A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

(Hive Tyrant, now with Biomorphality) - Because I think your ideas are bad! - Page 2 I_vote_lcap63%(Hive Tyrant, now with Biomorphality) - Because I think your ideas are bad! - Page 2 I_vote_rcap 63% [ 5 ]
(Hive Tyrant, now with Biomorphality) - Because I think your ideas are bad! - Page 2 I_vote_lcap38%(Hive Tyrant, now with Biomorphality) - Because I think your ideas are bad! - Page 2 I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
(Hive Tyrant, now with Biomorphality) - Because I think your ideas are bad! - Page 2 I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
(Hive Tyrant, now with Biomorphality) - Because I think your ideas are bad! - Page 2 I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
(Hive Tyrant, now with Biomorphality) - Because I think your ideas are bad! - Page 2 I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
(Hive Tyrant, now with Biomorphality) - Because I think your ideas are bad! - Page 2 I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
(Hive Tyrant, now with Biomorphality) - Because I think your ideas are bad! - Page 2 I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
(Hive Tyrant, now with Biomorphality) - Because I think your ideas are bad! - Page 2 I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
(Hive Tyrant, now with Biomorphality) - Because I think your ideas are bad! - Page 2 I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
(Hive Tyrant, now with Biomorphality) - Because I think your ideas are bad! - Page 2 I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
(Hive Tyrant, now with Biomorphality) - Because I think your ideas are bad! - Page 2 I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
(Hive Tyrant, now with Biomorphality) - Because I think your ideas are bad! - Page 2 I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

(Hive Tyrant, now with Biomorphality) - Because I think your ideas are bad!

+4
Glycine
Xenostalker
Grass Hopper
doomcowgod
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Post by Fromundaman Tue Oct 13, 2009 12:11 pm

Hmmm... would it be possible to set up the skill choosing system via menu like what EOTA has for character traits?
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Post by Grass Hopper Tue Oct 13, 2009 3:35 pm

im assuming the first time you learn the skill, ur prompted with the list of 4 skills he can take from that section. then the 'chose your skill' skill gets replaced with the skill u chose to level up. that skill then adds more stat gain per level
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Post by Betrayer_kharn Tue Oct 13, 2009 6:02 pm

that or like they click the click ability pool one and liek when u click to get a normal skill it brings you to a lil menu where your icons should be with the 4 possible choices then you choose one and then eyah it replaces it

as for the leveling of them do they level automatically? or you put another point into it later?
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Post by Grass Hopper Tue Oct 13, 2009 6:03 pm

umm. id assume that when u put more points into (ability pool one) it would level up your selected skill
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Post by Betrayer_kharn Tue Oct 13, 2009 8:09 pm

haha well i know what we are assuming Razz im asking doom if this is how its working or if it progrexxively levels on its own
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Post by Fromundaman Wed Oct 14, 2009 11:50 am

How would leveling on it's own works? I mean, you pick one skill in each pool, so would they just level skills randomly, or all skills level?
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Post by Betrayer_kharn Wed Oct 14, 2009 11:59 am

well you could register so if pool on was picked at level one and lets say you have it scale every 4 lvls then u code it so that subsequently
lvl 1 = lvl 1, lvl 5 = lvl 2, lvl 9 = lvl 3, lvl 13 = lvl 4

this is why im asking does it scale or do we choose when to put the point and when as oppposed to it being pre determined.
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Post by Grass Hopper Wed Oct 14, 2009 12:07 pm

orrrr...
event - hero learns skill
condition - learned skill is 'ability pool one'
action - remove ability from unit(ability pool one)
-add ability to unit (picked skill)

then the picked skill is now learnable and levelable up
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Post by Betrayer_kharn Wed Oct 14, 2009 12:24 pm

yeah thts wht im saying haha i asked if it progressively levels on its own (what i showed) or if the player decides when to level up a skill (what you showed an example of)

thats all im wondering because if its the latter then i agree with it if not then i think it should be the latter Smile
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Post by Fromundaman Wed Oct 14, 2009 12:52 pm

I agree with both of you on this one.
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Post by Betrayer_kharn Wed Oct 14, 2009 1:26 pm

how we jsut need doom to answer us haha =] or grass can make the ultiamte decision now? either way or question is resolved =]
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Post by Grass Hopper Wed Oct 14, 2009 3:28 pm

im almost 100% certain he meant that once u chose the ability from the pool, u level up that ability like we all agree on

doom wake up! Razz
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Post by ChangerOfWays Fri Oct 16, 2009 9:29 am

Now i'm confused, how exactly would you choose what you wanted?
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Post by Grass Hopper Fri Oct 16, 2009 12:37 pm

when picked, the tyrant has 4 levelable skills:
"ability pool one" "ability pool two" "ability pool 3" and "ability pool 4"
lets say you level up ability pool one. you are then given a choice of 4 skills frm that abilty pool.
you pick your skill and that chosen skill replaces the "ability pool one" option in your skill list
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Post by Dynasty Fri Oct 16, 2009 2:10 pm

oh that clears a lot of confusion up

I thought that you picked one pool and those were the skills you level, but i understand now that you pick one skill from each pool to level.
If that is the case which skill set it his ultimate? or does he not have a ultimate?
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Post by Grass Hopper Fri Oct 16, 2009 3:22 pm

pool 4
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Post by ChangerOfWays Sat Oct 17, 2009 8:44 pm

so, you only can access abil pool 4, after you reach lvl 6?
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Post by Grass Hopper Sun Oct 18, 2009 2:01 am

correct.

if im getting DCG's descriptions right Razz
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Post by Xenostalker Mon Oct 26, 2009 2:55 am

doomcowgod wrote:Are you complaining about a hero being complex? If so, GTFO, otherwise, is there a reason you're stating a really obvious fact?

Really? Grow up dude.

---

I think in retrospec it doesn't make sense to have a single completely customizeable hero (based in the 40k universe) while leaving the others alone. I mean, it's Warhammer - there are combinations for every single hero when you get down to it, which in the end would leave every hero with the possibility of having a similar customization of abilities.

I don't know, I don't see it being neccessary to have so much customization for a single hero : / even if it is a great Hive Tyrant.
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Post by Grass Hopper Mon Oct 26, 2009 11:56 am

well, theoretically, the nids are the ones that deserve the customizability the most.. cause their well... nids XD
but for the most part i agree - they are getting costomizability based on their fluff, not based on a wc3 setting. (which is also why i disagree with the mlee/ranged switch for heroes)
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Post by ChangerOfWays Thu Nov 05, 2009 10:29 am

I do have to say that I think this is a stroke of genius. Well done Very Happy
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