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     [Incomplete] Ku'Gath Plague Father - Great Unclean One

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    PostSubject: [Incomplete] Ku'Gath Plague Father - Great Unclean One   Wed Jul 22, 2009 10:07 pm

    Story:
    Quote:
    stroy


    Stats:
    strength: 25 + 4
    agility: 15 + 1
    intelligence: 12 + 1.5

    range: melee
    movespeed: 280

    innate: contagion
    Quote:
    Ku'Gath inflicts the target with a virulent disease, dealing 50/60/70/80/90/100 damage per second for 3 seconds. If the target is killed with the buff, it will spread to nearby enemy units.


    one: Sickening Dispersion
    Quote:
    Releases a waev of noxious gases infront of Ku'Gath, causing all enemies affected by it to become violently sick. Deals 30/45/60/75 damage per second for 5 seconds, and slows by 15/20/25/30% in a wave infront of Ku'Gath.


    two: Aid From Beneath
    Quote:
    The Plaguefather infuses his powers into the ground, spreading to nearby dead allies, empowering them with Nurgles rot, and reviving them under the Plaguefather's controll. Revives 3/4/5/6 dead units for 10/15/20/25 seconds. Reived units deal 5/10/15/20 damage per second to nearby units, and have a bonus 1/2/3/4 armor


    three: Grasp of Nurgle
    Quote:
    The Plaguefather is surounded in an aura of disease and death, striking down those who are not strong enough to resist it. every 4 seconds, every unit in a 300/400/500/600 aoe have a 10/15/20/25% to become incapacitated by Ku'Gath's presence for 3 seconds.


    ult: Pandemic
    Quote:
    Ku'Gath causes a virulent pandemic to errupt from the bodies of enemies in the target area, causing them to become weak. Deals 40 damage per second, reduces armor by 5/6/7 and slows attackspeed by 30/40/50% for 12/16/20 seconds



    original suggestion:
    Spoiler:
     

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    Last edited by Grass Hopper on Fri Jun 18, 2010 4:17 pm; edited 4 times in total
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    PostSubject: Re: [Incomplete] Ku'Gath Plague Father - Great Unclean One   Mon Aug 03, 2009 11:15 am

    innate need 5 so 50/100/150/200/250?
    gasp of chaos- roots random target every 30 secconds?
    aid from beneath- make it like a raise dead stead of jstu summoning marines
    hvae it raise 2/3/4/5 nearby enemies/allies to fight for the demon until they die

    maybeee =]
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    PostSubject: Re: [Incomplete] Ku'Gath Plague Father - Great Unclean One   Tue Sep 15, 2009 10:34 pm

    ok, i keep missing posts XD

    ill fix up this concept when i get the time and when i feel in the mood XD
    but 30 seconds is too long, i would think that every... say... 5-10 seconds, every target in range has a certain % chance to be rooted...

    and yeah, aid from beneath prolly would work better as a raise dead XD

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    And the Stuff was good.

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    PostSubject: Re: [Incomplete] Ku'Gath Plague Father - Great Unclean One   Wed Sep 16, 2009 3:39 pm

    Contagion seems quite powerful, so that might need a cooldown.

    Dispersion seems fine, slow might be a bit much for a cone-type skill.

    Aid is fine. Does it only do creeps or can it do hero summoned creeps as well? Should revived creeps be better or worse? Perhaps they should have disease cloud, since they are...well, dead.

    Grasp seems ok. It seems a little overpowering 1 on 1, seeing as they're stunned for 3 seconds every 4 seconds. Perhaps reduce the stun duration or factor in variables that would account for masses of people.

    Quote:
    Every 4 seconds, every unit around the Plaguefather in a 300/400/500/600 aoe adds a 5/8/13/20% to become incapacitated by Ku'Gath's presence for 0.5/1/1.5/2 seconds. So if there were 10 units around the Plaguefather with level 1 Grasp, he would have a 50% chance to stun one unit around him for 0.5 seconds.


    Pandemic is a little powerful, but I guess DoT's need to be due to regen. 480 damage at level 1 is pretty bad. It seems pretty standard for a DoT as well. Spice it up some, since you have Nurgle to play with. How big is the AoE for it?

    Quote:
    Ku'Gath causes a virulent pandemic to errupt from the bodies of enemies in the target area, causing them to become weak. Over a duration of 12/16/20 seconds, enemy units will suffer a 20/25/30% loss in attack speed, but gives them a 20/30/40% boost in movement speed. However, the pandemic gnaws away at their bodies even as they feel fresh, doing 1/2/3% of distance moved from the start of the pandemic per tick.


    So it would go like this. Assuming someone had a base speed of 300 with level 3 pandemic and they kept moving throughout the entire duration (stupid, aren't they)..

    0 + 12.6 + 25.2 + 50.4 + 100.8 + 201.6 + 403.2 + 806.2 and so forth. It's very powerful damage wise, but only if the opponent makes it such. Even if they move a total of 1000 distance, it'll still do a fair amount of damage.
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    PostSubject: Re: [Incomplete] Ku'Gath Plague Father - Great Unclean One   Wed Sep 16, 2009 3:42 pm

    umm... theoretically, wouldnt a pandemic do *more* damage if the infectees stay in the same spot?

    and grasp wouldnt auto hold an enemy in 1v1, its still a % chace per 4 seconds on each unit.

    edit: contagion will have a cooldown just not one that ive put in or thought about yet.
    dispersion will prolly get numbers reduced Razz

    and aid... i might add some sort of buff to the raised units... but i dunno yet

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    PostSubject: Re: [Incomplete] Ku'Gath Plague Father - Great Unclean One   Wed Sep 16, 2009 4:34 pm

    Different diseases do different things. :O

    I see how grasp works now.

    Give them Disease Cloud! It makes so much sense. xD Or a resistance to damage, because the dead feel no pain.
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    PostSubject: Re: [Incomplete] Ku'Gath Plague Father - Great Unclean One   Wed Sep 16, 2009 5:15 pm

    well when nurgleth raises dead he imbues them with immense toughness and power but not so much intelligence wise. so i was thinking maybe an armor increas with a disease cloud seeing as how the rot is wht gives minions of nurgleth their godlike toughness meh jsut makes sense fluff wise to me :-P

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    PostSubject: Re: [Incomplete] Ku'Gath Plague Father - Great Unclean One   Wed Sep 16, 2009 6:09 pm

    Glycine wrote:
    Different diseases do different things. :O


    Grandfather Nurgle's plague is a combination of every ailment known (and not [yet] known, for that matter) to man. And in the TT / fluff it's "Nurgle's Rot" that infects, kills, then raises the unfortunate victim. As seen on that one moon in one of the Horus Heresy books- Nurgle's Rot had infected an entire planetoid, turning it into a giant marsh, then when the Luna Wolves arrived the undead Imperial Guard rose up and fucked them up- that is until Nurgle's conduit on the moon was ended (killed).
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    PostSubject: Re: [Incomplete] Ku'Gath Plague Father - Great Unclean One   Fri Oct 02, 2009 11:35 pm

    well i like this hero BUT i think this hero concept is the perfect hero for my idea of a caster that uses health instead of mana for moves since he already has beast str and its diseases and stuff i think it would be perfect, on the ult i was thinking mabey instead of a single unit u could have him throw a corpse that would blow up and infect an aoe with a dot slow same kind of effects, also for that summon if u have ever read the space wolves novels they confront a greater demon of nurgle and he summons little snot minions there are hundereds of them that would grab people and hold them so the others could swarm but i like the zombie with rot idea

    srry for the wall of text Sleep
    ohh almost forgot the origonal point of this post the root aura is cool but i cant tell if it would be balanced prolly gonna need alot of testing
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    PostSubject: Re: [Incomplete] Ku'Gath Plague Father - Great Unclean One   Sat Oct 03, 2009 10:16 am

    the ult is already aoe Razz

    and he doesnt fit as a swarm hero, more of a DoT tank-beast thing?

    and yeah, thats why its every 4 seconds, and only lasts 3 seconds, and then has a % chance on top of it Razz
    im hoping itll turn out balanced, but we'll see

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    "Behold The Stuff! It Is Good!"
    And the Stuff was good.

    Heroes:
    Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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    PostSubject: Re: [Incomplete] Ku'Gath Plague Father - Great Unclean One   Wed Oct 07, 2009 11:51 pm

    Great hero, really nice and skills match up to a common theme. This is what I think some things need to be changed, take what you will.

    Grasshopper72 wrote:
    Sickening Dispersion
    Releases a waev of noxious gases infront of Ku'Gath, causing all enemies affected by it to become violently sick. Deals 30/45/60/75 damage per second for 5 seconds, and slows by 15/20/25/30% in a wave infront of Ku'Gath.


    This spell is really nice. I would make it a line spell, not a cone. With a cone you'll get more units, which would make this spell really strong by itself.

    Grasshopper72 wrote:
    Aid From Beneath
    The Plaguefather infuses his powers into the ground, spreading to nearby dead allies, empowering them with Nurgles rot, and reviving them under the Plaguefather's controll. Revives 3/4/5/6 dead units for 10/15/20/25 seconds. Reived units deal 5/10/15/20 damage per second to nearby units, and have a bonus 1/2/3/4 armor


    Ive seen this spell done before... and its kinda op. Thats 6 more units pushing a lane. Each one dealing more damage, and are stronger. You might want to (when they revive) have % less hp, if you can. This way they wont be like a new wave pushing.

    Grasshopper72 wrote:
    Grasp of Nurgle
    The Plaguefather is surounded in an aura of disease and death, striking down those who are not strong enough to resist it. every 4 seconds, every unit in a 300/400/500/600 aoe have a 10/15/20/25% to become incapacitated by Ku'Gath's presence for 3 seconds.


    Okay, this spell is way op. A 3 second root with a 4 cd is perm root. Yes, yes yes, its a 25% chance to root, but, how many times have you gotten a 25% bash to perm stun? Even with a 1.5 second stun duration. I like the
    Quote:
    -Grasp of Chaos (Passive), will randomly root any target in range for 3 seconds, causing 35-70-90-110 damage per second.
    idea, but it should root heroes for half the time. Also, reduce the aoe. If this hero is melee make it like 400. Good idea anyways.

    Grasshopper72 wrote:
    Pandemic
    Ku'Gath causes a virulent pandemic to errupt from the bodies of enemies in the target area, causing them to become weak. Deals 40 damage per second, reduces armor by 5/6/7 and slows attackspeed by 30/40/50% for 12/16/20 seconds


    Again another good spell. The idea posted about it dealing 1/2/3% of the distance moved is a no, if its going to last for 20 or so seconds. If Rupture from DotA is super strong, and it lasts for 9 or so seconds dealing 60% or so moved, 3% over 20 seconds running away from you while you beat them down, is kinda op. Also add the 6 extra units and that hero wont stand a chance between the dot, and distance moved, 6 extra units attacking, the hero, Grasp of Nurgle with its 25% to root, and his other 2 spells it would kill real easy.

    Pandemic (Ultimate), (AoE Target), causes a pandemic to erupt from the bodies of the people in the AoE, causing them to take 200-300-400 damage and have a DoT (Damage over Time effect) placed on them for 25-30-35 damage a second for 5 seconds as they try to rid themselves of the pandemic by clawing at their skin.[/quote]

    I like this effect, except if its going to be a dot, then change the nuke damage to more dot damage. 100/175/250 then 50/75/100 dps for 5. so (350/500/750 damage) Most of that damage is in the dot (which is the main reason for a dot).

    I would like to see this hero completed more and added to Warhammer 40k Galaxy in Flames at some time in the future. Smile

    P.S: This hero has high str. Some 121 str at max level. Adding the +20 stats bonus = 141 str, without any items... This hero will have massive hp and damage. You might want to add some skills that uses his hp to spread the disease or something.
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    PostSubject: Re: [Incomplete] Ku'Gath Plague Father - Great Unclean One   Thu Oct 08, 2009 10:59 am

    sickening dispersion: if it was line it would need more range. i like it as a wave, and its really not that bad.

    for the summon, yeah i agree... possibly make it 1/2/3/4 summons instead.

    grasp: yes, its possible to perma-root... but how many times have you perma bashed with a 25% bash, attacking *once* per 4 seconds?
    you have to realise that they have 1 second to move around after their un-rooted, and then they get 1 chance to be re-rooted.
    while your bash example, the basher hero attacks *much* more than once per 4 seconds.

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    PostSubject: Re: [Incomplete] Ku'Gath Plague Father - Great Unclean One   Sat Oct 10, 2009 4:38 pm

    Its still op, nonetheless, with a 25% to root every 4 seconds for 3. I think it would be better if it slowed, or planted a dot on the targets. The dot would deal like 15/30/45/60 or 10/20/30/40 dps for 3 seconds.

    And yes. If you have a 3 second bash attacking once every 4 seconds, you could just about perm stun. Add some slows, and others units attacking them, will = dead fast.
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    PostSubject: Re: [Incomplete] Ku'Gath Plague Father - Great Unclean One   Sat Oct 10, 2009 10:38 pm

    id have to agree with grass here a 25% to root for 3 secs every 4 secs will hardly end up perma root its a 1/4 chance to get them for 3 secs and then they get 1 sec to get out o become magic immune or anythign else tht would let them resist it be4 its another 1/4 chance to get hit so i hardly think itd be perma root Razz

    even cyclic ion blaster (50% to stun) doesnt perma stun and i was using it with asurmen while using bladestorm Razz

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    PostSubject: Re: [Incomplete] Ku'Gath Plague Father - Great Unclean One   Sun Oct 11, 2009 12:29 am

    umm... cyclic is 10% Razz but w/e

    and u generally find 'perma-bashers' are heroes with fast fast attackspeed, able to get off stun-within-stun. that will never happen if you attack once per 4 seconds (which is whats happening)

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    Heroes:
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