real weakness is ranged dps heroes
Re: [hero] carnifex
While ranged agi heroes are quite good against him, melee agi heroes get torn up by him at this point.
Even Lucius, who I was last night, couldn't even take him late game because I was getting so much damage back from acid blood. Look at my mathcraft for details. During my ultimate, I might do 1.3k damage to him, but he still has all that life I'd have to melee attack through.
Even Lucius, who I was last night, couldn't even take him late game because I was getting so much damage back from acid blood. Look at my mathcraft for details. During my ultimate, I might do 1.3k damage to him, but he still has all that life I'd have to melee attack through.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Similar topics
» [HERO] Carnifex
» [COMPLETE]Old One Eye - Carnifex
» Possible Hero Changes
» new hero model
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» [COMPLETE]Old One Eye - Carnifex
» Possible Hero Changes
» new hero model
» [HERO] Ork Warboss
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