A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

suggestions for items - Page 4 I_vote_lcap63%suggestions for items - Page 4 I_vote_rcap 63% [ 5 ]
suggestions for items - Page 4 I_vote_lcap38%suggestions for items - Page 4 I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
suggestions for items - Page 4 I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
suggestions for items - Page 4 I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
suggestions for items - Page 4 I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
suggestions for items - Page 4 I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
suggestions for items - Page 4 I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
suggestions for items - Page 4 I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
suggestions for items - Page 4 I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
suggestions for items - Page 4 I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
suggestions for items - Page 4 I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
suggestions for items - Page 4 I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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suggestions for items

+5
8halfnhalf8
Fromundaman
Dynasty
DarkWanderer
Grass Hopper
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Post by Grass Hopper Sat Sep 12, 2009 9:46 am

yeah, which requires an individual item for every hero with an upgradable skill (because the item would have to have the engineering upgrade skill, which i would have to make on of those skills for every hero)
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Post by ChangerOfWays Mon Sep 14, 2009 9:31 am

I have a question, why not get a vendor that you can buy some units from, like mercs? (Just a thought)
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Post by Grass Hopper Mon Sep 14, 2009 12:18 pm

hireables currently do this. cept they arent player owned, they come under the controll of their computer palyer
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Post by ChangerOfWays Mon Sep 14, 2009 4:35 pm

you could make it that when you buy units, they begin to spawn with creeps continuously. It could add a new level players have to watch for, for they could have sweet heros but over run with other teams creeps.
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Post by Grass Hopper Mon Sep 14, 2009 4:55 pm

well, currently hireables arent that expensive (unless uve got alot of honor, but then their very powerful... and pretty much own creep waves)

i might toy with the idea of adding a perminent creep spawn... but it would have to cost alot... considering the huge effect it would have on the creep waves

(btw, if u wanna talk about this, make a new thread XD)
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Post by ChangerOfWays Mon Sep 14, 2009 6:00 pm

grr, fine Sad
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Post by Fromundaman Mon Sep 14, 2009 10:10 pm

Grass Hopper wrote:yeah, which requires an individual item for every hero with an upgradable skill (because the item would have to have the engineering upgrade skill, which i would have to make on of those skills for every hero)

But... DoTA has just one item to upgrade the ultimate of like 12 heroes...
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Post by Grass Hopper Mon Sep 14, 2009 10:54 pm

no,dota has one *base* item, thers an individual aghinams for every hero that it upgrades, and if a hero can use it, it gets switched out for teh correct one, meaning there are like 40 diff versions of aghinams, and 40 diff engeneering upgrade skills, and alot of code work that 1. i really dont want to do, and 2. isnt entirely nessecary
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Post by billiam Fri Sep 18, 2009 1:30 pm

Question can you have consumable items activated... i know this seems dumb i know you can to an extent. But my idea is what about a consumable poison attack item. like 30 charges for 600 gold (25 dps for 3 sec). i know it can be done for every attack but could it be made so that you chose when it hits. I think it would add even more harassment early game and a good item if you have an open slot mid game.

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Post by Grass Hopper Fri Sep 18, 2009 4:15 pm

like a target? a consumable target item? if thats what u mean, then yeah sure its possible
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Post by Fromundaman Sat Sep 19, 2009 1:44 pm

Oops, hadn't seen your reply, and okay. *sigh*
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Post by Fromundaman Sun Sep 20, 2009 11:54 pm

Here's an idea:

Long Range Scanner (Okay, I know the last time I suggested this, as a skill, it wasn't good, but I kind of like the concept and think it could work well as an item.):

An item which has no effect, but just one very potent active skill. This active skill would allow you to call in Field Command and reveal a 600-800 area around the point clicked, giving vision of that area for 10 seconds (Eat that Necron Lord!), as well as true sight in that area. Also, if a hero is in the revealed area, it aids other heroes in tracking him, thereby giving any allies within a 1200 range a 20% MS bonus and 10% IAS bonus.




Hmmm... I also had another one, but I can't remember it anymore. I'll try to remember it.
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Post by Grass Hopper Mon Sep 21, 2009 11:59 am

sounds cool Very Happy could be an upgrade to the auspex, or a prereq for the auspex...

and lol necron lord Razz it owouldnt give allies vision, but it would give u vision XD

sounds like a good idea
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Post by Fromundaman Mon Sep 21, 2009 5:42 pm

Ah, here's the other one I was thinking of:

A very expensive mini-waygate. Can be built in lanes and base only (AKA no waygating to the runes), and allows quick travel for yourself and allies between any allied waygates. They would be invisible but not invincible. This would allow quick reinforcement of gates, but be killable, and thus a very costly investment, especially since you'd need at least 2 for them to pay off, but can also be very useful for ganking, pushing/defending lanes, or just plain movement.

I was thinking around 2000-4000 each.
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Post by Grass Hopper Mon Sep 21, 2009 7:45 pm

hmm.. i like this idea... but im planning on adding some sort of quick travel method from base to outposts... so this might prove to be useless... we'll see

btw, post your scanner idea in a seperate thread Razz
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Post by Fromundaman Mon Sep 21, 2009 9:03 pm

K, will do. Also looking into what other items can be added. Maybe once I've waded through more fluff.
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Post by 13loodRaven Tue Dec 01, 2009 6:55 pm

I have been dreaming about a cleaving item in 40k aos so:
*either add a cleaving attack to ork choppas or*

Beserker Glaive

The Berserker Glaive is a weapon that the bearer must constantly fight with to remain in control of. The blade contains the bound essence of a Bloodletter which has been driven truly insane by its captivity.

Requires:
2500g 3 honour.
Emperors tears, ^Mark of chaos acendant/Mark of Khorne, Close combat weapon.
Gives 60/50% cleave <-- yay, 15 to all stats (or 25 str,10 int, 10 agi:varies base, Eg. 25 int 10,10 etc.) 65 damage.
Passive ability: Curse of the Glaive.
Gains 5% cleave, hp regen, ms, ias and damage per 5 seconds in combat, but loses the same amount while not in combat for each fifteen seconds. When the wearer has reached 30 seconds in combat, they gain a 18% lifesteal aura. (Maybe once the wearer has reached 1 min out of combat gains a passive aura that gives a hp/mana degen to all units.)


Last edited by 13loodRaven on Mon Feb 08, 2010 2:48 am; edited 2 times in total
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Post by Grass Hopper Tue Dec 01, 2009 6:57 pm

ummm...
he looses half of his attack power when not attacking? Razz does that even do anything? Razz
while i like this idea, change the curse effect XD
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Post by 13loodRaven Tue Dec 01, 2009 6:59 pm

Ok you picked that up fast D:
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Post by Fromundaman Tue Dec 01, 2009 8:23 pm

I was thinking the same thing Razz
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Post by 13loodRaven Sat Dec 05, 2009 8:09 pm

It hath been remodeled
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