A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

suggestions for items - Page 3 I_vote_lcap63%suggestions for items - Page 3 I_vote_rcap 63% [ 5 ]
suggestions for items - Page 3 I_vote_lcap38%suggestions for items - Page 3 I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
suggestions for items - Page 3 I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
suggestions for items - Page 3 I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
suggestions for items - Page 3 I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
suggestions for items - Page 3 I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
suggestions for items - Page 3 I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
suggestions for items - Page 3 I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
suggestions for items - Page 3 I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
suggestions for items - Page 3 I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
suggestions for items - Page 3 I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
suggestions for items - Page 3 I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Bugs]
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suggestions for items

+5
8halfnhalf8
Fromundaman
Dynasty
DarkWanderer
Grass Hopper
9 posters

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suggestions for items - Page 3 Empty Re: suggestions for items

Post by Grass Hopper Wed Sep 02, 2009 12:30 pm

well, i love your items Very Happy

tone down the agi gain on targeting arrays, your paying 200 for 10 agi
and @fromundam: poor-man's combat drugs without the effects Razz

claw is good, prolly less damage on the active. but i like it

mind telling me why a pulse rifle requires a thundershield? Razz
and how much damage do u propse that the bolter gives? +8? +5?

why does stim packs need to cost more? Razz

and rail riffle has 5 skills, which isnt possible on an item (i suggest removing the +5 regen, cause i get get the +str and +agi into one skill)

other than that i love them Very Happy
just think about some int items now XD

edit: i hope u dont mind me shamlessly stealing all your items Razz you'll get credit tho
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Post by Glycine Wed Sep 02, 2009 4:03 pm

Go ahead and remove the regen, that's fine.

In other games, large attack speed boosters are close to 1800-2000 gold, so that's why stim pack needs to cost more. Razz

Bolter should give the same amount of damage as a close combat weapon, which is 5?

Thundershield is needed for the power source of the rifle, duh! XD It's there for variety so that you don't buy the same items every time to make a weapon.

Claw should go down to a single cone of flame doing 200 damage.

Targeting Array now gives 10 agility. xD

I'll think of more items when I'm not busy and feel free to shamelessly steal my items, since that's what suggestions are for. Razz
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Post by 13loodRaven Wed Sep 02, 2009 6:09 pm

I like my set idea. -.-
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Post by 13loodRaven Wed Sep 02, 2009 6:16 pm

Why not have a type of boots, buy jetpack, and something like... Idk close combat weapon and a Mark, and the recepie makes=
Boots of the Warp.
Unholy boots that Chaos Commanders wear to keep them unharmed from the unpredictable energys of the warp.
Gives: +65 ms, 10 damage, and whatever bonuses the chosen mark gives.
Abilitly: Warp Walk
Boots of the Warp can be dangerous on the material plane.
Gives small ms boost, ignores unit pathing, slows enemies when you phase through them.
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Post by Grass Hopper Wed Sep 02, 2009 10:51 pm

well, if i can find some way to implement your item set idea, i might work it in

and gogo phase boots! Razz lets see what others think, cause i really do need more movement items
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Post by Glycine Thu Sep 03, 2009 1:26 am

It's not very hard to think of a set of items.

Boots, Gloves, and Helm are all accessories, Armor is Armor, and Weapon is weapon.

Just make a recipe that combines all five items.

For example.

Boots of the Warp + Tyrant's Claw + Hamadrya + Mark of Chaos Ascendant +
Corrupted Armor = ??? (Malevolence Incarnate)

It would allow people to benefit from the use of more than one weapon or armor by allowing items to combine into sets.
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Post by Grass Hopper Thu Sep 03, 2009 12:35 pm

oh i knew that Razz but i still want to think it over (and the entire set would cost several 10's of thousands Razz
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Post by Glycine Thu Sep 03, 2009 4:18 pm

Razz Well, at most, it would probably be 10-15 thousand. xD
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Post by Grass Hopper Thu Sep 03, 2009 4:44 pm

well, high end weapons are 6500 - 7500 alone, not to mention high end armors and accessories Razz
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Post by 13loodRaven Thu Sep 03, 2009 8:04 pm

That was what I was trying to get through Alanine! Lol... Sets dont have to combine high end recepies, maybe there should be one recepie, that costs 1500g and 2 honour, and it combines the first 3 items in your inventory... So much to program if that idea was taken seriously... scratch
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Post by Fromundaman Fri Sep 04, 2009 1:03 pm

Or the set can be a sort of item that honestly, if you can afford to get it, you should have already won by now Razz
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Post by Glycine Sun Sep 06, 2009 1:29 am

Intelligence items on demand!

Let's start off easy.

Designs of Tzeentch:
+3 Mana regen/sec
+ 10 Intelligence
+ 3 Strength
+ 3 Agility

Mark of Tzeentch: 650 g
2 X Purity Seal: 110 g
Recipe: 240 g

Total Cost: 1000 gold

Tzeentch, with his ever-changing plans and ways, is an unfathomable god of Chaos to wonder about, much less crusade against. Despite the Imperium's best efforts, chaos cults secretly worship the Changer of the Ways and are gifted but a fragment of the knowledge of Tzeentch so that they may carry out his designs.

Animus Speculum:
+ 25% magic resistance
Recovers 30 mana with each hit
+ 10 inteligence
+ 30 damage

Active Skill: Originally, the skill is in a passive mode and waits for 200 mana to have been recovered. As soon as that amount is recovered, the skill is ready to be used. When activated, allows a hero to use a mana burn for 200 mana on a single target. Cooldown is 30 seconds.

OOC: Numbers are your thing. Just wanted to make an interesting item.

Witch Blade: 2850 gold, 3 honor
Iron Halo: 1100 g
Recipe: 1050 g, 5 honor

Total Cost: 5000 g, 5 honor

The Animus Speculum is one of the most horrifying devices used by any race in the 41st millenium, for the reason that it explodes a person's mind literally. Employed by Culexus Assassins, the weapon saps the warp energy around a person, most notably psykers. Having sapped the energy of its target, the assassin uses it to fire blasts of negative psychic energy. These blasts are effective against even the most powerful of Daemons, but has a limited effect on non-Psychic targets. While its workings may be unknown, its potency is undeniable.
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Post by Grass Hopper Sun Sep 06, 2009 10:06 am

nice Very Happy

two things: plans of tzeench are very similar to the spirit stone (with the +10 in and +mana regen, stones are %, this is numbers, but there similar)

and animus, i cant make a skill active only if certain requirements are met, it could just be a regular active then?
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Post by Glycine Sun Sep 06, 2009 12:03 pm

Just make it a regular active with a 200 mana cost, I guess.

They may be similar, but they're going to be used in different builds. You'll see Razz
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Post by Grass Hopper Sun Sep 06, 2009 12:08 pm

ok fair enough Razz but dont make it 3 mana, cause the mark only gives 1, and its a pretty hefty bonus for just 200 gold... thats like the equivilent of 200% mana regen... ish
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Post by Glycine Sun Sep 06, 2009 2:04 pm

Make it 1.5 or 2, then.

Because I was planning to have the spirit stone serve as material for the staff of Ulthamar and the designs to serve as a chaos sorceror's staff, like the Bedlum Staff.
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Post by Grass Hopper Sun Sep 06, 2009 7:19 pm

yeah, that sounds good
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Post by Fromundaman Mon Sep 07, 2009 3:49 pm

I was thinking of your crit strike item, and it got me wondering, is there a way to make items that improve the chance of randomly occuring innates (like Warphead, Runtherder, Psycher, etc.) of going off?

If so, would it be possible to make the crit strike a prerequisite item to a recipe that gives this effect (since they are both, to a certain extent, luck based/themed)?
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Post by Glycine Mon Sep 07, 2009 3:50 pm

Crit + innate buff is overpowered, for one. Even though they're luck-based, they should be separate items because each separate buff is huge.
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Post by Fromundaman Mon Sep 07, 2009 4:05 pm

The crit actually isn't that bad (Grass spent a very long math session explaining this.). The innate buff would be though, but only make it a 5% buff or so (still huge.).

Also, this would be expensive. And c'mon, there's an item in this game that gives 55% ias bonus + effects, so... Razz
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Post by Grass Hopper Mon Sep 07, 2009 4:14 pm

it could only work if the %'s were triggered, cause i cant improve a generic critical strike or generic evasion without using engineering upgrade, and that is *alot* of hassle. whereas however i could simply do a check in the triggered % spells..

either way, its not likely to happen Razz
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Post by Dynasty Tue Sep 08, 2009 4:42 pm

still not good with warhammer lore so i left the names blank

+5 armor
+250 hp
25% chance to block 30 physical dmg

+10 all attribute
+5 armor
+200 mana
+50% mana regen

+200 hp
+75% mana regen
+10 int
+ 300 mana replenish spell

+15 dmg
+30 as
Golden Sword (passive) when you kill an enemy creep you get 2x gold


Last edited by Dynasty on Mon Sep 28, 2009 3:23 pm; edited 2 times in total
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Post by Dynasty Tue Sep 08, 2009 4:48 pm

a item that increases summoned units hp and damage

item that puts out a mist that increases ally units hp regen by like 5% hp and makes enemies miss 35% chance but only lasts for a few seconds


Last edited by Dynasty on Mon Sep 28, 2009 3:22 pm; edited 1 time in total
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Post by billiam Wed Sep 09, 2009 11:29 am

Another odd item

The Claws of Slaanesh

The chaos that bore into the soul of all the Eldar from their own actions. As they worked out corruption and destruction they were growing it within their own souls.


Recipe (free)
Power weapon
Soul stone
psy link


+25 damage
+25 int
+110 manna regen

Active ability

Corrupted soul (last 10sec)
Boost all stats of this item by x2
causes a 3% hp drain per sec for all allies within 400 range including user

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Post by Fromundaman Sat Sep 12, 2009 9:03 am

Grass Hopper wrote:it could only work if the %'s were triggered, cause i cant improve a generic critical strike or generic evasion without using engineering upgrade, and that is *alot* of hassle. whereas however i could simply do a check in the triggered % spells..

either way, its not likely to happen Razz

I think you misunderstood me.

You know how in DoTA they have items to improve certain character's ultimates? I was thinking of doing that, and the easiest ones to start with would be the 'X% Chance to trigger' innates, like Grot Herder's, Warphead's, Psycher's, etc.
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